+++ /dev/null
-// =========================================================
-// Server side networked commands code, reworked by Samual
-// Last updated: December 11th, 2011
-// =========================================================
-
-#define CC_REQUEST_COMMAND 1
-#define CC_REQUEST_USAGE 2
-
-.float cmd_floodtime;
-.float cmd_floodcount;
-.float checkfail;
-.float lms_spectate_warning;
-
-string MapVote_Suggest(string m);
-//void MapVote_SendPicture(float id)
-
-// move any necessary sprint statements to "print_to"
-
-// ============================
-// Misc. Supporting Functions
-// ============================
-
-float SV_ParseClientCommand_floodcheck()
-{
- if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
- {
- if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
- {
- self.cmd_floodcount += 1;
- if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
- }
- else
- {
- self.cmd_floodtime = time;
- self.cmd_floodcount = 1;
- }
- }
- return TRUE; // continue, as we're not flooding yet
-}
-
-
-// =======================
-// Command Sub-Functions
-// =======================
-
-void ClientCommand_autoswitch(float request, float argc)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- self.autoswitch = ("0" != argv(1));
- sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
- sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
- return;
- }
- }
-}
-
-void ClientCommand_checkfail(float request, string command) // used only by client side code
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
- self.checkfail = 1;
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd checkfail message\n");
- sprint(self, " Where 'message' is the message reported by client about the fail.\n");
- return;
- }
- }
-}
-
-void ClientCommand_clientversion(float request, float argc) // used only by client side code
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
-
- if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
- {
- self.version_mismatch = 1;
- ClientKill_TeamChange(-2); // observe
- }
- else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
- {
- //JoinBestTeam(self, FALSE, TRUE);
- }
- else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
- {
- self.classname = "observer"; // really?
- stuffcmd(self, "menu_showteamselect\n");
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd clientversion version\n");
- sprint(self, " Where 'version' is the game version reported by self.\n");
- return;
- }
- }
-}
-
-void ClientCommand_cvar_changes(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, cvar_changes);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
- sprint(self, " No arguments required.\n");
- //sprint(self, "See also: ^2cvar_purechanges^7\n");
- return;
- }
- }
-}
-
-void ClientCommand_cvar_purechanges(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, cvar_purechanges);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
- sprint(self, " No arguments required.\n");
- //sprint(self, "See also: ^2cvar_changes^7\n");
- return;
- }
- }
-}
-
-void ClientCommand_getmapvotepic(float request, float argc)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(intermission_running)
- MapVote_SendPicture(stof(argv(1)));
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n");
- sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
- return;
- }
- }
-}
-
-void ClientCommand_info(float request, float argc)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- string command;
-
- command = builtin_cvar_string(strcat("sv_info_", argv(1)));
- if(command)
- wordwrap_sprint(command, 1111); // why 1111?
- else
- sprint(self, "ERROR: unsupported info command\n");
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd info request\n");
- sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
- return;
- }
- }
-}
-
-void ClientCommand_join(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(self.classname != "player" && !lockteams && !g_arena)
- {
- if(nJoinAllowed(1))
- {
- if(g_ca) { self.caplayer = 1; }
- if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
-
- self.classname = "player";
- PlayerScore_Clear(self);
- bprint ("^4", self.netname, "^4 is playing now\n");
- PutClientInServer();
- }
- else
- {
- //player may not join because of g_maxplayers is set
- centerprint(self, PREVENT_JOIN_TEXT);
- }
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd join\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_ladder(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, ladder_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd ladder\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_lsmaps(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, lsmaps_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd lsmaps\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_lsnewmaps(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, lsnewmaps_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_maplist(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, maplist_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd maplist\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_rankings(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, rankings_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd rankings\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_ready(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
- {
- if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
- {
- if (self.ready) // toggle
- {
- self.ready = FALSE;
- bprint(self.netname, "^2 is ^1NOT^2 ready\n");
- }
- else
- {
- self.ready = TRUE;
- bprint(self.netname, "^2 is ready\n");
- }
-
- // cannot reset the game while a timeout is active!
- if(!timeoutStatus)
- ReadyCount();
- } else {
- sprint(self, "^1Game has already been restarted\n");
- }
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd ready\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float i;
-
- for(i = 0; i < 10; ++i)
- sprint(self, records_reply[i]);
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd records\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float tokens;
- string s;
-
- if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- tokens = tokenize_console(s);
- }
- GetCvars(1);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
- sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
- return;
- }
- }
-}
-
-void ClientCommand_say(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd say <message>\n");
- sprint(self, " Where 'message' is the string of text to say.\n");
- return;
- }
- }
-}
-
-void ClientCommand_say_team(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd say_team <message>\n");
- sprint(self, " Where 'message' is the string of text to say.\n");
- return;
- }
- }
-}
-
-void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float selection;
-
- if (self.flags & FL_CLIENT)
- {
- if(teamplay)
- if not(self.team_forced > 0)
- if not(lockteams)
- {
- switch(argv(1))
- {
- case "red": selection = COLOR_TEAM1; break;
- case "blue": selection = COLOR_TEAM2; break;
- case "yellow": selection = COLOR_TEAM3; break;
- case "pink": selection = COLOR_TEAM4; break;
- case "auto": selection = (-1); break;
-
- default: break;
- }
-
- if(selection)
- {
- if(self.team == selection && self.deadflag == DEAD_NO)
- sprint(self, "^7You already are on that team.\n");
- else if(self.wasplayer && autocvar_g_changeteam_banned)
- sprint(self, "^1You cannot change team, forbidden by the server.\n");
- else
- ClientKill_TeamChange(selection);
- }
- }
- else
- sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
- else
- sprint(self, "^7selectteam can not be used as your team is forced\n");
- else
- sprint(self, "^7selectteam can only be used in teamgames\n");
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
- sprint(self, "\nUsage:^3 cmd selectteam team\n");
- sprint(self, " Where 'team' is the prefered team to try and join.\n");
- sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
- return;
- }
- }
-}
-
-void ClientCommand_selfstuff(float request, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd selfstuff command\n");
- sprint(self, " Where 'command' is the string to be stuffed to your client.\n");
- return;
- }
- }
-}
-
-void ClientCommand_sentcvar(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float tokens;
- string s;
-
- if(argc == 2) // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- tokens = tokenize_console(s);
- }
- GetCvars(1);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
- sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
- return;
- }
- }
-}
-
-void ClientCommand_spectate(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(g_arena) { return; }
- if(g_lms)
- {
- if(self.lms_spectate_warning)
- {
- // mark player as spectator
- PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
- }
- else
- {
- self.lms_spectate_warning = 1;
- sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
- return;
- }
- }
-
- if(self.classname == "player" && autocvar_sv_spectate == 1)
- ClientKill_TeamChange(-2); // observe
-
- // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
- // note: if arena game mode is ever done properly, this needs to be removed.
- if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
- {
- sprint(self, "WARNING: you will spectate in the next round.\n");
- self.caplayer = 0;
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd spectate\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_suggestmap(float request, float argc)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd suggestmap map\n");
- sprint(self, " Where 'map' is the name of the map to suggest.\n");
- return;
- }
- }
-}
-
-void ClientCommand_teamstatus(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- Score_NicePrint(self);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd teamstatus\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_tell(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
-
- if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
- {
- Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
- }
- else
- {
- if(argc > ParseCommandPlayerSlotTarget_firsttoken)
- trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
- sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
- return;
- }
- }
-}
-
-void ClientCommand_timein(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(autocvar_sv_timeout)
- {
- if (!timeoutStatus)
- return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
- if (self != timeoutInitiator)
- return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
-
- if (timeoutStatus == 1)
- {
- remainingTimeoutTime = timeoutStatus = 0;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
- }
- else if (timeoutStatus == 2)
- {
- //only shorten the remainingTimeoutTime if it makes sense
- if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) )
- {
- bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
- remainingTimeoutTime = autocvar_sv_timeout_resumetime;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- }
- else
- sprint(self, "^7Error: Your resumegame call was discarded!\n");
- }
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd timein\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(autocvar_sv_timeout)
- {
- if(self.classname == "player")
- {
- if(votecalled)
- sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
- else
- {
- if (inWarmupStage && !g_warmup_allow_timeout)
- return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
- if (time < game_starttime )
- return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
-
- if (timeoutStatus != 2) {
- //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
- if (autocvar_timelimit) {
- //a timelimit was used
- float myTl;
- myTl = autocvar_timelimit;
-
- float lastPossibleTimeout;
- lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
-
- if (lastPossibleTimeout < time - game_starttime)
- return sprint(self, "^7Error: It is too late to call a timeout now!\n");
- }
- }
-
- //player may not call a timeout if he has no calls left
- if (self.allowedTimeouts < 1)
- return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
-
-
- //now all required checks are passed
- self.allowedTimeouts -= 1;
- bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
- remainingTimeoutTime = autocvar_sv_timeout_length;
- remainingLeadTime = autocvar_sv_timeout_leadtime;
- timeoutInitiator = self;
- if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
- timeoutStatus = 1;
- //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
- timeoutHandler = spawn();
- timeoutHandler.think = timeoutHandler_Think;
- }
- timeoutHandler.nextthink = time; //always let the entity think asap
-
- //inform all connected clients about the timeout call
- Announce("timeoutcalled");
- }
- }
- else
- sprint(self, "^7Error: only players can call a timeout!\n");
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd timeout\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_voice(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(argc >= 3)
- VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
- else
- VoiceMessage(argv(1), "");
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd voice\n");
- sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
- return;
- }
- }
-}
-
-string strlimitedlen(string input, float strip_colors, float limit)
-{
- if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
- return input;
- else
- return strcat(substring(input, 0, (strlen(input) - 3)), "...");
-}
-
-void ClientCommand_who(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds;
- entity tmp_player;
- string tmp_player_name;
-
- sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n"));
- sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id"));
-
- FOR_EACH_CLIENT(tmp_player)
- {
- tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20);
-
- tmp_hours = tmp_minutes = tmp_seconds = 0;
-
- tmp_seconds = (time - tmp_player.jointime);
- tmp_minutes = (tmp_seconds / 60);
-
- if(tmp_minutes)
- {
- tmp_seconds -= (tmp_minutes * 60);
- tmp_hours = (tmp_minutes / 60);
-
- if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); }
- }
-
- sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n",
- strcat("#", ftos(num_for_edict(tmp_player))),
- tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")),
- tmp_player.ping, tmp_player.ping_packetloss,
- sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds),
- (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress),
- (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp)));
-
- ++total_listed_players;
- }
-
- sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n"));
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd who\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-/* use this when creating a new command, making sure to place it in alphabetical order.
-void ClientCommand_(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd \n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-*/
-
-
-// =====================================
-// Macro system for networked commands
-// =====================================
-
-// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define CLIENT_COMMANDS(request,arguments,command) \
- CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
- CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
- CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
- CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
- CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
- CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \
- CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \
- CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
- CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \
- CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \
- CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \
- CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \
- CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \
- CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
- CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \
- CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
- CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
- CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
- CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
- CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
- CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
- CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
- CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
- CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \
- CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
- CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \
- CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
- CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
- CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \
- CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \
- /* nothing */
-
-void ClientCommand_macro_help()
-{
- #define CLIENT_COMMAND(name,function,description) \
- { print(" ^2", name, "^7: ", description, "\n"); }
-
- CLIENT_COMMANDS(0, 0, "")
- #undef CLIENT_COMMAND
-
- return;
-}
-
-float ClientCommand_macro_command(float argc, string command)
-{
- #define CLIENT_COMMAND(name,function,description) \
- { if(name == strtolower(argv(0))) { function; return TRUE; } }
-
- CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command)
- #undef CLIENT_COMMAND
-
- return FALSE;
-}
-
-float ClientCommand_macro_usage(float argc, string command)
-{
- #define CLIENT_COMMAND(name,function,description) \
- { if(name == strtolower(argv(1))) { function; return TRUE; } }
-
- CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command)
- #undef CLIENT_COMMAND
-
- return FALSE;
-}
-
-
-// ======================================
-// Main Function Called By Engine (cmd)
-// ======================================
-// If this function exists, server game code parses clientcommand before the engine code gets it.
-
-void SV_ParseClientCommand(string command)
-{
- float argc = tokenize_console(command);
-
- // for floodcheck
- switch(strtolower(argv(0)))
- {
- // exempt commands which are not subject to floodcheck
- case "begin": break; // handled by engine in host_cmd.c
- case "getmapvotepic": break; // handled by server in this file
- case "pause": break; // handled by engine in host_cmd.c
- case "prespawn": break; // handled by engine in host_cmd.c
- case "reportcvar": break; // handled by server in this file
- case "sentcvar": break; // handled by server in this file
- case "spawn": break; // handled by engine in host_cmd.c
-
- default:
- if(SV_ParseClientCommand_floodcheck())
- break; // "TRUE": continue, as we're not flooding yet
- else
- return; // "FALSE": not allowed to continue, halt
- }
-
- /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
- if(argv(0) == "help")
- {
- if(argc == 1)
- {
- sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
- ClientCommand_macro_help;
- sprint(self, "For help about specific commands, type cmd help COMMAND\n");
- return;
- }
- else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it
- {
- return;
- }
- }
- else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
- {
- return; // handled by a mutator
- }
- else if(CheatCommand(argc))
- {
- return; // handled by server/cheats.qc
- }
- else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
- {
- return; // handled by one of the above GameCommand_* functions
- }
- else
- clientcommand(self, command);
-}
\ No newline at end of file
--- /dev/null
+// =========================================================
+// Server side networked commands code, reworked by Samual
+// Last updated: December 11th, 2011
+// =========================================================
+
+#define CC_REQUEST_COMMAND 1
+#define CC_REQUEST_USAGE 2
+
+.float cmd_floodtime;
+.float cmd_floodcount;
+.float checkfail;
+.float lms_spectate_warning;
+
+string MapVote_Suggest(string m);
+//void MapVote_SendPicture(float id)
+
+// move any necessary sprint statements to "print_to"
+
+// ============================
+// Misc. Supporting Functions
+// ============================
+
+float SV_ParseClientCommand_floodcheck()
+{
+ if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
+ {
+ if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
+ {
+ self.cmd_floodcount += 1;
+ if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
+ }
+ else
+ {
+ self.cmd_floodtime = time;
+ self.cmd_floodcount = 1;
+ }
+ }
+ return TRUE; // continue, as we're not flooding yet
+}
+
+
+// =======================
+// Command Sub-Functions
+// =======================
+
+void ClientCommand_autoswitch(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ self.autoswitch = ("0" != argv(1));
+ sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
+ sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_checkfail(float request, string command) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
+ self.checkfail = 1;
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd checkfail message\n");
+ sprint(self, " Where 'message' is the message reported by client about the fail.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_clientversion(float request, float argc) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
+
+ if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
+ {
+ self.version_mismatch = 1;
+ ClientKill_TeamChange(-2); // observe
+ }
+ else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
+ {
+ //JoinBestTeam(self, FALSE, TRUE);
+ }
+ else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
+ {
+ self.classname = "observer"; // really?
+ stuffcmd(self, "menu_showteamselect\n");
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd clientversion version\n");
+ sprint(self, " Where 'version' is the game version reported by self.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_cvar_changes(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, cvar_changes);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_purechanges^7\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_cvar_purechanges(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, cvar_purechanges);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_changes^7\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_getmapvotepic(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(intermission_running)
+ MapVote_SendPicture(stof(argv(1)));
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n");
+ sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_info(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ string command;
+
+ command = builtin_cvar_string(strcat("sv_info_", argv(1)));
+ if(command)
+ wordwrap_sprint(command, 1111); // why 1111?
+ else
+ sprint(self, "ERROR: unsupported info command\n");
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd info request\n");
+ sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_join(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(self.classname != "player" && !lockteams && !g_arena)
+ {
+ if(nJoinAllowed(1))
+ {
+ if(g_ca) { self.caplayer = 1; }
+ if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
+
+ self.classname = "player";
+ PlayerScore_Clear(self);
+ bprint ("^4", self.netname, "^4 is playing now\n");
+ PutClientInServer();
+ }
+ else
+ {
+ //player may not join because of g_maxplayers is set
+ centerprint(self, PREVENT_JOIN_TEXT);
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd join\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_ladder(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, ladder_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd ladder\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_lsmaps(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, lsmaps_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd lsmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_lsnewmaps(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, lsnewmaps_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_maplist(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, maplist_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd maplist\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_rankings(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, rankings_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd rankings\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_ready(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
+ {
+ if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
+ {
+ if (self.ready) // toggle
+ {
+ self.ready = FALSE;
+ bprint(self.netname, "^2 is ^1NOT^2 ready\n");
+ }
+ else
+ {
+ self.ready = TRUE;
+ bprint(self.netname, "^2 is ready\n");
+ }
+
+ // cannot reset the game while a timeout is active!
