}
else if (req == WR_CHECKAMMO1)
{
- return self.ammo_shells >= autocvar_g_balance_shotgun_primary_ammo;
+ if(autocvar_g_balance_shotgun_reload_ammo)
+ return self.shotgun_load >= autocvar_g_balance_shotgun_primary_ammo;
+ else
+ return self.ammo_shells >= autocvar_g_balance_shotgun_primary_ammo;
}
else if (req == WR_CHECKAMMO2)
{
}
else if (req == WR_CHECKAMMO1)
{
- return self.ammo_nails >= autocvar_g_balance_sniperrifle_primary_ammo;
+ if(autocvar_g_balance_sniperrifle_reload_ammo)
+ return self.sniperrifle_load >= autocvar_g_balance_sniperrifle_primary_ammo;
+ else
+ return self.ammo_nails >= autocvar_g_balance_sniperrifle_primary_ammo;
}
else if (req == WR_CHECKAMMO2)
{
- return self.ammo_nails >= autocvar_g_balance_sniperrifle_secondary_ammo;
+ if(autocvar_g_balance_sniperrifle_reload_ammo)
+ return self.sniperrifle_load >= autocvar_g_balance_sniperrifle_primary_ammo;
+ else
+ return self.ammo_nails >= autocvar_g_balance_sniperrifle_secondary_ammo;
}
else if (req == WR_RELOAD)
{