*/
/*QUAKED target_changelevel (.5 .5 0) (-8 -8 -8) (8 8 8)
-Loads another map when triggered. Useful in RPG and single player maps.
+Loads another map when triggered. Useful for RPG and single player maps.
When no chmap key is set, the entity just ends the match when triggered. The player / team with the highest score at that moment wins.
-------- KEYS --------
targetname: The name other entities can use to target this entity
-chmap: Map file to switch to, leave empty to make this entity just end the match instead
-gametype: Switch to this gametype. If empty, the same gametype stays.
+chmap: Map file to switch to, leave empty to make this entity just end the match
+gametype: Switch to this gametype. If empty, the same gametype stays
*/
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