+ if(!timeoutStatus)
+ ReadyCount();
+ } else {
+ sprint(self, "^1Game has already been restarted\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd ready\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float i;
+
+ for(i = 0; i < 10; ++i)
+ sprint(self, records_reply[i]);
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd records\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float tokens;
+ string s;
+
+ if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_say(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd say <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_say_team(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd say_team <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float selection;
+
+ if (self.flags & FL_CLIENT)
+ {
+ if(teamplay)
+ if not(self.team_forced > 0)
+ if not(lockteams)
+ {
+ switch(argv(1))
+ {
+ case "red": selection = COLOR_TEAM1; break;
+ case "blue": selection = COLOR_TEAM2; break;
+ case "yellow": selection = COLOR_TEAM3; break;
+ case "pink": selection = COLOR_TEAM4; break;
+ case "auto": selection = (-1); break;
+
+ default: break;
+ }
+
+ if(selection)
+ {
+ if(self.team == selection && self.deadflag == DEAD_NO)
+ sprint(self, "^7You already are on that team.\n");
+ else if(self.wasplayer && autocvar_g_changeteam_banned)
+ sprint(self, "^1You cannot change team, forbidden by the server.\n");
+ else
+ ClientKill_TeamChange(selection);
+ }
+ }
+ else
+ sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
+ else
+ sprint(self, "^7selectteam can not be used as your team is forced\n");
+ else
+ sprint(self, "^7selectteam can only be used in teamgames\n");
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
+ sprint(self, "\nUsage:^3 cmd selectteam team\n");
+ sprint(self, " Where 'team' is the prefered team to try and join.\n");
+ sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_selfstuff(float request, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd selfstuff command\n");
+ sprint(self, " Where 'command' is the string to be stuffed to your client.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_sentcvar(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float tokens;
+ string s;
+
+ if(argc == 2) // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_spectate(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(g_arena) { return; }
+ if(g_lms)
+ {
+ if(self.lms_spectate_warning)
+ {
+ // mark player as spectator
+ PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
+ }
+ else
+ {
+ self.lms_spectate_warning = 1;
+ sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
+ return;
+ }
+ }
+
+ if(self.classname == "player" && autocvar_sv_spectate == 1)
+ ClientKill_TeamChange(-2); // observe
+
+ // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
+ // note: if arena game mode is ever done properly, this needs to be removed.
+ if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
+ {
+ sprint(self, "WARNING: you will spectate in the next round.\n");
+ self.caplayer = 0;
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd spectate\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_suggestmap(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd suggestmap map\n");
+ sprint(self, " Where 'map' is the name of the map to suggest.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_teamstatus(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ Score_NicePrint(self);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd teamstatus\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_tell(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
+
+ if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
+ {
+ Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
+ }
+ else
+ {
+ if(argc > ParseCommandPlayerSlotTarget_firsttoken)
+ trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
+ sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_timein(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if (!timeoutStatus)
+ return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
+ if (self != timeoutInitiator)
+ return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
+
+ if (timeoutStatus == 1)
+ {
+ remainingTimeoutTime = timeoutStatus = 0;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
+ }
+ else if (timeoutStatus == 2)
+ {
+ //only shorten the remainingTimeoutTime if it makes sense
+ if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) )
+ {
+ bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
+ remainingTimeoutTime = autocvar_sv_timeout_resumetime;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ }
+ else
+ sprint(self, "^7Error: Your resumegame call was discarded!\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd timein\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if(self.classname == "player")
+ {
+ if(votecalled)
+ sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
+ else
+ {
+ if (inWarmupStage && !g_warmup_allow_timeout)
+ return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
+ if (time < game_starttime )
+ return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
+
+ if (timeoutStatus != 2) {
+ //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
+ if (autocvar_timelimit) {
+ //a timelimit was used
+ float myTl;
+ myTl = autocvar_timelimit;
+
+ float lastPossibleTimeout;
+ lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
+
+ if (lastPossibleTimeout < time - game_starttime)
+ return sprint(self, "^7Error: It is too late to call a timeout now!\n");
+ }
+ }
+
+ //player may not call a timeout if he has no calls left
+ if (self.allowedTimeouts < 1)
+ return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
+
+
+ //now all required checks are passed
+ self.allowedTimeouts -= 1;
+ bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
+ remainingTimeoutTime = autocvar_sv_timeout_length;
+ remainingLeadTime = autocvar_sv_timeout_leadtime;
+ timeoutInitiator = self;
+ if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
+ timeoutStatus = 1;
+ //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
+ timeoutHandler = spawn();
+ timeoutHandler.think = timeoutHandler_Think;
+ }
+ timeoutHandler.nextthink = time; //always let the entity think asap
+
+ //inform all connected clients about the timeout call
+ Announce("timeoutcalled");
+ }
+ }
+ else
+ sprint(self, "^7Error: only players can call a timeout!\n");
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd timeout\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_voice(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 3)
+ VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
+ else
+ VoiceMessage(argv(1), "");
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd voice\n");
+ sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
+ return;
+ }
+ }
+}
+
+string strlimitedlen(string input, float strip_colors, float limit)
+{
+ if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
+ return input;
+ else
+ return strcat(substring(input, 0, (strlen(input) - 3)), "...");
+}
+
+void ClientCommand_who(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds;
+ entity tmp_player;
+ string tmp_player_name;
+
+ sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n"));
+ sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id"));
+
+ FOR_EACH_CLIENT(tmp_player)
+ {
+ tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20);
+
+ tmp_hours = tmp_minutes = tmp_seconds = 0;
+
+ tmp_seconds = (time - tmp_player.jointime);
+ tmp_minutes = (tmp_seconds / 60);
+
+ if(tmp_minutes)
+ {
+ tmp_seconds -= (tmp_minutes * 60);
+ tmp_hours = (tmp_minutes / 60);
+
+ if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); }
+ }
+
+ sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n",
+ strcat("#", ftos(num_for_edict(tmp_player))),
+ tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")),
+ tmp_player.ping, tmp_player.ping_packetloss,
+ sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds),
+ (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress),
+ (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp)));
+
+ ++total_listed_players;
+ }
+
+ sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n"));
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd who\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+/* use this when creating a new command, making sure to place it in alphabetical order.
+void ClientCommand_(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd \n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+*/
+
+
+// =====================================
+// Macro system for networked commands
+// =====================================
+
+// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+#define CLIENT_COMMANDS(request,arguments,command) \
+ CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
+ CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
+ CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
+ CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
+ CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+ CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \
+ CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \
+ CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
+ CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \
+ CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \
+ CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \
+ CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \
+ CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \
+ CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
+ CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \
+ CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
+ CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
+ CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
+ CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
+ CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
+ CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
+ CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
+ CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
+ CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \
+ CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
+ CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \
+ CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
+ CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
+ CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \
+ CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \
+ /* nothing */
+
+void ClientCommand_macro_help()
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { print(" ^2", name, "^7: ", description, "\n"); }
+
+ CLIENT_COMMANDS(0, 0, "")
+ #undef CLIENT_COMMAND
+
+ return;
+}
+
+float ClientCommand_macro_command(float argc, string command)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(0))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
+}
+
+float ClientCommand_macro_usage(float argc, string command)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(1))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
+}
+
+
+// ======================================
+// Main Function Called By Engine (cmd)
+// ======================================
+// If this function exists, server game code parses clientcommand before the engine code gets it.
+
+void SV_ParseClientCommand(string command)
+{
+ float argc = tokenize_console(command);
+
+ // for floodcheck
+ switch(strtolower(argv(0)))
+ {
+ // exempt commands which are not subject to floodcheck
+ case "begin": break; // handled by engine in host_cmd.c
+ case "getmapvotepic": break; // handled by server in this file
+ case "pause": break; // handled by engine in host_cmd.c
+ case "prespawn": break; // handled by engine in host_cmd.c
+ case "reportcvar": break; // handled by server in this file
+ case "sentcvar": break; // handled by server in this file
+ case "spawn": break; // handled by engine in host_cmd.c
+
+ default:
+ if(SV_ParseClientCommand_floodcheck())
+ break; // "TRUE": continue, as we're not flooding yet
+ else
+ return; // "FALSE": not allowed to continue, halt
+ }
+
+ /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
+ if(argv(0) == "help")
+ {
+ if(argc == 1)
+ {
+ sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
+ ClientCommand_macro_help;
+ sprint(self, "For help about specific commands, type cmd help COMMAND\n");
+ return;
+ }
+ else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it
+ {
+ return;
+ }
+ }
+ else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
+ {
+ return; // handled by a mutator
+ }
+ else if(CheatCommand(argc))
+ {
+ return; // handled by server/cheats.qc
+ }
+ else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
+ {
+ return; // handled by one of the above GameCommand_* functions
+ }
+ else
+ clientcommand(self, command);
+}
\ No newline at end of file
--- /dev/null
+// =========================================================
+// Server side networked commands code, reworked by Samual
+// Last updated: December 11th, 2011
+// =========================================================
+
+#define CC_REQUEST_COMMAND 1
+#define CC_REQUEST_USAGE 2
+
+.float cmd_floodtime;
+.float cmd_floodcount;
+.float checkfail;
+.float lms_spectate_warning;
+
+string MapVote_Suggest(string m);
+//void MapVote_SendPicture(float id)
+
+// move any necessary sprint statements to "print_to"
+
+// ============================
+// Misc. Supporting Functions
+// ============================
+
+float SV_ParseClientCommand_floodcheck()
+{
+ if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
+ {
+ if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
+ {
+ self.cmd_floodcount += 1;
+ if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
+ }
+ else
+ {
+ self.cmd_floodtime = time;
+ self.cmd_floodcount = 1;
+ }
+ }
+ return TRUE; // continue, as we're not flooding yet
+}
+
+
+// =======================
+// Command Sub-Functions
+// =======================
+
+void ClientCommand_autoswitch(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ self.autoswitch = ("0" != argv(1));
+ sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
+ sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_checkfail(float request, string command) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
+ self.checkfail = 1;
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd checkfail message\n");
+ sprint(self, " Where 'message' is the message reported by client about the fail.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_clientversion(float request, float argc) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
+
+ if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
+ {
+ self.version_mismatch = 1;
+ ClientKill_TeamChange(-2); // observe
+ }
+ else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
+ {
+ //JoinBestTeam(self, FALSE, TRUE);
+ }
+ else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
+ {
+ self.classname = "observer"; // really?
+ stuffcmd(self, "menu_showteamselect\n");
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd clientversion version\n");
+ sprint(self, " Where 'version' is the game version reported by self.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_cvar_changes(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, cvar_changes);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_purechanges^7\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_cvar_purechanges(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, cvar_purechanges);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_changes^7\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_getmapvotepic(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(intermission_running)
+ MapVote_SendPicture(stof(argv(1)));
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n");
+ sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_info(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ string command;
+
+ command = builtin_cvar_string(strcat("sv_info_", argv(1)));
+ if(command)
+ wordwrap_sprint(command, 1111); // why 1111?
+ else
+ sprint(self, "ERROR: unsupported info command\n");
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd info request\n");
+ sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_join(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(self.classname != "player" && !lockteams && !g_arena)
+ {
+ if(nJoinAllowed(1))
+ {
+ if(g_ca) { self.caplayer = 1; }
+ if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
+
+ self.classname = "player";
+ PlayerScore_Clear(self);
+ bprint ("^4", self.netname, "^4 is playing now\n");
+ PutClientInServer();
+ }
+ else
+ {
+ //player may not join because of g_maxplayers is set
+ centerprint(self, PREVENT_JOIN_TEXT);
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd join\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_ladder(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, ladder_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd ladder\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_lsmaps(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, lsmaps_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd lsmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_lsnewmaps(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, lsnewmaps_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_maplist(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, maplist_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd maplist\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_rankings(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, rankings_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd rankings\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_ready(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
+ {
+ if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
+ {
+ if (self.ready) // toggle
+ {
+ self.ready = FALSE;
+ bprint(self.netname, "^2 is ^1NOT^2 ready\n");
+ }
+ else
+ {
+ self.ready = TRUE;
+ bprint(self.netname, "^2 is ready\n");
+ }
+
+ // cannot reset the game while a timeout is active!
+ if(!timeoutStatus)
+ ReadyCount();
+ } else {
+ sprint(self, "^1Game has already been restarted\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd ready\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float i;
+
+ for(i = 0; i < 10; ++i)
+ sprint(self, records_reply[i]);
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd records\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float tokens;
+ string s;
+
+ if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_say(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd say <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_say_team(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd say_team <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float selection;
+
+ if (self.flags & FL_CLIENT)
+ {
+ if(teamplay)
+ if not(self.team_forced > 0)
+ if not(lockteams)
+ {
+ switch(argv(1))
+ {
+ case "red": selection = COLOR_TEAM1; break;
+ case "blue": selection = COLOR_TEAM2; break;
+ case "yellow": selection = COLOR_TEAM3; break;
+ case "pink": selection = COLOR_TEAM4; break;
+ case "auto": selection = (-1); break;
+
+ default: break;
+ }
+
+ if(selection)
+ {
+ if(self.team == selection && self.deadflag == DEAD_NO)
+ sprint(self, "^7You already are on that team.\n");
+ else if(self.wasplayer && autocvar_g_changeteam_banned)
+ sprint(self, "^1You cannot change team, forbidden by the server.\n");
+ else
+ ClientKill_TeamChange(selection);
+ }
+ }
+ else
+ sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
+ else
+ sprint(self, "^7selectteam can not be used as your team is forced\n");
+ else
+ sprint(self, "^7selectteam can only be used in teamgames\n");
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
+ sprint(self, "\nUsage:^3 cmd selectteam team\n");
+ sprint(self, " Where 'team' is the prefered team to try and join.\n");
+ sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_selfstuff(float request, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd selfstuff command\n");
+ sprint(self, " Where 'command' is the string to be stuffed to your client.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_sentcvar(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float tokens;
+ string s;
+
+ if(argc == 2) // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_spectate(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(g_arena) { return; }
+ if(g_lms)
+ {
+ if(self.lms_spectate_warning)
+ {
+ // mark player as spectator
+ PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
+ }
+ else
+ {
+ self.lms_spectate_warning = 1;
+ sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
+ return;
+ }
+ }
+
+ if(self.classname == "player" && autocvar_sv_spectate == 1)
+ ClientKill_TeamChange(-2); // observe
+
+ // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
+ // note: if arena game mode is ever done properly, this needs to be removed.
+ if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
+ {
+ sprint(self, "WARNING: you will spectate in the next round.\n");
+ self.caplayer = 0;
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd spectate\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_suggestmap(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd suggestmap map\n");
+ sprint(self, " Where 'map' is the name of the map to suggest.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_teamstatus(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ Score_NicePrint(self);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd teamstatus\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_tell(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
+
+ if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
+ {
+ Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
+ }
+ else
+ {
+ if(argc > ParseCommandPlayerSlotTarget_firsttoken)
+ trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
+ sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_timein(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if (!timeoutStatus)
+ return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
+ if (self != timeoutInitiator)
+ return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
+
+ if (timeoutStatus == 1)
+ {
+ remainingTimeoutTime = timeoutStatus = 0;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
+ }
+ else if (timeoutStatus == 2)
+ {
+ //only shorten the remainingTimeoutTime if it makes sense
+ if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) )
+ {
+ bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
+ remainingTimeoutTime = autocvar_sv_timeout_resumetime;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ }
+ else
+ sprint(self, "^7Error: Your resumegame call was discarded!\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd timein\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if(self.classname == "player")
+ {
+ if(votecalled)
+ sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
+ else
+ {
+ if (inWarmupStage && !g_warmup_allow_timeout)
+ return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
+ if (time < game_starttime )
+ return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
+
+ if (timeoutStatus != 2) {
+ //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
+ if (autocvar_timelimit) {
+ //a timelimit was used
+ float myTl;
+ myTl = autocvar_timelimit;
+
+ float lastPossibleTimeout;
+ lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
+
+ if (lastPossibleTimeout < time - game_starttime)
+ return sprint(self, "^7Error: It is too late to call a timeout now!\n");
+ }
+ }
+
+ //player may not call a timeout if he has no calls left
+ if (self.allowedTimeouts < 1)
+ return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
+
+
+ //now all required checks are passed
+ self.allowedTimeouts -= 1;
+ bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
+ remainingTimeoutTime = autocvar_sv_timeout_length;
+ remainingLeadTime = autocvar_sv_timeout_leadtime;
+ timeoutInitiator = self;
+ if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
+ timeoutStatus = 1;
+ //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
+ timeoutHandler = spawn();
+ timeoutHandler.think = timeoutHandler_Think;
+ }
+ timeoutHandler.nextthink = time; //always let the entity think asap
+
+ //inform all connected clients about the timeout call
+ Announce("timeoutcalled");
+ }
+ }
+ else
+ sprint(self, "^7Error: only players can call a timeout!\n");
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd timeout\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_voice(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 3)
+ VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
+ else
+ VoiceMessage(argv(1), "");
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd voice\n");
+ sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
+ return;
+ }
+ }
+}
+
+string strlimitedlen(string input, float strip_colors, float limit)
+{
+ if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
+ return input;
+ else
+ return strcat(substring(input, 0, (strlen(input) - 3)), "...");
+}
+
+void ClientCommand_who(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds;
+ entity tmp_player;
+ string tmp_player_name;
+
+ sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n"));
+ sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id"));
+
+ FOR_EACH_CLIENT(tmp_player)
+ {
+ tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20);
+
+ tmp_hours = tmp_minutes = tmp_seconds = 0;
+
+ tmp_seconds = (time - tmp_player.jointime);
+ tmp_minutes = (tmp_seconds / 60);
+
+ if(tmp_minutes)
+ {
+ tmp_seconds -= (tmp_minutes * 60);
+ tmp_hours = (tmp_minutes / 60);
+
+ if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); }
+ }
+
+ sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n",
+ strcat("#", ftos(num_for_edict(tmp_player))),
+ tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")),
+ tmp_player.ping, tmp_player.ping_packetloss,
+ sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds),
+ (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress),
+ (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp)));
+
+ ++total_listed_players;
+ }
+
+ sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n"));
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd who\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+/* use this when creating a new command, making sure to place it in alphabetical order.
