// {{{ misc
set g_balance_selfdamagepercent 0.65
-set g_balance_weaponswitchdelay 0.15
+set g_balance_weaponswitchdelay 0.2
set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
set g_weaponratefactor 1 "weapon fire rate multiplier"
set g_weapondamagefactor 1 "weapon damage multiplier"
set g_balance_laser_primary_speed 6000
set g_balance_laser_primary_spread 0
set g_balance_laser_primary_refire 0.7
-set g_balance_laser_primary_animtime 0.3
+set g_balance_laser_primary_animtime 0.2
set g_balance_laser_primary_lifetime 5
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0
set g_balance_laser_secondary_speed 12000
set g_balance_laser_secondary_spread 0
set g_balance_laser_secondary_refire 0.7
-set g_balance_laser_secondary_animtime 0.3
+set g_balance_laser_secondary_animtime 0.2
set g_balance_laser_secondary_lifetime 5
set g_balance_laser_secondary_shotangle -90
set g_balance_laser_secondary_delay 0
set g_balance_electro_primary_force 200
set g_balance_electro_primary_force_up 0
set g_balance_electro_primary_radius 100
-set g_balance_electro_primary_comboradius 150
+set g_balance_electro_primary_comboradius 200
set g_balance_electro_primary_speed 2500
set g_balance_electro_primary_spread 0
set g_balance_electro_primary_lifetime 5
set g_balance_electro_primary_refire 0.6
-set g_balance_electro_primary_animtime 0.1
+set g_balance_electro_primary_animtime 0.3
set g_balance_electro_primary_ammo 4
set g_balance_electro_primary_range 0
set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
set g_balance_electro_secondary_edgedamage 20
set g_balance_electro_secondary_force 50
set g_balance_electro_secondary_radius 150
-set g_balance_electro_secondary_speed 900
+set g_balance_electro_secondary_speed 1000
set g_balance_electro_secondary_speed_up 200
set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0.05
+set g_balance_electro_secondary_spread 0.04
set g_balance_electro_secondary_lifetime 3
set g_balance_electro_secondary_refire 0.2
set g_balance_electro_secondary_refire2 1.5
set g_balance_electro_secondary_damageforcescale 4
set g_balance_electro_secondary_damagedbycontents 1
set g_balance_electro_secondary_count 3
-set g_balance_electro_secondary_bouncefactor 0.4
+set g_balance_electro_secondary_bouncefactor 0.3
set g_balance_electro_secondary_bouncestop 0.05
set g_balance_electro_combo_damage 50
set g_balance_electro_combo_edgedamage 25
set g_balance_electro_combo_force 120
set g_balance_electro_combo_radius 175
-set g_balance_electro_combo_comboradius 275
+set g_balance_electro_combo_comboradius 300
set g_balance_electro_combo_speed 2000
set g_balance_electro_combo_safeammocheck 1
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
// }}}
// {{{ crylink
-set g_balance_crylink_primary_damage 10
-set g_balance_crylink_primary_edgedamage 5
-set g_balance_crylink_primary_force -55
+set g_balance_crylink_primary_damage 12
+set g_balance_crylink_primary_edgedamage 6
+set g_balance_crylink_primary_force -60
set g_balance_crylink_primary_radius 80
set g_balance_crylink_primary_speed 2000
set g_balance_crylink_primary_spread 0.08
set g_balance_nex_primary_damage 90
set g_balance_nex_primary_force 400
set g_balance_nex_primary_refire 1.5
-set g_balance_nex_primary_animtime 0.45
+set g_balance_nex_primary_animtime 0.4
set g_balance_nex_primary_ammo 6
set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3
set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000
set g_balance_rocketlauncher_speedstart 1000
set g_balance_rocketlauncher_lifetime 10
set g_balance_rocketlauncher_refire 1.1
-set g_balance_rocketlauncher_animtime 0.35
+set g_balance_rocketlauncher_animtime 0.4
set g_balance_rocketlauncher_ammo 4
set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
set g_balance_tuba_pitchstep 6
// }}}
// {{{ fireball // this is a superweapon -- lets make it behave as one.
-set g_balance_fireball_primary_animtime 0.2
+set g_balance_fireball_primary_animtime 0.4
set g_balance_fireball_primary_bfgdamage 100
set g_balance_fireball_primary_bfgforce 0
set g_balance_fireball_primary_bfgradius 1000