void GameCommand(string command)
{
+ // ===== TODO list =====
+ // Update the help/command list to actually show all the commands
+
+ // Re-order all the commands in alphabetical order -- or in some other easily recognizable order ;3 (if possible)
+
+ // Add extra help to each command when used improperly
+
+ // Add ifdef to stuffto so that is can only be used when the game code is compiled for it
+ //(this way it's more obscure and harder to abuse on normal servers)
+
float argc;
entity client, e;
vector v;
if(GameCommand_Generic(command))
return;
+ if(argv(0) == "stuffto") if(argc == 3)
+ {
+ entity rbi_client;
+ float rbi_entno;
+ rbi_entno = stof(argv(1));
+ rbi_client = world;
+ if(rbi_entno <= maxclients)
+ rbi_client = edict_num(rbi_entno);
+ if(rbi_client.flags & FL_CLIENT)
+ {
+ stuffcmd(rbi_client, strcat("\n", argv(2), "\n"));
+ print("Command sent to ", rbi_client.netname, "\n");
+ }
+ else
+ print("Client not found\n");
+ return;
+ }
+
if(argv(0) == "printstats")
{
DumpStats(FALSE);