+void ClientCommand_(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd \n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+*/
+
+
+// =====================================
+// Macro system for networked commands
+// =====================================
+
+// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+#define CLIENT_COMMANDS(request,arguments,command) \
+ CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
+ CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
+ CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
+ CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
+ CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+ CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \
+ CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \
+ CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
+ CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \
+ CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \
+ CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \
+ CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \
+ CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \
+ CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
+ CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \
+ CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
+ CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
+ CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
+ CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
+ CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
+ CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
+ CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
+ CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
+ CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \
+ CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
+ CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \
+ CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
+ CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
+ CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \
+ CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \
+ /* nothing */
+
+void ClientCommand_macro_help()
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { print(" ^2", name, "^7: ", description, "\n"); }
+
+ CLIENT_COMMANDS(0, 0, "")
+ #undef CLIENT_COMMAND
+
+ return;
+}
+
+float ClientCommand_macro_command(float argc, string command)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(0))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
+}
+
+float ClientCommand_macro_usage(float argc, string command)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(1))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
+}
+
+
+// ======================================
+// Main Function Called By Engine (cmd)
+// ======================================
+// If this function exists, server game code parses clientcommand before the engine code gets it.
+
+void SV_ParseClientCommand(string command)
+{
+ float argc = tokenize_console(command);
+
+ // for floodcheck
+ switch(strtolower(argv(0)))
+ {
+ // exempt commands which are not subject to floodcheck
+ case "begin": break; // handled by engine in host_cmd.c
+ case "getmapvotepic": break; // handled by server in this file
+ case "pause": break; // handled by engine in host_cmd.c
+ case "prespawn": break; // handled by engine in host_cmd.c
+ case "reportcvar": break; // handled by server in this file
+ case "sentcvar": break; // handled by server in this file
+ case "spawn": break; // handled by engine in host_cmd.c
+
+ default:
+ if(SV_ParseClientCommand_floodcheck())
+ break; // "TRUE": continue, as we're not flooding yet
+ else
+ return; // "FALSE": not allowed to continue, halt
+ }
+
+ /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
+ if(argv(0) == "help")
+ {
+ if(argc == 1)
+ {
+ sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
+ ClientCommand_macro_help;
+ sprint(self, "For help about specific commands, type cmd help COMMAND\n");
+ return;
+ }
+ else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it
+ {
+ return;
+ }
+ }
+ else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
+ {
+ return; // handled by a mutator
+ }
+ else if(CheatCommand(argc))
+ {
+ return; // handled by server/cheats.qc
+ }
+ else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
+ {
+ return; // handled by one of the above GameCommand_* functions
+ }
+ else
+ clientcommand(self, command);
+}
\ No newline at end of file
--- /dev/null
+// =====================================================
+// Server side game commands code, reworked by Samual
+// Last updated: December 6th, 2011
+// =====================================================
+
+#define GC_REQUEST_COMMAND 1
+#define GC_REQUEST_USAGE 2
+
+float RadarMap_Make(float argc);
+
+string GotoMap(string m);
+
+void race_deleteTime(string map, float pos);
+
+#define SHUFFLETEAMS_MAX_PLAYERS 255
+#define SHUFFLETEAMS_MAX_TEAMS 4
+float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots
+float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams
+
+
+// ============================
+// Misc. Supporting Functions
+// ============================
+
+// used by GameCommand_make_mapinfo()
+void make_mapinfo_Think()
+{
+ if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
+ {
+ print("Done rebuiling mapinfos.\n");
+ MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+ remove(self);
+ }
+ else
+ {
+ self.think = make_mapinfo_Think;
+ self.nextthink = time;
+ }
+}
+
+// used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
+void changematchtime(float delta, float mi, float ma)
+{
+ float cur;
+ float new;
+ float lim;
+
+ if(delta == 0)
+ return;
+ if(autocvar_timelimit < 0)
+ return;
+
+ if(mi <= 10)
+ mi = 10; // at least ten sec in the future
+ cur = time - game_starttime;
+ if(cur > 0)
+ mi += cur; // from current time!
+
+ lim = autocvar_timelimit * 60;
+
+ if(delta > 0)
+ {
+ if(lim == 0)
+ return; // cannot increase any further
+ else if(lim < ma)
+ new = min(ma, lim + delta);
+ else // already above maximum: FAIL
+ return;
+ }
+ else
+ {
+ if(lim == 0) // infinite: try reducing to max, if we are allowed to
+ new = max(mi, ma);
+ else if(lim > mi) // above minimum: decrease
+ new = max(mi, lim + delta);
+ else // already below minimum: FAIL
+ return;
+ }
+
+ cvar_set("timelimit", ftos(new / 60));
+}
+
+// used by GameCommand_modelbug() // TODO: is this even needed?
+float g_clientmodel_genericsendentity (entity to, float sf);
+void modelbug_make_svqc();
+void modelbug_make_csqc()
+{
+ Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity);
+ self.think = modelbug_make_svqc;
+ self.nextthink = time + 1;
+ setorigin(self, self.origin - '0 0 8');
+}
+void modelbug_make_svqc()
+{
+ self.SendEntity = func_null;
+ self.think = modelbug_make_csqc;
+ self.nextthink = time + 1;
+ setorigin(self, self.origin + '0 0 8');
+}
+void modelbug()
+{
+ entity e;
+ e = spawn();
+ setorigin(e, nextent(world).origin);
+ precache_model("models_portal.md3");
+ setmodel(e, "models/portal.md3");
+ e.think = modelbug_make_svqc;
+ e.nextthink = time + 1;
+}
+
+
+// =======================
+// Command Sub-Functions
+// =======================
+
+void GameCommand_adminmsg(float request, float argc) // todo: re-write this, plus support multiple clients at once like moveplayer
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno = stof(argv(1));
+ float n, i;
+ string s;
+
+ if(argc >= 3 && argc <= 4) {
+ if((entno < 0) | (entno > maxclients)) {
+ print("Player ", argv(1), " doesn't exist\n");
+ return;
+ }
+ n = 0;
+ for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i)
+ {
+ client = edict_num(i);
+ if(client.flags & FL_CLIENT)
+ {
+ if(argc == 4)
+ {
+ // make the string console safe
+ s = argv(2);
+ s = strreplace("\n", "", s);
+ s = strreplace("\\", "\\\\", s);
+ s = strreplace("$", "$$", s);
+ s = strreplace("\"", "\\\"", s);
+ stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s));
+ }
+ else
+ {
+ centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
+ sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n"));
+ }
+ dprint("Message sent to ", client.netname, "\n");
+ ++n;
+ }
+ }
+ if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); }
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2adminmsg^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n");
+ print(" If infobartime is provided, the message will be sent to infobar.\n");
+ print(" Otherwise, it will just be sent as a centerprint message.\n");
+ print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n");
+ print(" adminmsg 2 \"this message will be a centerprint\"\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_allready(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ ReadyRestart();
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd allready\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_allspec(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ string reason = argv(1);
+ float i;
+
+ FOR_EACH_REALPLAYER(client)
+ {
+ self = client;
+ PutObserverInServer();
+ ++i;
+ }
+ if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
+ else { print("No players found to spectate.\n"); }
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd allspec [reason]\n");
+ print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
+ print("See also: ^2moveplayer, shuffleteams^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_anticheat(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno = stof(argv(1));
+
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(1), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ if(clienttype(client) != CLIENTTYPE_REAL || clienttype(client) != CLIENTTYPE_BOT) {
+ print("Player ", client.netname, " is not active\n");
+ return;
+ }
+ self = client;
+ anticheat_report();
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2anticheat^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd anticheat clientnumber\n");
+ print(" where 'clientnumber' is player entity number.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_bbox(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
+ print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
+ print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
+ print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
+ print("Solid bounding box size:");
+
+ tracebox('1 0 0' * world.absmin_x,
+ '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
+ '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
+ '1 0 0' * world.absmax_x,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmin_x));
+ else
+ print(" ", ftos(trace_endpos_x));
+
+ tracebox('0 1 0' * world.absmin_y,
+ '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
+ '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
+ '0 1 0' * world.absmax_y,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmin_y));
+ else
+ print(" ", ftos(trace_endpos_y));
+
+ tracebox('0 0 1' * world.absmin_z,
+ '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
+ '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
+ '0 0 1' * world.absmax_z,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmin_z));
+ else
+ print(" ", ftos(trace_endpos_z));
+
+ tracebox('1 0 0' * world.absmax_x,
+ '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
+ '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
+ '1 0 0' * world.absmin_x,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmax_x));
+ else
+ print(" ", ftos(trace_endpos_x));
+
+ tracebox('0 1 0' * world.absmax_y,
+ '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
+ '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
+ '0 1 0' * world.absmin_y,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmax_y));
+ else
+ print(" ", ftos(trace_endpos_y));
+
+ tracebox('0 0 1' * world.absmax_z,
+ '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
+ '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
+ '0 0 1' * world.absmin_z,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmax_z));
+ else
+ print(" ", ftos(trace_endpos_z));
+
+ print("\n");
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd bbox\n");
+ print(" No arguments required.\n");
+ print("See also: ^2gettaginfo^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code.
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity bot;
+
+ if(argv(1) == "reset")
+ {
+ bot_resetqueues();
+ return;
+ }
+ else if(argv(1) == "load" && argc == 3)
+ {
+ float fh, i;
+ string s;
+ fh = fopen(argv(2), FILE_READ);
+ if(fh < 0)
+ {
+ print("cannot open the file\n");
+ return;
+ }
+
+ i = 0;
+ while((s = fgets(fh)))
+ {
+ argc = tokenize_console(s);
+
+ if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
+ {
+ if(argv(2) == "reset")
+ {
+ bot_resetqueues();
+ }
+ else if(argv(2) == "setbots")
+ {
+ cvar_settemp("minplayers", "0");
+ cvar_settemp("bot_number", argv(3));
+ if(!bot_fixcount())
+ print("Sorry, could not set requested bot count\n");
+ }
+ else
+ {
+ // let's start at token 2 so we can skip sv_cmd bot_cmd
+ bot = find_bot_by_number(stof(argv(2)));
+ if(bot == world)
+ bot = find_bot_by_name(argv(2));
+ if(bot)
+ bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
+ }
+ }
+ else
+ localcmd(strcat(s, "\n"));
+
+ ++i;
+ }
+ print(ftos(i), " commands read\n");
+ fclose(fh);
+ return;
+ }
+ else if(argv(1) == "help")
+ {
+ if(argv(2))
+ bot_cmdhelp(argv(2));
+ else
+ bot_list_commands();
+ return;
+ }
+ else if(argc >= 3) // this comes last
+ {
+ bot = find_bot_by_number(stof(argv(1)));
+ if(bot == world)
+ bot = find_bot_by_name(argv(1));
+ if(bot)
+ {
+ print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
+ bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
+ return;
+ }
+ else
+ print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2bot_cmd^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
+ print(" 'client' can be either the name or entity id of the bot\n");
+ print(" For full list of commands, see bot_cmd help [command].\n");
+ print("Examples: bot_cmd <id> cc \"say something\"\n");
+ print(" bot_cmd <id> presskey jump\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_cointoss(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
+ string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
+ string choice = ((random() > 0.5) ? result1 : result2);
+
+ FOR_EACH_CLIENT(client)
+ centerprint(client, strcat("^3Throwing coin... Result: ", choice));
+ bprint(strcat("^3Throwing coin... Result: ", choice));
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
+ print(" Where 'result1' and 'result2' are user created options.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_cvar_changes(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ print(cvar_changes);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd cvar_changes\n");
+ print(" No arguments required.\n");
+ print("See also: ^2cvar_purechanges^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_cvar_purechanges(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ print(cvar_purechanges);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd cvar_purechanges\n");
+ print(" No arguments required.\n");
+ print("See also: ^2cvar_changes^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_database(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(argc == 3)
+ {
+ if(argv(1) == "save")
+ {
+ db_save(ServerProgsDB, argv(2));
+ print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
+ return;
+ }
+ else if(argv(1) == "dump")
+ {
+ db_dump(ServerProgsDB, argv(2));
+ print("DB dumped.\n"); // wtf does this do?
+ return;
+ }
+ else if(argv(1) == "load")
+ {
+ db_close(ServerProgsDB);
+ ServerProgsDB = db_load(argv(2));
+ print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
+ return;
+ }
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2database^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd database action filename\n");
+ print(" Where 'action' is the command to complete,\n");
+ print(" and 'filename' is what it acts upon.\n");
+ print(" Full list of commands here: \"save, dump, load.\"\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_defer_clear(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno = stof(argv(1));
+
+ if(argc == 2)
+ {
+ // player_id is out of range
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(1), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ if not(client.flags & FL_CLIENT) {
+ print("Player ", argv(1), " doesn't exist\n");
+ return;
+ }
+ if(clienttype(client) == CLIENTTYPE_BOT) {
+ print("Player ", argv(1), " (", client.netname, ") is a bot\n");
+ return;
+ }
+ stuffcmd(client, "defer clear\n");
+ print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2defer_clear^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd defer_clear clientnumber\n");
+ print(" where 'clientnumber' is player entity number.\n");
+ print("See also: ^2defer_clear_all^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_defer_clear_all(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float i;
+ float argc;
+
+ FOR_EACH_CLIENT(client)
+ {
+ argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
+ GameCommand_defer_clear(GC_REQUEST_COMMAND, argc);
+ ++i;
+ }
+ if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd defer_clear_all\n");
+ print(" No arguments required.\n");
+ print("See also: ^2defer_clear^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such?
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(argv(1))
+ {
+ if(argv(2))
+ race_deleteTime(argv(2), stof(argv(1)));
+ else
+ race_deleteTime(GetMapname(), stof(argv(1)));
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2delrec^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
+ print(" 'ranking' is which ranking level to clear up to, \n");
+ print(" it will clear all records up to nth place.\n");
+ print(" if 'map' is not provided it will use current map.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_effectindexdump(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ float fh, d;
+ string s;
+
+ d = db_create();
+ print("begin of effects list\n");
+ db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
+ db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
+ db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
+ db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
+ db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
+ db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
+ db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
+ db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
+ db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
+ db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
+ db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
+ db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
+ db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
+ db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
+ db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
+ db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
+ db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
+ db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
+ db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
+ db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
+ db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
+ db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
+ db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
+ db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
+ db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
+ db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
+ db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
+ db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
+ db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
+ db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
+ db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
+ db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
+ db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
+ db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
+ db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
+ db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
+
+ fh = fopen("effectinfo.txt", FILE_READ);
+ while((s = fgets(fh)))
+ {
+ tokenize_console(s);
+ if(argv(0) == "effect")
+ {
+ if(db_get(d, argv(1)) != "1")
+ {
+ if(particleeffectnum(argv(1)) >= 0)
+ print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
+ db_put(d, argv(1), "1");
+ }
+ }
+ }
+ print("end of effects list\n");
+
+ db_close(d);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd effectindexdump\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_extendmatchtime(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd extendmatchtime\n");
+ print(" No arguments required.\n");
+ print("See also: ^2reducematchtime^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_find(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+
+ for(client = world; (client = find(client, classname, argv(1))); )
+ print(etos(client), "\n");
+
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2find^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd find classname\n");
+ print(" Where 'classname' is the classname to search for.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_gametype(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ string s = argv(1);
+ float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
+
+ if(t)
+ {
+ MapInfo_SwitchGameType(t);
+ MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+ if(MapInfo_count > 0)
+ bprint("Game type successfully switched to ", s, "\n");
+ else
+ {
+ bprint("Cannot use this game type: no map for it found\n");
+ MapInfo_SwitchGameType(tsave);
+ MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+ }
+ }
+ else
+ bprint("Game type switch to ", s, " failed: this type does not exist!\n");
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2gametype^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd gametype mode\n");
+ print(" Where 'mode' is the gametype mode to switch to.\n");
+ print("See also: ^2gotomap^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity tmp_entity;
+ float i;
+ vector v;
+
+ if(argc >= 4)
+ {
+ tmp_entity = spawn();
+ if(argv(1) == "w")
+ setmodel(tmp_entity, (nextent(world)).weaponentity.model);
+ else
+ {
+ precache_model(argv(1));
+ setmodel(tmp_entity, argv(1));
+ }
+ tmp_entity.frame = stof(argv(2));
+ if(substring(argv(3), 0, 1) == "#")
+ i = stof(substring(argv(3), 1, -1));
+ else
+ i = gettagindex(tmp_entity, argv(3));
+ if(i)
+ {
+ v = gettaginfo(tmp_entity, i);
+ print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
+ print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
+ print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
+ print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
+ print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
+ print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
+ print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
+ if(argc >= 6)
+ {
+ v_y = -v_y;
+ localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
+ }
+ }
+ else
+ print("bone not found\n");
+
+ remove(tmp_entity);
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2gettaginfo^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd gettaginfo\n");
+ print(" FIXME: Arguments currently unknown\n");
+ print("See also: ^2bbox^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_gotomap(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(argc == 2)
+ {
+ print(GotoMap(argv(1)), "\n");
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2gotomap^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd gotomap map\n");
+ print(" Where 'map' is the *.bsp file to change to.\n");
+ print("See also: ^2gametype^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_ladder(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ print(ladder_reply);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd ladder\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_lockteams(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(teamplay)
+ {
+ lockteams = 1;
+ bprint("^1The teams are now locked.\n");
+ }
+ else
+ {
+ bprint("lockteams command can only be used in a team-based gamemode.\n");
+ }
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd lockteams\n");
+ print(" No arguments required.\n");
+ print("See also: ^2unlockteams^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_make_mapinfo(float request) // UNTESTED
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity tmp_entity;
+
+ tmp_entity = spawn();
+ tmp_entity.classname = "make_mapinfo";
+ tmp_entity.think = make_mapinfo_Think;
+ tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later
+ MapInfo_Enumerate();
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd make_mapinfo\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore?
