IntrusiveList g_damagedbycontents;
STATIC_INIT(g_damagedbycontents) { g_damagedbycontents = IL_NEW(); }
+IntrusiveList g_monster_targets;
+STATIC_INIT(g_monster_targets) { g_monster_targets = IL_NEW(); }
++
+ IntrusiveList g_railgunhit;
+ STATIC_INIT(g_railgunhit) { g_railgunhit = IL_NEW(); }
+
+ IntrusiveList g_ladders;
+ STATIC_INIT(g_ladders) { g_ladders = IL_NEW(); }
+
+ IntrusiveList g_locations;
+ STATIC_INIT(g_locations) { g_locations = IL_NEW(); }
+
+ IntrusiveList g_saved_team;
+ STATIC_INIT(g_saved_team) { g_saved_team = IL_NEW(); }