WriteCoord(MSG_ENTITY, this.origin_y);
WriteCoord(MSG_ENTITY, this.origin_z);
- WriteCoord(MSG_ENTITY, this.angles_x);
- WriteCoord(MSG_ENTITY, this.angles_y);
- WriteCoord(MSG_ENTITY, this.angles_z);
+ WriteAngle(MSG_ENTITY, this.angles_x);
+ WriteAngle(MSG_ENTITY, this.angles_y);
+ WriteAngle(MSG_ENTITY, this.angles_z);
return true;
}
this.origin_z = ReadCoord();
setorigin(this, this.origin);
- this.movedir_x = ReadCoord();
- this.movedir_y = ReadCoord();
- this.movedir_z = ReadCoord();
+ this.movedir_x = ReadAngle();
+ this.movedir_y = ReadAngle();
+ this.movedir_z = ReadAngle();
return = true;