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ modelbug();
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd modelbug\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_moveplayer(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+
+ string targets = strreplace(",", " ", argv(1));
+ string original_targets = strreplace(" ", ", ", targets);
+ string destination = argv(2);
+ string notify = argv(3);
+
+ string successful, t;
+
+ // lets see if the target(s) even actually exist.
+ if((targets) && (destination))
+ {
+ for(;targets;)
+ {
+ t = car(targets); targets = cdr(targets);
+
+ // Check to see if the player is a valid target
+ if((GetFilteredNumber(t) < 1) || (GetFilteredNumber(t) > maxclients)) // player_id is out of range
+ {
+ print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (out of range)", (targets ? ", skipping to next player.\n" : ".\n"));
+ continue;
+ }
+ client = edict_num(GetFilteredNumber(t));
+ if not(client.flags & FL_CLIENT) // player entity is not a client
+ {
+ print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (not a client)", (targets ? ", skipping to next player.\n" : ".\n"));
+ continue;
+ }
+
+ // Where are we putting this player?
+ if(destination == "spec" || destination == "spectator")
+ {
+ if(client.classname != "spectator" && client.classname != "observer")
+ {
+ self = client;
+ PutObserverInServer();
+
+ successful = strcat(successful, (successful ? ", " : ""), client.netname);
+ }
+ else
+ {
+ print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
+ }
+ continue;
+ }
+ else
+ {
+ if(client.classname != "spectator" && client.classname != "observer")
+ {
+ if(teamplay)
+ {
+ // set up
+ float team_color;
+ float save = client.team_forced;
+ client.team_forced = 0;
+
+ // find the team to move the player to
+ team_color = ColourToNumber(destination);
+ if(team_color == client.team) // already on the destination team
+ {
+ // keep the forcing undone
+ print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), (targets ? ", skipping to next player.\n" : ".\n"));
+ continue;
+ }
+ else if(team_color == 0) // auto team
+ {
+ team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE));
+ }
+ else
+ {
+ CheckAllowedTeams(client);
+ }
+ client.team_forced = save;
+
+ // Check to see if the destination team is even available
+ switch(team_color)
+ {
+ case COLOR_TEAM1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
+ case COLOR_TEAM2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
+ case COLOR_TEAM3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
+ case COLOR_TEAM4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
+
+ default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
+ }
+
+ // If so, lets continue and finally move the player
+ client.team_forced = 0;
+ MoveToTeam(client, team_color, 6, stof(notify));
+ successful = strcat(successful, (successful ? ", " : ""), client.netname);
+ print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n");
+ continue;
+ }
+ else
+ {
+ print("Can't change teams when currently not playing a team game.\n");
+ return;
+ }
+ }
+ else
+ {
+ print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
+ return;
+ }
+ }
+ }
+
+ if(successful)
+ bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
+ else
+ print("No players given (", original_targets, ") are able to move.\n");
+
+ return; // still correct parameters so return to avoid usage print
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2moveplayer^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n");
+ print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n");
+ print(" 'destination' is what to send the player to, be it team or spectating\n");
+ print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
+ print(" 'notify' is whether or not to send messages notifying of the move. Detail below.\n");
+ print(" 0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n");
+ print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n");
+ print("Examples: moveplayer 1,3,5 red 3\n");
+ print(" moveplayer 2 spec \n");
+ print("See also: ^2allspec, shuffleteams^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_nospectators(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ blockSpectators = 1;
+ entity plr;
+ FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
+ {
+ if(plr.classname == "spectator" || plr.classname == "observer")
+ {
+ plr.spectatortime = time;
+ sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
+ }
+ }
+ bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd nospectators\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead....
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ onslaught_updatelinks();
+ print("ONS links updated\n");
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd onslaught_updatelinks\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_playerdemo(float request, float argc) // UNTESTED
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float i, n, entno;
+ string s;
+
+ switch(argv(1))
+ {
+ case "read":
+ {
+ // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
+ entno = GetFilteredNumber(argv(2));
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(2), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ if(clienttype(client) != CLIENTTYPE_BOT) {
+ print("Player ", client.netname, " is not a bot\n");
+ return;
+ }
+ self = client;
+ playerdemo_open_read(argv(3));
+ return;
+ }
+
+ case "write":
+ {
+ entno = GetFilteredNumber(argv(2));
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(2), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ self = client;
+ playerdemo_open_write(argv(3));
+ return;
+ }
+
+ case "auto_read_and_write":
+ {
+ s = argv(2);
+ n = GetFilteredNumber(argv(3));
+ cvar_set("bot_number", ftos(n));
+ localcmd("wait; wait; wait\n");
+ for(i = 0; i < n; ++i)
+ localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+ localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
+ return;
+ }
+
+ case "auto_read":
+ {
+ s = argv(2);
+ n = GetFilteredNumber(argv(3));
+ cvar_set("bot_number", ftos(n));
+ localcmd("wait; wait; wait\n");
+ for(i = 0; i < n; ++i)
+ localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+ return;
+ }
+
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2radarmap^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd \n");
+ print(" FIXME: Arguments currently unknown\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_printstats(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ DumpStats(FALSE);
+ print("stats dumped.\n");
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd printstats\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_radarmap(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(RadarMap_Make(argc))
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2radarmap^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
+ print(" The quality factor Q is roughly proportional to the time taken.\n");
+ print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_rankings(float request) // this is OLD.... jeez.
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ strunzone(rankings_reply);
+ rankings_reply = strzone(getrankings());
+ print(rankings_reply);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd rankings\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_records(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ float i;
+
+ for (i = 0; i < 10; ++i)
+ print(records_reply[i]);
+
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd records\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_reducematchtime(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd reducematchtime\n");
+ print(" No arguments required.\n");
+ print("See also: ^2extendmatchtime^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_setbots(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(argc >= 2)
+ {
+ cvar_settemp("minplayers", "0");
+ cvar_settemp("bot_number", argv(1));
+ bot_fixcount();
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2setbots^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd setbots botnumber\n");
+ print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
+ print("See also: ^2bot_cmd^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_shuffleteams(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(teamplay)
+ {
+ entity tmp_player;
+ float i, x, z, t_teams, t_players, team_color;
+
+ // count the total amount of players and total amount of teams
+ FOR_EACH_PLAYER(tmp_player)
+ {
+ CheckAllowedTeams(tmp_player);
+
+ if(c1 >= 0) t_teams = max(1, t_teams);
+ if(c2 >= 0) t_teams = max(2, t_teams);
+ if(c3 >= 0) t_teams = max(3, t_teams);
+ if(c4 >= 0) t_teams = max(4, t_teams);
+
+ ++t_players;
+ }
+
+ // build a list of the players in a random order
+ FOR_EACH_PLAYER(tmp_player)
+ {
+ for(;;)
+ {
+ i = bound(1, floor(random() * maxclients) + 1, maxclients);
+
+ if(shuffleteams_players[i])
+ {
+ continue; // a player is already assigned to this slot
+ }
+ else
+ {
+ shuffleteams_players[i] = num_for_edict(tmp_player);
+ break;
+ }
+ }
+ }
+
+ // finally, from the list made earlier, re-join the players in different order.
+ for(i = 1; i <= t_teams; ++i)
+ {
+ // find out how many players to assign to this team
+ x = (t_players / t_teams);
+ x = ((i == 1) ? ceil(x) : floor(x));
+
+ team_color = NumberToTeamNumber(i);
+
+ // sort through the random list of players made earlier
+ for(z = 1; z <= maxclients; ++z)
+ {
+ if not(shuffleteams_teams[i] >= x)
+ {
+ if not(shuffleteams_players[z])
+ continue; // not a player, move on to next random slot
+
+ self = edict_num(shuffleteams_players[z]); // TODO: add sanity checks for this entity to make sure it's okay and not some error.
+
+ if(self.team != team_color)
+ MoveToTeam(self, team_color, 6, 0);
+
+ shuffleteams_players[z] = 0;
+ shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
+ }
+ else
+ {
+ break; // move on to next team
+ }
+ }
+ }
+
+ bprint("Successfully shuffled the players around randomly.\n");
+
+ // clear the buffers now
+ for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
+ shuffleteams_players[i] = 0;
+
+ for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
+ shuffleteams_teams[i] = 0;
+ }
+ else
+ {
+ print("Can't shuffle teams when currently not playing a team game.\n");
+ }
+
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd shuffleteams\n");
+ print(" No arguments required.\n");
+ print("See also: ^2moveplayer, allspec^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_stuffto(float request, float argc)
+{
+ // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
+ // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
+ // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
+
+ #ifdef STUFFTO_ENABLED
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno;
+
+ if(argc == 3)
+ {
+ entno = GetFilteredNumber(argv(1));
+ client = world;
+ if(entno <= maxclients)
+ client = edict_num(entno);
+ if(client.flags & FL_CLIENT)
+ {
+ stuffcmd(client, strcat("\n", argv(2), "\n"));
+ print(strcat("Command: \"", argv(2), "\" sent to ", client.netname, " (", argv(1) ,").\n"));
+ }
+ else
+ print(strcat("Client (", argv(1) ,") not found.\n"));
+
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2stuffto^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd stuffto clientnumber command\n");
+ print(" FIXME: Arguments currently unknown\n");
+ return;
+ }
+ }
+ #else
+ if(request)
+ {
+ print("stuffto command is not enabled on this server.\n");
+ return;
+ }
+ #endif
+}
+
+void GameCommand_teamstatus(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ Score_NicePrint(world);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd teamstatus\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_time(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ print("time = ", ftos(time), "\n");
+ print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n");
+ print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n");
+ print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n");
+ print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n");
+ print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think.
+ print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd time\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_trace(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ // TODO: Clean up all of these variables and merge the code below to use only a few
+ entity e;
+ vector org, delta, start, end, p, q, q0, pos, vv, dv;
+ float i, f, safe, unsafe, dq, dqf;
+
+ switch(argv(1))
+ {
+ case "debug":
+ {
+ print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
+ for(;;)
+ {
+ org = world.mins;
+ delta = world.maxs - world.mins;
+
+ start_x = org_x + random() * delta_x;
+ start_y = org_y + random() * delta_y;
+ start_z = org_z + random() * delta_z;
+
+ end_x = org_x + random() * delta_x;
+ end_y = org_y + random() * delta_y;
+ end_z = org_z + random() * delta_z;
+
+ start = stov(vtos(start));
+ end = stov(vtos(end));
+
+ tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+ if(!trace_startsolid)
+ {
+ p = trace_endpos;
+ tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
+ if(trace_startsolid || trace_fraction == 1)
+ {
+ rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
+ tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+ tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
+
+ if(trace_startsolid)
+ {
+ // how much do we need to back off?
+ safe = 1;
+ unsafe = 0;
+ for(;;)
+ {
+ pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
+ tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ {
+ if((safe + unsafe) * 0.5 == unsafe)
+ break;
+ unsafe = (safe + unsafe) * 0.5;
+ }
+ else
+ {
+ if((safe + unsafe) * 0.5 == safe)
+ break;
+ safe = (safe + unsafe) * 0.5;
+ }
+ }
+
+ print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
+ print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
+
+ tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ else
+ print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ break;
+ }
+
+ q0 = p;
+ dq = 0;
+ dqf = 1;
+ for(;;)
+ {
+ q = p + normalize(end - p) * (dq + dqf);
+ if(q == q0)
+ break;
+ tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ error("THIS ONE cannot happen");
+ if(trace_fraction > 0)
+ dq += dqf * trace_fraction;
+ dqf *= 0.5;
+ q0 = q;
+ }
+ if(dq > 0)
+ {
+ print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
+ break;
+ }
+ }
+ }
+ }
+ return;
+ }
+
+ case "debug2":
+ {
+ e = nextent(world);
+ tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
+ vv = trace_endpos;
+ if(trace_fraction == 1)
+ {
+ print("not above ground, aborting\n");
+ return;
+ }
+ f = 0;
+ for(i = 0; i < 100000; ++i)
+ {
+ dv = randomvec();
+ if(dv_z > 0)
+ dv = -1 * dv;
+ tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
+ if(trace_startsolid)
+ print("bug 1\n");
+ if(trace_fraction == 1)
+ if(dv_z < f)
+ {
+ print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
+ print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
+ f = dv_z;
+ }
+ }
+ print("highest possible dist: ", ftos(f), "\n");
+ return;
+ }
+
+ case "walk":
+ {
+ if(argc == 3)
+ {
+ e = nextent(world);
+ if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
+ print("can walk\n");
+ else
+ print("cannot walk\n");
+ return;
+ }
+ }
+
+ case "showline":
+ {
+ if(argc == 3)
+ {
+ vv = stov(argv(1));
+ dv = stov(argv(2));
+ traceline(vv, dv, MOVE_NORMAL, world);
+ trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
+ trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
+ return;
+ }
+ }
+
+ // no default case, just go straight to invalid
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2trace^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd trace command [arguments]\n");
+ print(" FIXME: Arguments currently unknown\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_unlockteams(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(teamplay)
+ {
+ lockteams = 0;
+ bprint("^1The teams are now unlocked.\n");
+ }
+ else
+ {
+ bprint("unlockteams command can only be used in a team-based gamemode.\n");
+ }
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd unlockteams\n");
+ print(" No arguments required.\n");
+ print("See also: ^2lockteams^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_warp(float request, float argc)
+{
+ switch (request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(autocvar_g_campaign)
+ {
+ if(argc >= 2)
+ {
+ CampaignLevelWarp(stof(argv(1)));
+ print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
+ }
+ else
+ {
+ CampaignLevelWarp(-1);
+ print("Successfully warped to next campaign level.\n");
+ }
+ }
+ else
+ print("Not in campaign, can't level warp\n");
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd level\n");
+ print(" 'level' is the level to change campaign mode to.\n");
+ return;
+ }
+ }
+}
+
+/* use this when creating a new command, making sure to place it in alphabetical order.
+void GameCommand_(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd \n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+*/
+
+
+// ==================================
+// Macro system for server commands
+// ==================================
+
+// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+#define SERVER_COMMANDS(request,arguments,command) \
+ SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
+ SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
+ SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
+ SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
+ SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
+ SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \
+ SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
+ SERVER_COMMAND("cvar_changes", GameCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
+ SERVER_COMMAND("cvar_purechanges", GameCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+ SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
+ SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
+ SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
+ SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
+ SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
+ SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
+ SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
+ SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
+ SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
+ SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
+ SERVER_COMMAND("ladder", GameCommand_ladder(request), "Get information about top players if supported") \
+ SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
+ SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
+ SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \
+ SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
+ SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
+ SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \
+ SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
+ SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \
+ SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
+ SERVER_COMMAND("rankings", GameCommand_rankings(request), "Print information about rankings") \
+ SERVER_COMMAND("records", GameCommand_records(request), "List top 10 records for the current map") \
+ SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
+ SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
+ SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
+ SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
+ SERVER_COMMAND("teamstatus", GameCommand_teamstatus(request), "Show information about player and team scores") \
+ SERVER_COMMAND("time", GameCommand_time(request), "Print different formats/readouts of time") \
+ SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
+ SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
+ SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
+ SERVER_COMMAND("vote", VoteCommand(request, world, arguments, command), "Server side control of voting") /* handled in server/vote.qc */ \
+ /* nothing */
+
+void GameCommand_macro_help()
+{
+ #define SERVER_COMMAND(name,function,description) \
+ { print(" ^2", name, "^7: ", description, "\n"); }
+
+ SERVER_COMMANDS(0, 0, "")
+ #undef SERVER_COMMAND
+
+ return;
+}
+
+float GameCommand_macro_command(float argc, string command)
+{
+ #define SERVER_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(0))) { function; return TRUE; } }
+
+ SERVER_COMMANDS(GC_REQUEST_COMMAND, argc, command)
+ #undef SERVER_COMMAND
+
+ return FALSE;
+}
+
+float GameCommand_macro_usage(float argc)
+{
+ #define SERVER_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(1))) { function; return TRUE; } }
+
+ SERVER_COMMANDS(GC_REQUEST_USAGE, argc, "")
+ #undef SERVER_COMMAND
+
+ return FALSE;
+}
+
+
+// =========================================
+// Main Function Called By Engine (sv_cmd)
+// =========================================
+// If this function exists, game code handles gamecommand instead of the engine code.
+
+void GameCommand(string command)
+{
+ float argc = tokenize_console(command);
+
+ if(strtolower(argv(0)) == "help")
+ {
+ if(argc == 1)
+ {
+ print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
+ GameCommand_macro_help();
+
+ GameCommand_Ban("help");
+ GameCommand_Generic("help");
+ print("For help about specific commands, type sv_cmd help COMMAND\n");
+ return;
+ }
+ else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
+ {
+ return;
+ }
+ }
+ else if(GameCommand_Ban(command))
+ {
+ return; // handled by server/ipban.qc
+ }
+ else if(GameCommand_Generic(command))
+ {
+ return; // handled by common/gamecommand.qc
+ }
+ else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
+ {
+ return; // handled by one of the above GameCommand_* functions
+ }
+
+ // nothing above caught the command, must be invalid
+ print("Unknown server command", ((command != "") ? strcat(" \"", command, "\"") : ""), ". For a list of supported commands, try sv_cmd help.\n");
+
+ return;
+}
\ No newline at end of file
--- /dev/null
+// =============================================
+// Server side voting code, reworked by Samual
+// Last updated: December 10th, 2011
+// =============================================
+
+#define VC_REQUEST_COMMAND 1
+#define VC_REQUEST_USAGE 2
+
+#define VC_ASGNMNT_BOTH 1
+#define VC_ASGNMNT_CLIENTONLY 2
+#define VC_ASGNMNT_SERVERONLY 3
+
+#define VOTE_SELECT_ABSTAIN -2
+#define VOTE_SELECT_REJECT -1
+#define VOTE_SELECT_NULL 0
+#define VOTE_SELECT_ACCEPT 1
+
+string vote_parsed_command;
+string vote_parsed_display;
+
+
+// =============================================
+// Nagger for players to know status of voting
+// =============================================
+
+float Nagger_SendEntity(entity to, float sendflags)
+{
+ float nags, i, f, b;
+ entity e;
+ WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
+
+ // bits:
+ // 1 = ready
+ // 2 = player needs to ready up
+ // 4 = vote
+ // 8 = player needs to vote
+ // 16 = warmup
+ // sendflags:
+ // 64 = vote counts
+ // 128 = vote string
+
+ nags = 0;
+ if(readycount)
+ {
+ nags |= 1;
+ if(to.ready == 0)
+ nags |= 2;
+ }
+ if(votecalled)
+ {
+ nags |= 4;
+ if(to.vote_selection == 0)
+ nags |= 8;
+ }
+ if(inWarmupStage)
+ nags |= 16;
+
+ if(sendflags & 64)
+ nags |= 64;
+
+ if(sendflags & 128)
+ nags |= 128;
+
+ if(!(nags & 4)) // no vote called? send no string
+ nags &~= (64 | 128);
+
+ WriteByte(MSG_ENTITY, nags);
+
+ if(nags & 64)
+ {
+ WriteByte(MSG_ENTITY, vote_accept_count);
+ WriteByte(MSG_ENTITY, vote_reject_count);
+ WriteByte(MSG_ENTITY, vote_needed_overall);
+ WriteChar(MSG_ENTITY, to.vote_selection);
+ }
+
+ if(nags & 128)
+ WriteString(MSG_ENTITY, votecalledvote_display);
+
+ if(nags & 1)
+ {
+ for(i = 1; i <= maxclients; i += 8)
+ {
+ for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
+ if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
+ f |= b;
+ WriteByte(MSG_ENTITY, f);
+ }
+ }
+
+ return TRUE;
+}
+
+void Nagger_Init()
+{
+ Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
+}
+
+void Nagger_VoteChanged()
+{
+ if(nagger)
+ nagger.SendFlags |= 128;
+}
+
+void Nagger_VoteCountChanged()
+{
+ if(nagger)
+ nagger.SendFlags |= 64;
+}
+
+void Nagger_ReadyCounted()
+{
+ if(nagger)
+ nagger.SendFlags |= 1;
+}
+
+
+// =======================
+// Game logic for voting
+// =======================
+
+void VoteReset()
+{
+ entity tmp_player;
+
+ FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
+
+ if(votecalled)
+ {
+ strunzone(votecalledvote);
+ strunzone(votecalledvote_display);
+ }
+
+ votecalled = FALSE;
+ votecalledmaster = FALSE;
+ votefinished = 0;
+ votecalledvote = string_null;
+ votecalledvote_display = string_null;
+
+ vote_parsed_command = string_null;
+ vote_parsed_display = string_null;
+
+ Nagger_VoteChanged();
+}
+
+void VoteStop(entity stopper)
+{
+ bprint("\{1}^2* ^3", VoteCommand_getname(stopper), "^2 stopped ^3", VoteCommand_getname(votecaller), "^2's vote\n");
+ if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
+
+ // Don't force them to wait for next vote, this way they can e.g. correct their vote.
+ if((votecaller) && (stopper == votecaller)) { votecaller.vote_next = time + autocvar_sv_vote_stop; }
+
+ VoteReset();
+}
+
+void VoteThink()
+{
+ if(votefinished > 0) // a vote was called
+ if(time > votefinished) // time is up
+ {
+ VoteCount();
+ }
+
+ return;
+}
+
+void VoteAccept()
+{
+ bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ^1", votecalledvote_display, "^2 was accepted\n");
+
+ if(votecalledmaster && votecaller)
+ votecaller.vote_master = 1;
+ else
+ localcmd(strcat(votecalledvote, "\n"));
+
+ if(votecaller) { votecaller.vote_next = 0; } // people like your votes, you don't need to wait to vote again // todo separate anti-spam even for succeeded votes
+
+ VoteReset();
+ Announce("voteaccept");
+}
+
+void VoteReject()
+{
+ bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 was rejected\n");
+ VoteReset();
+ Announce("votefail");
+}
+
+void VoteTimeout()
+{
+ bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 timed out\n");
+ VoteReset();
+ Announce("votefail");
+}
+
+void VoteSpam(float notvoters, float mincount, string result)
+{
+ string s;
+ if(mincount >= 0)
+ {
+ s = strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count), "^2:^1");
+ s = strcat(s, ftos(vote_reject_count), "^2 (^1");
+ s = strcat(s, ftos(mincount), "^2 needed), ^1");
+ s = strcat(s, ftos(vote_abstain_count), "^2 didn't care, ^1");
+ s = strcat(s, ftos(notvoters), "^2 didn't vote\n");
+ }
+ else
+ {
+ s = strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count), "^2:^1");
+ s = strcat(s, ftos(vote_reject_count), "^2, ^1");
+ s = strcat(s, ftos(vote_abstain_count), "^2 didn't care, ^1");
+ s = strcat(s, ftos(notvoters), "^2 didn't have to vote\n");
+ }
+
+ bprint(s);
+
+ if(autocvar_sv_eventlog)
+ {
+ s = strcat(":vote:v", result, ":", ftos(vote_accept_count));
+ s = strcat(s, ":", ftos(vote_reject_count));
+ s = strcat(s, ":", ftos(vote_abstain_count));
+ s = strcat(s, ":", ftos(notvoters));
+ s = strcat(s, ":", ftos(mincount));
+ GameLogEcho(s);
+ }
+}
+
+void VoteCount()
+{
+ // declarations
+ vote_accept_count = vote_reject_count = vote_abstain_count = 0;
+
+ float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
+ || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage)
+ || (autocvar_sv_vote_nospectators == 0));
+
+ float vote_player_count, is_player, notvoters;
+ float vote_real_player_count, vote_real_accept_count;
+ float vote_real_reject_count, vote_real_abstain_count;
+ float vote_needed_of_voted, final_needed_votes;
+ float vote_factor_overall, vote_factor_of_voted;
+
+ entity tmp_player;
+
+ Nagger_VoteCountChanged();
+
+ // add up all the votes from each connected client
+ FOR_EACH_REALCLIENT(tmp_player)
+ {
+ is_player = (tmp_player.classname == "player");
+
+ ++vote_player_count;
+ if(is_player) { ++vote_real_player_count; }
+
+ switch(tmp_player.vote_selection)
+ {
+ case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(is_player) ++vote_real_reject_count; } break; }
+ case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(is_player) ++vote_real_reject_count; } break; }
+ case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(is_player) ++vote_real_abstain_count; } break; }
+ default: break;
+ }
+ }
+
+ // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
+ if(votecalledmaster && autocvar_sv_vote_master_playerlimit > vote_player_count)
+ {
+ if(votecaller) { votecaller.vote_next = 0; }
+ print_to(votecaller, "^1There are not enough players on this server to allow you to become vote master.");
+ VoteReset();
+ return;
+ }
+
+ // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
+ if(!spectators_allowed && (vote_real_player_count > 0))
+ {
+ vote_accept_count = vote_real_accept_count;
+ vote_reject_count = vote_real_reject_count;
+ vote_abstain_count = vote_real_abstain_count;
+ vote_player_count = vote_real_player_count;
+ }
+
+ // people who have no opinion in any way :D
+ notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
+
+ // determine the goal for the vote to be passed or rejected normally
+ vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
+ vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
+
+ // if the vote times out, determine the amount of votes needed of the people who actually already voted
+ vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
+ vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
+
+
+ // finally calculate the result of the vote
+ if(vote_accept_count >= vote_needed_overall)
+ {
+ VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
+ VoteAccept();
+ return;
+ }
+
+ if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
+ {
+ VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
+ VoteReject();
+ return;
+ }
+
+ // there is not enough votes in either direction, now lets just calculate what the voters have said
+ if(time > votefinished)
+ {
+ final_needed_votes = vote_needed_overall;
+
+ if(autocvar_sv_vote_majority_factor_of_voted)
+ {
+ if(vote_accept_count >= vote_needed_of_voted)
+ {
+ VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
+ VoteAccept();
+ return;
+ }
+
+ if(vote_accept_count + vote_reject_count > 0)
+ {
+ VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
+ VoteReject();
+ return;
+ }
+
+ final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
+ }
+
+ // it didn't pass or fail, so not enough votes to even make a decision.
+ VoteSpam(notvoters, final_needed_votes, "timeout");
+ VoteTimeout();
+ }
+}
+
+
+// =======================
+// Game logic for warmup
+// =======================
+
+// Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
+void ReadyRestart_think()
+{
+ restart_mapalreadyrestarted = 1;
+ reset_map(TRUE);
+ Score_ClearAll();
+ remove(self);
+
+ return;
+}
+
+// Forces a restart of the game without actually reloading the map // this is a mess...
+void ReadyRestart_force()
+{
+ entity tmp_player, restart_timer;
+
+ bprint("^1Server is restarting...\n");
+
+ VoteReset();
+
+ // clear overtime, we have to decrease timelimit to its original value again.
+ if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
+
+ checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
+
+ readyrestart_happened = 1;
+ game_starttime = time;
+ if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
+
+ restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
+
+ // disable the warmup global for the server
+ inWarmupStage = 0; // once the game is restarted the game is in match stage
+
+ // reset the .ready status of all players (also spectators)
+ FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; }
+ readycount = 0;
+ Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
+
+ // lock teams with lockonrestart
+ if(autocvar_teamplay_lockonrestart && teamplay)
+ {
+ lockteams = 1;
+ bprint("^1The teams are now locked.\n");
+ }
+
+ //initiate the restart-countdown-announcer entity
+ if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
+ {
+ restart_timer = spawn();
+ restart_timer.think = ReadyRestart_think;
+ restart_timer.nextthink = game_starttime;
+ }
+
+ // after a restart every players number of allowed timeouts gets reset, too
+ if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowedTimeouts = autocvar_sv_timeout_number; } }
+
+ //reset map immediately if this cvar is not set
+ if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
+
+ if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
+}
+
+void ReadyRestart()
+{
+ // no arena, assault support yet...
+ if(g_arena | g_assault | gameover | intermission_running | race_completing)
+ localcmd("restart\n");
+ else
+ localcmd("\nsv_hook_gamerestart\n");
+
+ // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
+ // Otherwise scores could be manipulated during the countdown.
+ if not(autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
+
+ ReadyRestart_force();
+
+ return;
+}
+
+// Count the players who are ready and determine whether or not to restart the match // todo: add percentage ready support
+void ReadyCount()
+{
+ entity tmp_player;
+ float ready_needed_factor, ready_needed_count;
+ float t_ready, t_players;
+
+ FOR_EACH_REALPLAYER(tmp_player)
+ {
+ ++t_players;
+ if(tmp_player.ready) { ++t_ready; }
+ }
+
+ readycount = t_ready;
+
+ Nagger_ReadyCounted();
+
+ ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
+ ready_needed_count = floor(t_players * ready_needed_factor) + 1;
+
+ if(readycount >= ready_needed_count)
+ {
+ ReadyRestart();
+ }
+
+ return;
+}
+
+
+// ======================================
+// Supporting functions for VoteCommand
+// ======================================
+
+float Votecommand_check_assignment(entity caller, float assignment)
+{
+ float from_server = (!caller);
+
+ if((assignment == VC_ASGNMNT_BOTH)
+ || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
+ || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
+ {
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+string VoteCommand_getprefix(entity caller)
+{
+ if(caller)
+ return "cmd";
+ else
+ return "sv_cmd";
+}
+
+string VoteCommand_getname(entity caller)
+{
+ if(caller)
+ return caller.netname;
+ else
+ return ((autocvar_sv_adminnick != "") ? autocvar_sv_adminnick : autocvar_hostname);
+}
+
+string VoteCommand_extractcommand(string input, float startpos, float argc)
+{
+ string output;
+
+ if((argc - 1) < startpos)
+ output = "";
+ else
+ output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
+
+ print("VoteCommand_parse: '", output, "'. \n");
+ return output;
+}
+
+float VoteCommand_checknasty(string vote_command)
+{
+ if((strstrofs(vote_command, ";", 0) >= 0)
+ || (strstrofs(vote_command, "\n", 0) >= 0)
+ || (strstrofs(vote_command, "\r", 0) >= 0)
+ || (strstrofs(vote_command, "$", 0) >= 0))
+ return FALSE;
+
+ return TRUE;
+}
+
+float VoteCommand_checkinlist(string vote_command, string list)
+{
+ string l = strcat(" ", list, " ");
+
+ if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
+ return TRUE;
+
+ // if gotomap is allowed, chmap is too, and vice versa
+ if(vote_command == "gotomap")
+ if(strstrofs(l, " chmap ", 0) >= 0)
+ return TRUE;
+
+ if(vote_command == "chmap")
+ if(strstrofs(l, " gotomap ", 0) >= 0)
+ return TRUE;
+
+ return FALSE;
+}
+
+string ValidateMap(string validated_map, entity caller)
+{
+ validated_map = MapInfo_FixName(validated_map);
+
+ if(!validated_map)
+ {
+ print_to(caller, "This map is not available on this server.");
+ return string_null;
+ }
+
+ if(!autocvar_sv_vote_override_mostrecent && caller)
+ {
+ if(Map_IsRecent(validated_map))
+ {
+ print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
+ return string_null;
+ }
+ }
+
+ if(!MapInfo_CheckMap(validated_map))
+ {
+ print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
+ return string_null;
+ }
+
+ return validated_map;
+}
+
+float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
+{
+ string first_command;
+ entity victim;
+
+ first_command = argv(startpos);
+
+ if not(VoteCommand_checkinlist(vote_command, vote_list))
+ return FALSE;
+
+ if((argc - 1) < startpos) // These commands won't work without arguments
+ {
+ switch(first_command)
+ {
+ case "map":
+ case "chmap":
+ case "gotomap":
+ case "kick":
+ case "kickban":
+ return FALSE;
+
+ default: { break; }
+ }
+ }
+
+ switch(first_command) // now go through and parse the proper commands to adjust as needed.
+ {
+ case "kick":
+ case "kickban": // catch all kick/kickban commands
+ {
+ victim = edict_num(GetFilteredNumber(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1))));
+ if not(victim) { return FALSE; }
+ // TODO: figure out how kick/kickban/ban commands work and re-write this to fit around them
+ vote_parsed_command = vote_command;
+ vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", "todo");
+
+ break;
+ }
+
+ case "map":
+ case "chmap":
+ case "gotomap": // re-direct all map selection commands to gotomap
+ {
+ vote_command = ValidateMap(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1)), caller);
+ if not(vote_command) { return FALSE; }
+ vote_parsed_command = strcat("gotomap ", vote_command);
+ vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
+
+ break;
+ }
+
+ default:
+ {
+ vote_parsed_command = vote_command;
+ vote_parsed_display = strzone(strcat("^1", vote_command));
+
+ break;
+ }
+ }
+
+ return TRUE;
+}
+
+
+// =======================
+// Command Sub-Functions
+// =======================
+
+void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
+{
+ switch(request)
+ {
+ case VC_REQUEST_COMMAND:
+ {
+ if not(votecalled) { print_to(caller, "^1No vote called."); }
+ else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
+
+ else // everything went okay, continue changing vote
+ {
+ print_to(caller, "^1You abstained from your vote.");
+ caller.vote_selection = VOTE_SELECT_ABSTAIN;
+ msg_entity = caller;
+ if(!autocvar_sv_vote_singlecount) { VoteCount(); }
+ }
+
+ return;
+ }
+
+ default:
+ case VC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 vote abstain\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
+{
+ switch(request)
+ {
+ case VC_REQUEST_COMMAND:
+ {
+ float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
+ || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage)
+ || (autocvar_sv_vote_nospectators == 0));
+
+ float tmp_playercount;
+ entity tmp_player;
+
+ vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
+
+ if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); }
+ else if(votecalled) { print_to(caller, "^1There is already a vote called."); }
+ else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
+ else if(timeoutStatus) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
+ else if(caller && (time < caller.vote_next)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_next - time)), "^1 seconds before you can again call a vote.")); }
+ else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
+ else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
+
+ else // everything went okay, continue with calling the vote // TODO: fixes to make this more compatible with sv_cmd
+ {
+ votecalled = TRUE;
+ votecalledmaster = FALSE;
+ votecalledvote = strzone(vote_parsed_command);
+ votecalledvote_display = strzone(vote_parsed_display);
+ votefinished = time + autocvar_sv_vote_timeout;
+ votecaller = caller; // remember who called the vote
+
+ if(caller)
+ {
+ caller.vote_selection = VOTE_SELECT_ACCEPT;
+ caller.vote_next = time + autocvar_sv_vote_wait;
+ msg_entity = caller; // todo: what is this for?
+ }
+
+ FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
+ if(tmp_playercount > 1) { Announce("votecall"); } // don't announce a "vote now" sound if player is alone
+
+ bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote for ", votecalledvote_display, "\n");
+ if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); }
+ Nagger_VoteChanged();
+ VoteCount(); // needed if you are the only one
+ }
+
+ return;
+ }
+
+ default:
+ case VC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 vote call\n");
+ print(" TODO.\n");
+ return;
+ }
+ }
+}
+
+void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
+{
+ switch(request)
+ {
+ case VC_REQUEST_COMMAND:
+ {
+ if(autocvar_sv_vote_master)
+ {
+ switch(strtolower(argv(2)))
+ {
+ case "do":
+ {
+ vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
+
+ if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
+ else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
+ else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_master_commands, 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
+
+ else // everything went okay, proceed with command
+ {
+ localcmd(strcat(vote_parsed_command, "\n"));
+ print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
+ bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
+ if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
+ }
+
+ return;
+ }
+
+ case "login":
+ {
+ if not(autocvar_sv_vote_master_password != "") { print_to(caller, "^1Login to vote master is not allowed."); }
+ else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
+ else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", VoteCommand_getname(caller))); }
+
+ else // everything went okay, proceed with giving this player master privilages
+ {
+ caller.vote_master = TRUE;
+ print_to(caller, strcat("Accepted vote master login from ", VoteCommand_getname(caller)));
+ bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 logged in as ^3master^2\n");
+ if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
+ }
+
+ return;
+ }
+
+ default: // calling a vote for master
+ {
+ if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
+ else if(votecalled) { print_to(caller, "^1There is already a vote called."); }
+
+ else // everything went okay, continue with creating vote
+ {
+ votecalled = TRUE;
+ votecalledmaster = TRUE;
+ votecalledvote = strzone("XXX");
+ votecalledvote_display = strzone("^3master");
+ votefinished = time + autocvar_sv_vote_timeout;
+ votecaller = caller;
+
+ caller.vote_selection = VOTE_SELECT_ACCEPT;
+ caller.vote_next = time + autocvar_sv_vote_wait;
+
+ bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote to become ^3master^2.\n");
+ if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); }
+ Nagger_VoteChanged();
+ VoteCount(); // needed if you are the only one
+ }
+
+ return;
+ }
+ }
+ }
+ else { print_to(caller, "^1Master control of voting is not allowed."); }
+
+ return;
+ }
+
+ default:
+ case VC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 vote master action [arguments]\n");
+ print(" TODO.\n");
+ return;
+ }
+ }
+}
+
+void VoteCommand_no(float request, entity caller) // CLIENT ONLY
+{
+ switch(request)
+ {
+ case VC_REQUEST_COMMAND:
+ {
+ if not(votecalled) { print_to(caller, "^1No vote called."); }
+ else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
+
+ else // everything went okay, continue changing vote
+ {
+ print_to(caller, "^1You rejected the vote.");
+ caller.vote_selection = VOTE_SELECT_REJECT;
+ msg_entity = caller;
+ if(!autocvar_sv_vote_singlecount) { VoteCount(); }
+ }
+
+ return;
+ }
+
+ default:
+ case VC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 vote no\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void VoteCommand_status(float request, entity caller) // BOTH
+{
+ switch(request)
+ {
+ case VC_REQUEST_COMMAND:
+ {
+ if(votecalled)
+ print_to(caller, strcat("^7Vote for ", votecalledvote_display, "^7 called by ^7", VoteCommand_getname(votecaller), "^7."));
+ else
+ print_to(caller, "^1No vote called.");
+
+ return;
+ }
+
+ default:
+ case VC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 vote status\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void VoteCommand_stop(float request, entity caller) // BOTH
+{
+ switch(request)
+ {
+ case VC_REQUEST_COMMAND:
+ {
+ if not(votecalled) { print_to(caller, "^1No vote called."); }
+ else if((caller == votecaller) || !caller || caller.vote_master) { VoteStop(caller); }
+ else { print_to(caller, "^1You are not allowed to stop that vote."); }
+
+ return;
+ }
+
+ default:
+ case VC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 vote stop\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
+{
+ switch(request)
+ {
+ case VC_REQUEST_COMMAND:
+ {
+ if not(votecalled) { print_to(caller, "^1No vote called."); }
+ if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
+
+ else // everything went okay, continue changing vote
+ {
+ print_to(caller, "^1You accepted the vote.");
+ caller.vote_selection = VOTE_SELECT_ACCEPT;
+ msg_entity = caller;
+ if(!autocvar_sv_vote_singlecount) { VoteCount(); }
+ }
+
+ return;
+ }
+
+ default:
+ case VC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 vote yes\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+/* use this when creating a new command, making sure to place it in alphabetical order.
+void VoteCommand_(float request)
+{
+ switch(request)
+ {
+ case VC_REQUEST_COMMAND:
+ {
+
+ return;
+ }
+
+ default:
+ case VC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 vote \n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+*/
+
+
+// ================================
+// Macro system for vote commands
+// ================================
+
+// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+#define VOTE_COMMANDS(request,caller,arguments,command) \
+ VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
+ VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
+ VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
+ VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "", VC_ASGNMNT_CLIENTONLY) \
+ VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
+ VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
+ VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
+ VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
+ /* nothing */
+
+void VoteCommand_macro_help(entity caller, float argc)
+{
+ string command_origin = VoteCommand_getprefix(caller);
+
+ if(argc == 2) // help display listing all commands
+ {
+ print("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are:\n");
+
+ #define VOTE_COMMAND(name,function,description,assignment) \
+ { if(Votecommand_check_assignment(caller, assignment)) { print(" ^2", name, "^7: ", description, "\n"); } }
+
+ VOTE_COMMANDS(0, caller, 0, "")
+ #undef VOTE_COMMAND
+
+ print("For help about specific commands, type ", command_origin, " vote help COMMAND\n");
+ }
+ else // usage for individual command
+ {
+ #define VOTE_COMMAND(name,function,description,assignment) \
+ { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
+
+ VOTE_COMMANDS(VC_REQUEST_USAGE, caller, argc, "")
+ #undef VOTE_COMMAND
+ }
+
+ return;
+}
+
+float VoteCommand_macro_command(entity caller, float argc, string vote_command)
+{
+ #define VOTE_COMMAND(name,function,description,assignment) \
+ { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
+
+ VOTE_COMMANDS(VC_REQUEST_COMMAND, caller, argc, vote_command)
+ #undef VOTE_COMMAND
+
+ return FALSE;
+}
+
+
+// ======================================
+// Main function handling vote commands
+// ======================================
+
+void VoteCommand(float request, entity caller, float argc, string vote_command)
+{
+ // Guide for working with argc arguments by example:
+ // argc: 1 - 2 - 3 - 4
+ // argv: 0 - 1 - 2 - 3
+ // cmd vote - master - login - password
+
+ switch(request)
+ {
+ case VC_REQUEST_COMMAND:
+ {
+ if(VoteCommand_macro_command(caller, argc, vote_command))
+ return;
+ }
+
+ default:
+ print_to(caller, strcat("Unknown vote command", ((argv(1) != "") ? strcat(" \"", argv(1), "\"") : ""), ". For a list of supported commands, try ", VoteCommand_getprefix(caller), " help.\n"));
+ case VC_REQUEST_USAGE:
+ {
+ VoteCommand_macro_help(caller, argc);
+ return;
+ }
+ }
+}
+
+// =======================
+// Game logic for voting
+// =======================
+
+void VoteHelp(entity e) {
+ string vmasterdis;
+ if(!autocvar_sv_vote_master) {
+ vmasterdis = " ^1(disabled)";
+ }
+
+ string vlogindis;
+ if("" == autocvar_sv_vote_master_password) {
+ vlogindis = " ^1(disabled)";
+ }
+
+ string vcalldis;
+ if(!autocvar_sv_vote_call) {
+ vcalldis = " ^1(disabled)";
+ }
+
+ print_to(e, "^7You can use voting with \"^2cmd vote help^7\" \"^2cmd vote status^7\" \"^2cmd vote call ^3COMMAND ARGUMENTS^7\" \"^2cmd vote stop^7\" \"^2cmd vote master^7\" \"^2cmd vote login^7\" \"^2cmd vote do ^3COMMAND ARGUMENTS^7\" \"^2cmd vote yes^7\" \"^2cmd vote no^7\" \"^2cmd vote abstain^7\" \"^2cmd vote dontcare^7\".");
+ print_to(e, "^7Or if your version is up to date you can use these aliases \"^2vhelp^7\" \"^2vstatus^7\" \"^2vcall ^3COMMAND ARGUMENTS^7\" \"^2vstop^7\" \"^2vmaster^7\" \"^2vlogin^7\" \"^2vdo ^3COMMAND ARGUMENTS^7\" \"^2vyes^7\" \"^2vno^7\" \"^2abstain^7\" \"^2vdontcare^7\".");
+ print_to(e, "^7\"^2help^7\" shows this info.");
+ print_to(e, "^7\"^2status^7\" shows if there is a vote called and who called it.");
+ print_to(e, strcat("^7\"^2call^7\" is used to call a vote. See the list of allowed commands.", vcalldis, "^7"));
+ print_to(e, "^7\"^2stop^7\" can be used by the vote caller or an admin to stop a vote and maybe correct it.");
+ print_to(e, strcat("^7\"^2master^7\" call a vote to become master who can execute commands without a vote", vmasterdis, "^7"));
+ print_to(e, strcat("^7\"^2login^7\" login to become master who can execute commands without a vote.", vlogindis, "^7"));
+ print_to(e, "^7\"^2do^7\" executes a command if you are a master. See the list of allowed commands.");
+ print_to(e, "^7\"^2yes^7\", \"^2no^7\", \"^2abstain^7\" and \"^2dontcare^7\" to make your vote.");
+ print_to(e, "^7If enough of the players vote yes the vote is accepted.");
+ print_to(e, "^7If enough of the players vote no the vote is rejected.");
+ print_to(e, strcat("^7If neither the vote will timeout after ", ftos(autocvar_sv_vote_timeout), "^7 seconds."));
+ print_to(e, "^7You can call a vote for or execute these commands:");
+ print_to(e, strcat("^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
+}
\ No newline at end of file
--- /dev/null
+float votecalled;
+string votecalledvote;
+string votecalledvote_display;
+float votecalledmaster;
+entity votecaller;
+float votefinished;
+.float vote_master;
+.float vote_next;
+.float vote_selection;
+float vote_accept_count;
+float vote_reject_count;
+float vote_abstain_count;
+float vote_needed_overall;
+
+string VoteCommand_getname(entity caller);
+void VoteCommand(float request, entity caller, float argc, string vote_command);
+void VoteHelp(entity e);
+void VoteThink();
+void VoteReset();
+void VoteAccept();
+void VoteReject();
+void VoteTimeout();
+void VoteStop(entity stopper);
+void VoteSpam(float notvoters, float mincount, string result);
+void VoteCount();
+
+// =========================
+// warmup and nagger stuff
+// =========================
+
+#define RESTART_COUNTDOWN 10
+entity nagger;
+.float ready;
+float readycount;
+float readyrestart_happened;
+float restart_mapalreadyrestarted; // bool, indicates whether reset_map() was already executed
+void ReadyCount();
\ No newline at end of file
+++ /dev/null
-// =========================================================
-// Server side networked commands code, reworked by Samual
-// Last updated: December 11th, 2011
-// =========================================================
-
-#define CC_REQUEST_COMMAND 1
-#define CC_REQUEST_USAGE 2
-
-.float cmd_floodtime;
-.float cmd_floodcount;
-.float checkfail;
-.float lms_spectate_warning;
-
-string MapVote_Suggest(string m);
-//void MapVote_SendPicture(float id)
-
-// move any necessary sprint statements to "print_to"
-
-// ============================
-// Misc. Supporting Functions
-// ============================
-
-float SV_ParseClientCommand_floodcheck()
-{
- if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
- {
- if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
- {
- self.cmd_floodcount += 1;
- if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
- }
- else
- {
- self.cmd_floodtime = time;
- self.cmd_floodcount = 1;
- }
- }
- return TRUE; // continue, as we're not flooding yet
-}
-
-
-// =======================
-// Command Sub-Functions
-// =======================
-
-void ClientCommand_autoswitch(float request, float argc)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- self.autoswitch = ("0" != argv(1));
- sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
- sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
- return;
- }
- }
-}
-
-void ClientCommand_checkfail(float request, string command) // used only by client side code
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
- self.checkfail = 1;
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd checkfail message\n");
- sprint(self, " Where 'message' is the message reported by client about the fail.\n");
- return;
- }
- }
-}
-
-void ClientCommand_clientversion(float request, float argc) // used only by client side code
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
-
- if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
- {
- self.version_mismatch = 1;
- ClientKill_TeamChange(-2); // observe
- }
- else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
- {
- //JoinBestTeam(self, FALSE, TRUE);
- }
- else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
- {
- self.classname = "observer"; // really?
- stuffcmd(self, "menu_showteamselect\n");
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd clientversion version\n");
- sprint(self, " Where 'version' is the game version reported by self.\n");
- return;
- }
- }
-}
-
-void ClientCommand_cvar_changes(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, cvar_changes);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
- sprint(self, " No arguments required.\n");
- //sprint(self, "See also: ^2cvar_purechanges^7\n");
- return;
- }
- }
-}
-
-void ClientCommand_cvar_purechanges(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, cvar_purechanges);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
- sprint(self, " No arguments required.\n");
- //sprint(self, "See also: ^2cvar_changes^7\n");
- return;
- }
- }
-}
-
-void ClientCommand_getmapvotepic(float request, float argc)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(intermission_running)
- MapVote_SendPicture(stof(argv(1)));
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n");
- sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
- return;
- }
- }
-}
-
-void ClientCommand_info(float request, float argc)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- string command;
-
- command = builtin_cvar_string(strcat("sv_info_", argv(1)));
- if(command)
- wordwrap_sprint(command, 1111); // why 1111?
- else
- sprint(self, "ERROR: unsupported info command\n");
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd info request\n");
- sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
- return;
- }
- }
-}
-
-void ClientCommand_join(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(self.classname != "player" && !lockteams && !g_arena)
- {
- if(nJoinAllowed(1))
- {
- if(g_ca) { self.caplayer = 1; }
- if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
-
- self.classname = "player";
- PlayerScore_Clear(self);
- bprint ("^4", self.netname, "^4 is playing now\n");
- PutClientInServer();
- }
- else
- {
- //player may not join because of g_maxplayers is set
- centerprint(self, PREVENT_JOIN_TEXT);
- }
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd join\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_ladder(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, ladder_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd ladder\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_lsmaps(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, lsmaps_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd lsmaps\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_lsnewmaps(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, lsnewmaps_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_maplist(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, maplist_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd maplist\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_rankings(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, rankings_reply);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd rankings\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_ready(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
- {
- if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
- {
- if (self.ready) // toggle
- {
- self.ready = FALSE;
- bprint(self.netname, "^2 is ^1NOT^2 ready\n");
- }
- else
- {
- self.ready = TRUE;
- bprint(self.netname, "^2 is ready\n");
- }
-
- // cannot reset the game while a timeout is active!
- if(!timeoutStatus)
- ReadyCount();
- } else {
- sprint(self, "^1Game has already been restarted\n");
- }
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd ready\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float i;
-
- for(i = 0; i < 10; ++i)
- sprint(self, records_reply[i]);
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd records\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float tokens;
- string s;
-
- if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- tokens = tokenize_console(s);
- }
- GetCvars(1);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
- sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
- return;
- }
- }
-}
-
-void ClientCommand_say(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd say <message>\n");
- sprint(self, " Where 'message' is the string of text to say.\n");
- return;
- }
- }
-}
-
-void ClientCommand_say_team(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd say_team <message>\n");
- sprint(self, " Where 'message' is the string of text to say.\n");
- return;
- }
- }
-}
-
-void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float selection;
-
- if (self.flags & FL_CLIENT)
- {
- if(teamplay)
- if not(self.team_forced > 0)
- if not(lockteams)
- {
- switch(argv(1))
- {
- case "red": selection = COLOR_TEAM1; break;
- case "blue": selection = COLOR_TEAM2; break;
- case "yellow": selection = COLOR_TEAM3; break;
- case "pink": selection = COLOR_TEAM4; break;
- case "auto": selection = (-1); break;
-
- default: break;
- }
-
- if(selection)
- {
- if(self.team == selection && self.deadflag == DEAD_NO)
- sprint(self, "^7You already are on that team.\n");
- else if(self.wasplayer && autocvar_g_changeteam_banned)
- sprint(self, "^1You cannot change team, forbidden by the server.\n");
- else
- ClientKill_TeamChange(selection);
- }
- }
- else
- sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
- else
- sprint(self, "^7selectteam can not be used as your team is forced\n");
- else
- sprint(self, "^7selectteam can only be used in teamgames\n");
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
- sprint(self, "\nUsage:^3 cmd selectteam team\n");
- sprint(self, " Where 'team' is the prefered team to try and join.\n");
- sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
- return;
- }
- }
-}
-
-void ClientCommand_selfstuff(float request, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd selfstuff command\n");
- sprint(self, " Where 'command' is the string to be stuffed to your client.\n");
- return;
- }
- }
-}
-
-void ClientCommand_sentcvar(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float tokens;
- string s;
-
- if(argc == 2) // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- tokens = tokenize_console(s);
- }
- GetCvars(1);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
- sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
- return;
- }
- }
-}
-
-void ClientCommand_spectate(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(g_arena) { return; }
- if(g_lms)
- {
- if(self.lms_spectate_warning)
- {
- // mark player as spectator
- PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
- }
- else
- {
- self.lms_spectate_warning = 1;
- sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
- return;
- }
- }
-
- if(self.classname == "player" && autocvar_sv_spectate == 1)
- ClientKill_TeamChange(-2); // observe
-
- // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
- // note: if arena game mode is ever done properly, this needs to be removed.
- if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
- {
- sprint(self, "WARNING: you will spectate in the next round.\n");
- self.caplayer = 0;
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd spectate\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_suggestmap(float request, float argc)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd suggestmap map\n");
- sprint(self, " Where 'map' is the name of the map to suggest.\n");
- return;
- }
- }
-}
-
-void ClientCommand_teamstatus(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- Score_NicePrint(self);
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd teamstatus\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_tell(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
-
- if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
- {
- Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
- }
- else
- {
- if(argc > ParseCommandPlayerSlotTarget_firsttoken)
- trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
- sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
- return;
- }
- }
-}
-
-void ClientCommand_timein(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(autocvar_sv_timeout)
- {
- if (!timeoutStatus)
- return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
- if (self != timeoutInitiator)
- return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
-
- if (timeoutStatus == 1)
- {
- remainingTimeoutTime = timeoutStatus = 0;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
- }
- else if (timeoutStatus == 2)
- {
- //only shorten the remainingTimeoutTime if it makes sense
- if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) )
- {
- bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
- remainingTimeoutTime = autocvar_sv_timeout_resumetime;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- }
- else
- sprint(self, "^7Error: Your resumegame call was discarded!\n");
- }
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd timein\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(self.flags & FL_CLIENT)
- {
- if(autocvar_sv_timeout)
- {
- if(self.classname == "player")
- {
- if(votecalled)
- sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
- else
- {
- if (inWarmupStage && !g_warmup_allow_timeout)
- return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
- if (time < game_starttime )
- return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
-
- if (timeoutStatus != 2) {
- //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
- if (autocvar_timelimit) {
- //a timelimit was used
- float myTl;
- myTl = autocvar_timelimit;
-
- float lastPossibleTimeout;
- lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
-
- if (lastPossibleTimeout < time - game_starttime)
- return sprint(self, "^7Error: It is too late to call a timeout now!\n");
- }
- }
-
- //player may not call a timeout if he has no calls left
- if (self.allowedTimeouts < 1)
- return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
-
-
- //now all required checks are passed
- self.allowedTimeouts -= 1;
- bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
- remainingTimeoutTime = autocvar_sv_timeout_length;
- remainingLeadTime = autocvar_sv_timeout_leadtime;
- timeoutInitiator = self;
- if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
- timeoutStatus = 1;
- //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
- timeoutHandler = spawn();
- timeoutHandler.think = timeoutHandler_Think;
- }
- timeoutHandler.nextthink = time; //always let the entity think asap
-
- //inform all connected clients about the timeout call
- Announce("timeoutcalled");
- }
- }
- else
- sprint(self, "^7Error: only players can call a timeout!\n");
- }
- }
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd timeout\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-void ClientCommand_voice(float request, float argc, string command)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- if(argc >= 3)
- VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
- else
- VoiceMessage(argv(1), "");
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd voice\n");
- sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
- return;
- }
- }
-}
-
-string strlimitedlen(string input, float strip_colors, float limit)
-{
- if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
- return input;
- else
- return strcat(substring(input, 0, (strlen(input) - 3)), "...");
-}
-
-void ClientCommand_who(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
- float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds;
- entity tmp_player;
- string tmp_player_name;
-
- sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n"));
- sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id"));
-
- FOR_EACH_CLIENT(tmp_player)
- {
- tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20);
-
- tmp_hours = tmp_minutes = tmp_seconds = 0;
-
- tmp_seconds = (time - tmp_player.jointime);
- tmp_minutes = (tmp_seconds / 60);
-
- if(tmp_minutes)
- {
- tmp_seconds -= (tmp_minutes * 60);
- tmp_hours = (tmp_minutes / 60);
-
- if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); }
- }
-
- sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n",
- strcat("#", ftos(num_for_edict(tmp_player))),
- tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")),
- tmp_player.ping, tmp_player.ping_packetloss,
- sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds),
- (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress),
- (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp)));
-
- ++total_listed_players;
- }
-
- sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n"));
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd who\n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-
-/* use this when creating a new command, making sure to place it in alphabetical order.
-void ClientCommand_(float request)
-{
- switch(request)
- {
- case CC_REQUEST_COMMAND:
- {
-
- return; // never fall through to usage
- }
-
- default:
- case CC_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd \n");
- sprint(self, " No arguments required.\n");
- return;
- }
- }
-}
-*/
-
-
-// =====================================
-// Macro system for networked commands
-// =====================================
-
-// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define CLIENT_COMMANDS(request,arguments,command) \
- CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
- CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
- CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
- CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
- CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
- CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \
- CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \
- CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
- CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \
- CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \
- CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \
- CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \
- CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \
- CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
- CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \
- CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
- CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
- CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
- CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
- CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
- CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
- CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
- CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
- CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \
- CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
- CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \
- CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
- CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
- CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \
- CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \
- /* nothing */
-
-void ClientCommand_macro_help()
-{
- #define CLIENT_COMMAND(name,function,description) \
- { print(" ^2", name, "^7: ", description, "\n"); }
-
- CLIENT_COMMANDS(0, 0, "")
- #undef CLIENT_COMMAND
-
- return;
-}
-
-float ClientCommand_macro_command(float argc, string command)
-{
- #define CLIENT_COMMAND(name,function,description) \
- { if(name == strtolower(argv(0))) { function; return TRUE; } }
-
- CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command)
- #undef CLIENT_COMMAND
-
- return FALSE;
-}
-
-float ClientCommand_macro_usage(float argc, string command)
-{
- #define CLIENT_COMMAND(name,function,description) \
- { if(name == strtolower(argv(1))) { function; return TRUE; } }
-
- CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command)
- #undef CLIENT_COMMAND
-
- return FALSE;
-}
-
-
-// ======================================
-// Main Function Called By Engine (cmd)
-// ======================================
-// If this function exists, server game code parses clientcommand before the engine code gets it.
-
-void SV_ParseClientCommand(string command)
-{
- float argc = tokenize_console(command);
-
- // for floodcheck
- switch(strtolower(argv(0)))
- {
- // exempt commands which are not subject to floodcheck
- case "begin": break; // handled by engine in host_cmd.c
- case "getmapvotepic": break; // handled by server in this file
- case "pause": break; // handled by engine in host_cmd.c
- case "prespawn": break; // handled by engine in host_cmd.c
- case "reportcvar": break; // handled by server in this file
- case "sentcvar": break; // handled by server in this file
- case "spawn": break; // handled by engine in host_cmd.c
-
- default:
- if(SV_ParseClientCommand_floodcheck())
- break; // "TRUE": continue, as we're not flooding yet
- else
- return; // "FALSE": not allowed to continue, halt
- }
-
- /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
- if(argv(0) == "help")
- {
- if(argc == 1)
- {
- sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
- ClientCommand_macro_help;
- sprint(self, "For help about specific commands, type cmd help COMMAND\n");
- return;
- }
- else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it
- {
- return;
- }
- }
- else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
- {
- return; // handled by a mutator
- }
- else if(CheatCommand(argc))
- {
- return; // handled by server/cheats.qc
- }
- else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
- {
- return; // handled by one of the above GameCommand_* functions
- }
- else
- clientcommand(self, command);
-}
\ No newline at end of file
+++ /dev/null
-// =====================================================
-// Server side game commands code, reworked by Samual
-// Last updated: December 6th, 2011
-// =====================================================
-
-#define GC_REQUEST_COMMAND 1
-#define GC_REQUEST_USAGE 2
-
-float RadarMap_Make(float argc);
-
-string GotoMap(string m);
-
-void race_deleteTime(string map, float pos);
-
-#define SHUFFLETEAMS_MAX_PLAYERS 255
-#define SHUFFLETEAMS_MAX_TEAMS 4
-float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots
-float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams
-
-
-// ============================
-// Misc. Supporting Functions
-// ============================
-
-// used by GameCommand_make_mapinfo()
-void make_mapinfo_Think()
-{
- if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
- {
- print("Done rebuiling mapinfos.\n");
- MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
- remove(self);
- }
- else
- {
- self.think = make_mapinfo_Think;
- self.nextthink = time;
- }
-}
-
-// used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
-void changematchtime(float delta, float mi, float ma)
-{
- float cur;
- float new;
- float lim;
-
- if(delta == 0)
- return;
- if(autocvar_timelimit < 0)
- return;
-
- if(mi <= 10)
- mi = 10; // at least ten sec in the future
- cur = time - game_starttime;
- if(cur > 0)
- mi += cur; // from current time!
-
- lim = autocvar_timelimit * 60;
-
- if(delta > 0)
- {
- if(lim == 0)
- return; // cannot increase any further
- else if(lim < ma)
- new = min(ma, lim + delta);
- else // already above maximum: FAIL
- return;
- }
- else
- {
- if(lim == 0) // infinite: try reducing to max, if we are allowed to
- new = max(mi, ma);
- else if(lim > mi) // above minimum: decrease
- new = max(mi, lim + delta);
- else // already below minimum: FAIL
- return;
- }
-
- cvar_set("timelimit", ftos(new / 60));
-}
-
-// used by GameCommand_modelbug() // TODO: is this even needed?
-float g_clientmodel_genericsendentity (entity to, float sf);
-void modelbug_make_svqc();
-void modelbug_make_csqc()
-{
- Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity);
- self.think = modelbug_make_svqc;
- self.nextthink = time + 1;
- setorigin(self, self.origin - '0 0 8');
-}
-void modelbug_make_svqc()
-{
- self.SendEntity = func_null;
- self.think = modelbug_make_csqc;
- self.nextthink = time + 1;
- setorigin(self, self.origin + '0 0 8');
-}
-void modelbug()
-{
- entity e;
- e = spawn();
- setorigin(e, nextent(world).origin);
- precache_model("models_portal.md3");
- setmodel(e, "models/portal.md3");
- e.think = modelbug_make_svqc;
- e.nextthink = time + 1;
-}
-
-
-// =======================
-// Command Sub-Functions
-// =======================
-
-void GameCommand_adminmsg(float request, float argc) // todo: re-write this, plus support multiple clients at once like moveplayer
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
- float entno = stof(argv(1));
- float n, i;
- string s;
-
- if(argc >= 3 && argc <= 4) {
- if((entno < 0) | (entno > maxclients)) {
- print("Player ", argv(1), " doesn't exist\n");
- return;
- }
- n = 0;
- for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i)
- {
- client = edict_num(i);
- if(client.flags & FL_CLIENT)
- {
- if(argc == 4)
- {
- // make the string console safe
- s = argv(2);
- s = strreplace("\n", "", s);
- s = strreplace("\\", "\\\\", s);
- s = strreplace("$", "$$", s);
- s = strreplace("\"", "\\\"", s);
- stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s));
- }
- else
- {
- centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
- sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n"));
- }
- dprint("Message sent to ", client.netname, "\n");
- ++n;
- }
- }
- if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); }
- return;
- }
- }
-
- default:
- print("Incorrect parameters for ^2adminmsg^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n");
- print(" If infobartime is provided, the message will be sent to infobar.\n");
- print(" Otherwise, it will just be sent as a centerprint message.\n");
- print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n");
- print(" adminmsg 2 \"this message will be a centerprint\"\n");
- return;
- }
- }
-}
-
-void GameCommand_allready(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- ReadyRestart();
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd allready\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_allspec(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
- string reason = argv(1);
- float i;
-
- FOR_EACH_REALPLAYER(client)
- {
- self = client;
- PutObserverInServer();
- ++i;
- }
- if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
- else { print("No players found to spectate.\n"); }
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd allspec [reason]\n");
- print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
- print("See also: ^2moveplayer, shuffleteams^7\n");
- return;
- }
- }
-}
-
-void GameCommand_anticheat(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
- float entno = stof(argv(1));
-
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(1), " doesn't exist\n");
- return;
- }
- client = edict_num(entno);
- if(clienttype(client) != CLIENTTYPE_REAL || clienttype(client) != CLIENTTYPE_BOT) {
- print("Player ", client.netname, " is not active\n");
- return;
- }
- self = client;
- anticheat_report();
- return;
- }
-
- default:
- print("Incorrect parameters for ^2anticheat^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd anticheat clientnumber\n");
- print(" where 'clientnumber' is player entity number.\n");
- return;
- }
- }
-}
-
-void GameCommand_bbox(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
- print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
- print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
- print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
- print("Solid bounding box size:");
-
- tracebox('1 0 0' * world.absmin_x,
- '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
- '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
- '1 0 0' * world.absmax_x,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- print(" ", ftos(world.absmin_x));
- else
- print(" ", ftos(trace_endpos_x));
-
- tracebox('0 1 0' * world.absmin_y,
- '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
- '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
- '0 1 0' * world.absmax_y,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- print(" ", ftos(world.absmin_y));
- else
- print(" ", ftos(trace_endpos_y));
-
- tracebox('0 0 1' * world.absmin_z,
- '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
- '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
- '0 0 1' * world.absmax_z,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- print(" ", ftos(world.absmin_z));
- else
- print(" ", ftos(trace_endpos_z));
-
- tracebox('1 0 0' * world.absmax_x,
- '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
- '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
- '1 0 0' * world.absmin_x,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- print(" ", ftos(world.absmax_x));
- else
- print(" ", ftos(trace_endpos_x));
-
- tracebox('0 1 0' * world.absmax_y,
- '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
- '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
- '0 1 0' * world.absmin_y,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- print(" ", ftos(world.absmax_y));
- else
- print(" ", ftos(trace_endpos_y));
-
- tracebox('0 0 1' * world.absmax_z,
- '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
- '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
- '0 0 1' * world.absmin_z,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- print(" ", ftos(world.absmax_z));
- else
- print(" ", ftos(trace_endpos_z));
-
- print("\n");
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd bbox\n");
- print(" No arguments required.\n");
- print("See also: ^2gettaginfo^7\n");
- return;
- }
- }
-}
-
-void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code.
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity bot;
-
- if(argv(1) == "reset")
- {
- bot_resetqueues();
- return;
- }
- else if(argv(1) == "load" && argc == 3)
- {
- float fh, i;
- string s;
- fh = fopen(argv(2), FILE_READ);
- if(fh < 0)
- {
- print("cannot open the file\n");
- return;
- }
-
- i = 0;
- while((s = fgets(fh)))
- {
- argc = tokenize_console(s);
-
- if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
- {
- if(argv(2) == "reset")
- {
- bot_resetqueues();
- }
- else if(argv(2) == "setbots")
- {
- cvar_settemp("minplayers", "0");
- cvar_settemp("bot_number", argv(3));
- if(!bot_fixcount())
- print("Sorry, could not set requested bot count\n");
- }
- else
- {
- // let's start at token 2 so we can skip sv_cmd bot_cmd
- bot = find_bot_by_number(stof(argv(2)));
- if(bot == world)
- bot = find_bot_by_name(argv(2));
- if(bot)
- bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
- }
- }
- else
- localcmd(strcat(s, "\n"));
-
- ++i;
- }
- print(ftos(i), " commands read\n");
- fclose(fh);
- return;
- }
- else if(argv(1) == "help")
- {
- if(argv(2))
- bot_cmdhelp(argv(2));
- else
- bot_list_commands();
- return;
- }
- else if(argc >= 3) // this comes last
- {
- bot = find_bot_by_number(stof(argv(1)));
- if(bot == world)
- bot = find_bot_by_name(argv(1));
- if(bot)
- {
- print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
- bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
- return;
- }
- else
- print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
- }
- }
-
- default:
- print("Incorrect parameters for ^2bot_cmd^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
- print(" 'client' can be either the name or entity id of the bot\n");
- print(" For full list of commands, see bot_cmd help [command].\n");
- print("Examples: bot_cmd <id> cc \"say something\"\n");
- print(" bot_cmd <id> presskey jump\n");
- return;
- }
- }
-}
-
-void GameCommand_cointoss(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
- string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
- string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
- string choice = ((random() > 0.5) ? result1 : result2);
-
- FOR_EACH_CLIENT(client)
- centerprint(client, strcat("^3Throwing coin... Result: ", choice));
- bprint(strcat("^3Throwing coin... Result: ", choice));
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
- print(" Where 'result1' and 'result2' are user created options.\n");
- return;
- }
- }
-}
-
-void GameCommand_cvar_changes(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- print(cvar_changes);
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd cvar_changes\n");
- print(" No arguments required.\n");
- print("See also: ^2cvar_purechanges^7\n");
- return;
- }
- }
-}
-
-void GameCommand_cvar_purechanges(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- print(cvar_purechanges);
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd cvar_purechanges\n");
- print(" No arguments required.\n");
- print("See also: ^2cvar_changes^7\n");
- return;
- }
- }
-}
-
-void GameCommand_database(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- if(argc == 3)
- {
- if(argv(1) == "save")
- {
- db_save(ServerProgsDB, argv(2));
- print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
- return;
- }
- else if(argv(1) == "dump")
- {
- db_dump(ServerProgsDB, argv(2));
- print("DB dumped.\n"); // wtf does this do?
- return;
- }
- else if(argv(1) == "load")
- {
- db_close(ServerProgsDB);
- ServerProgsDB = db_load(argv(2));
- print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
- return;
- }
- }
- }
-
- default:
- print("Incorrect parameters for ^2database^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd database action filename\n");
- print(" Where 'action' is the command to complete,\n");
- print(" and 'filename' is what it acts upon.\n");
- print(" Full list of commands here: \"save, dump, load.\"\n");
- return;
- }
- }
-}
-
-void GameCommand_defer_clear(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
- float entno = stof(argv(1));
-
- if(argc == 2)
- {
- // player_id is out of range
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(1), " doesn't exist\n");
- return;
- }
- client = edict_num(entno);
- if not(client.flags & FL_CLIENT) {
- print("Player ", argv(1), " doesn't exist\n");
- return;
- }
- if(clienttype(client) == CLIENTTYPE_BOT) {
- print("Player ", argv(1), " (", client.netname, ") is a bot\n");
- return;
- }
- stuffcmd(client, "defer clear\n");
- print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
- return;
- }
- }
-
- default:
- print("Incorrect parameters for ^2defer_clear^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd defer_clear clientnumber\n");
- print(" where 'clientnumber' is player entity number.\n");
- print("See also: ^2defer_clear_all^7\n");
- return;
- }
- }
-}
-
-void GameCommand_defer_clear_all(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
- float i;
- float argc;
-
- FOR_EACH_CLIENT(client)
- {
- argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
- GameCommand_defer_clear(GC_REQUEST_COMMAND, argc);
- ++i;
- }
- if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd defer_clear_all\n");
- print(" No arguments required.\n");
- print("See also: ^2defer_clear^7\n");
- return;
- }
- }
-}
-
-void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such?
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- if(argv(1))
- {
- if(argv(2))
- race_deleteTime(argv(2), stof(argv(1)));
- else
- race_deleteTime(GetMapname(), stof(argv(1)));
- return;
- }
- }
-
- default:
- print("Incorrect parameters for ^2delrec^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
- print(" 'ranking' is which ranking level to clear up to, \n");
- print(" it will clear all records up to nth place.\n");
- print(" if 'map' is not provided it will use current map.\n");
- return;
- }
- }
-}
-
-void GameCommand_effectindexdump(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- float fh, d;
- string s;
-
- d = db_create();
- print("begin of effects list\n");
- db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
- db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
- db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
- db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
- db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
- db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
- db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
- db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
- db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
- db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
- db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
- db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
- db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
- db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
- db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
- db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
- db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
- db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
- db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
- db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
- db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
- db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
- db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
- db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
- db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
- db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
- db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
- db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
- db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
- db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
- db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
- db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
- db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
- db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
- db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
- db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
-
- fh = fopen("effectinfo.txt", FILE_READ);
- while((s = fgets(fh)))
- {
- tokenize_console(s);
- if(argv(0) == "effect")
- {
- if(db_get(d, argv(1)) != "1")
- {
- if(particleeffectnum(argv(1)) >= 0)
- print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
- db_put(d, argv(1), "1");
- }
- }
- }
- print("end of effects list\n");
-
- db_close(d);
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd effectindexdump\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_extendmatchtime(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd extendmatchtime\n");
- print(" No arguments required.\n");
- print("See also: ^2reducematchtime^7\n");
- return;
- }
- }
-}
-
-void GameCommand_find(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
-
- for(client = world; (client = find(client, classname, argv(1))); )
- print(etos(client), "\n");
-
- return;
- }
-
- default:
- print("Incorrect parameters for ^2find^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd find classname\n");
- print(" Where 'classname' is the classname to search for.\n");
- return;
- }
- }
-}
-
-void GameCommand_gametype(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- string s = argv(1);
- float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
-
- if(t)
- {
- MapInfo_SwitchGameType(t);
- MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
- if(MapInfo_count > 0)
- bprint("Game type successfully switched to ", s, "\n");
- else
- {
- bprint("Cannot use this game type: no map for it found\n");
- MapInfo_SwitchGameType(tsave);
- MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
- }
- }
- else
- bprint("Game type switch to ", s, " failed: this type does not exist!\n");
- return;
- }
-
- default:
- print("Incorrect parameters for ^2gametype^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd gametype mode\n");
- print(" Where 'mode' is the gametype mode to switch to.\n");
- print("See also: ^2gotomap^7\n");
- return;
- }
- }
-}
-
-void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity tmp_entity;
- float i;
- vector v;
-
- if(argc >= 4)
- {
- tmp_entity = spawn();
- if(argv(1) == "w")
- setmodel(tmp_entity, (nextent(world)).weaponentity.model);
- else
- {
- precache_model(argv(1));
- setmodel(tmp_entity, argv(1));
- }
- tmp_entity.frame = stof(argv(2));
- if(substring(argv(3), 0, 1) == "#")
- i = stof(substring(argv(3), 1, -1));
- else
- i = gettagindex(tmp_entity, argv(3));
- if(i)
- {
- v = gettaginfo(tmp_entity, i);
- print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
- print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
- print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
- print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
- print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
- print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
- print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
- if(argc >= 6)
- {
- v_y = -v_y;
- localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
- }
- }
- else
- print("bone not found\n");
-
- remove(tmp_entity);
- return;
- }
- }
-
- default:
- print("Incorrect parameters for ^2gettaginfo^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd gettaginfo\n");
- print(" FIXME: Arguments currently unknown\n");
- print("See also: ^2bbox^7\n");
- return;
- }
- }
-}
-
-void GameCommand_gotomap(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- if(argc == 2)
- {
- print(GotoMap(argv(1)), "\n");
- return;
- }
- }
-
- default:
- print("Incorrect parameters for ^2gotomap^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd gotomap map\n");
- print(" Where 'map' is the *.bsp file to change to.\n");
- print("See also: ^2gametype^7\n");
- return;
- }
- }
-}
-
-void GameCommand_ladder(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- print(ladder_reply);
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd ladder\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_lockteams(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- if(teamplay)
- {
- lockteams = 1;
- bprint("^1The teams are now locked.\n");
- }
- else
- {
- bprint("lockteams command can only be used in a team-based gamemode.\n");
- }
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd lockteams\n");
- print(" No arguments required.\n");
- print("See also: ^2unlockteams^7\n");
- return;
- }
- }
-}
-
-void GameCommand_make_mapinfo(float request) // UNTESTED
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity tmp_entity;
-
- tmp_entity = spawn();
- tmp_entity.classname = "make_mapinfo";
- tmp_entity.think = make_mapinfo_Think;
- tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later
- MapInfo_Enumerate();
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd make_mapinfo\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore?
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- modelbug();
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd modelbug\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_moveplayer(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
-
- string targets = strreplace(",", " ", argv(1));
- string original_targets = strreplace(" ", ", ", targets);
- string destination = argv(2);
- string notify = argv(3);
-
- string successful, t;
-
- // lets see if the target(s) even actually exist.
- if((targets) && (destination))
- {
- for(;targets;)
- {
- t = car(targets); targets = cdr(targets);
-
- // Check to see if the player is a valid target
- if((GetFilteredNumber(t) < 1) || (GetFilteredNumber(t) > maxclients)) // player_id is out of range
- {
- print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (out of range)", (targets ? ", skipping to next player.\n" : ".\n"));
- continue;
- }
- client = edict_num(GetFilteredNumber(t));
- if not(client.flags & FL_CLIENT) // player entity is not a client
- {
- print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (not a client)", (targets ? ", skipping to next player.\n" : ".\n"));
- continue;
- }
-
- // Where are we putting this player?
- if(destination == "spec" || destination == "spectator")
- {
- if(client.classname != "spectator" && client.classname != "observer")
- {
- self = client;
- PutObserverInServer();
-
- successful = strcat(successful, (successful ? ", " : ""), client.netname);
- }
- else
- {
- print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
- }
- continue;
- }
- else
- {
- if(client.classname != "spectator" && client.classname != "observer")
- {
- if(teamplay)
- {
- // set up
- float team_color;
- float save = client.team_forced;
- client.team_forced = 0;
-
- // find the team to move the player to
- team_color = ColourToNumber(destination);
- if(team_color == client.team) // already on the destination team
- {
- // keep the forcing undone
- print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), (targets ? ", skipping to next player.\n" : ".\n"));
- continue;
- }
- else if(team_color == 0) // auto team
- {
- team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE));
- }
- else
- {
- CheckAllowedTeams(client);
- }
- client.team_forced = save;
-
- // Check to see if the destination team is even available
- switch(team_color)
- {
- case COLOR_TEAM1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
- case COLOR_TEAM2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
- case COLOR_TEAM3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
- case COLOR_TEAM4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
-
- default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
- }
-
- // If so, lets continue and finally move the player
- client.team_forced = 0;
- MoveToTeam(client, team_color, 6, stof(notify));
- successful = strcat(successful, (successful ? ", " : ""), client.netname);
- print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n");
- continue;
- }
- else
- {
- print("Can't change teams when currently not playing a team game.\n");
- return;
- }
- }
- else
- {
- print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
- return;
- }
- }
- }
-
- if(successful)
- bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
- else
- print("No players given (", original_targets, ") are able to move.\n");
-
- return; // still correct parameters so return to avoid usage print
- }
- }
-
- default:
- print("Incorrect parameters for ^2moveplayer^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n");
- print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n");
- print(" 'destination' is what to send the player to, be it team or spectating\n");
- print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
- print(" 'notify' is whether or not to send messages notifying of the move. Detail below.\n");
- print(" 0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n");
- print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n");
- print("Examples: moveplayer 1,3,5 red 3\n");
- print(" moveplayer 2 spec \n");
- print("See also: ^2allspec, shuffleteams^7\n");
- return;
- }
- }
-}
-
-void GameCommand_nospectators(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- blockSpectators = 1;
- entity plr;
- FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
- {
- if(plr.classname == "spectator" || plr.classname == "observer")
- {
- plr.spectatortime = time;
- sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
- }
- }
- bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd nospectators\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead....
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- onslaught_updatelinks();
- print("ONS links updated\n");
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd onslaught_updatelinks\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_playerdemo(float request, float argc) // UNTESTED
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
- float i, n, entno;
- string s;
-
- switch(argv(1))
- {
- case "read":
- {
- // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
- entno = GetFilteredNumber(argv(2));
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(2), " doesn't exist\n");
- return;
- }
- client = edict_num(entno);
- if(clienttype(client) != CLIENTTYPE_BOT) {
- print("Player ", client.netname, " is not a bot\n");
- return;
- }
- self = client;
- playerdemo_open_read(argv(3));
- return;
- }
-
- case "write":
- {
- entno = GetFilteredNumber(argv(2));
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(2), " doesn't exist\n");
- return;
- }
- client = edict_num(entno);
- self = client;
- playerdemo_open_write(argv(3));
- return;
- }
-
- case "auto_read_and_write":
- {
- s = argv(2);
- n = GetFilteredNumber(argv(3));
- cvar_set("bot_number", ftos(n));
- localcmd("wait; wait; wait\n");
- for(i = 0; i < n; ++i)
- localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
- localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
- return;
- }
-
- case "auto_read":
- {
- s = argv(2);
- n = GetFilteredNumber(argv(3));
- cvar_set("bot_number", ftos(n));
- localcmd("wait; wait; wait\n");
- for(i = 0; i < n; ++i)
- localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
- return;
- }
-
- return;
- }
- }
-
- default:
- print("Incorrect parameters for ^2radarmap^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd \n");
- print(" FIXME: Arguments currently unknown\n");
- return;
- }
- }
-}
-
-void GameCommand_printstats(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- DumpStats(FALSE);
- print("stats dumped.\n");
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd printstats\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_radarmap(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- if(RadarMap_Make(argc))
- return;
- }
-
- default:
- print("Incorrect parameters for ^2radarmap^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
- print(" The quality factor Q is roughly proportional to the time taken.\n");
- print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
- return;
- }
- }
-}
-
-void GameCommand_rankings(float request) // this is OLD.... jeez.
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- strunzone(rankings_reply);
- rankings_reply = strzone(getrankings());
- print(rankings_reply);
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd rankings\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_records(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- float i;
-
- for (i = 0; i < 10; ++i)
- print(records_reply[i]);
-
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd records\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_reducematchtime(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd reducematchtime\n");
- print(" No arguments required.\n");
- print("See also: ^2extendmatchtime^7\n");
- return;
- }
- }
-}
-
-void GameCommand_setbots(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- if(argc >= 2)
- {
- cvar_settemp("minplayers", "0");
- cvar_settemp("bot_number", argv(1));
- bot_fixcount();
- return;
- }
- }
-
- default:
- print("Incorrect parameters for ^2setbots^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd setbots botnumber\n");
- print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
- print("See also: ^2bot_cmd^7\n");
- return;
- }
- }
-}
-
-void GameCommand_shuffleteams(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- if(teamplay)
- {
- entity tmp_player;
- float i, x, z, t_teams, t_players, team_color;
-
- // count the total amount of players and total amount of teams
- FOR_EACH_PLAYER(tmp_player)
- {
- CheckAllowedTeams(tmp_player);
-
- if(c1 >= 0) t_teams = max(1, t_teams);
- if(c2 >= 0) t_teams = max(2, t_teams);
- if(c3 >= 0) t_teams = max(3, t_teams);
- if(c4 >= 0) t_teams = max(4, t_teams);
-
- ++t_players;
- }
-
- // build a list of the players in a random order
- FOR_EACH_PLAYER(tmp_player)
- {
- for(;;)
- {
- i = bound(1, floor(random() * maxclients) + 1, maxclients);
-
- if(shuffleteams_players[i])
- {
- continue; // a player is already assigned to this slot
- }
- else
- {
- shuffleteams_players[i] = num_for_edict(tmp_player);
- break;
- }
- }
- }
-
- // finally, from the list made earlier, re-join the players in different order.
- for(i = 1; i <= t_teams; ++i)
- {
- // find out how many players to assign to this team
- x = (t_players / t_teams);
- x = ((i == 1) ? ceil(x) : floor(x));
-
- team_color = NumberToTeamNumber(i);
-
- // sort through the random list of players made earlier
- for(z = 1; z <= maxclients; ++z)
- {
- if not(shuffleteams_teams[i] >= x)
- {
- if not(shuffleteams_players[z])
- continue; // not a player, move on to next random slot
-
- self = edict_num(shuffleteams_players[z]); // TODO: add sanity checks for this entity to make sure it's okay and not some error.
-
- if(self.team != team_color)
- MoveToTeam(self, team_color, 6, 0);
-
- shuffleteams_players[z] = 0;
- shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
- }
- else
- {
- break; // move on to next team
- }
- }
- }
-
- bprint("Successfully shuffled the players around randomly.\n");
-
- // clear the buffers now
- for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
- shuffleteams_players[i] = 0;
-
- for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
- shuffleteams_teams[i] = 0;
- }
- else
- {
- print("Can't shuffle teams when currently not playing a team game.\n");
- }
-
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd shuffleteams\n");
- print(" No arguments required.\n");
- print("See also: ^2moveplayer, allspec^7\n");
- return;
- }
- }
-}
-
-void GameCommand_stuffto(float request, float argc)
-{
- // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
- // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
- // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
-
- #ifdef STUFFTO_ENABLED
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- entity client;
- float entno;
-
- if(argc == 3)
- {
- entno = GetFilteredNumber(argv(1));
- client = world;
- if(entno <= maxclients)
- client = edict_num(entno);
- if(client.flags & FL_CLIENT)
- {
- stuffcmd(client, strcat("\n", argv(2), "\n"));
- print(strcat("Command: \"", argv(2), "\" sent to ", client.netname, " (", argv(1) ,").\n"));
- }
- else
- print(strcat("Client (", argv(1) ,") not found.\n"));
-
- return;
- }
- }
-
- default:
- print("Incorrect parameters for ^2stuffto^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd stuffto clientnumber command\n");
- print(" FIXME: Arguments currently unknown\n");
- return;
- }
- }
- #else
- if(request)
- {
- print("stuffto command is not enabled on this server.\n");
- return;
- }
- #endif
-}
-
-void GameCommand_teamstatus(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- Score_NicePrint(world);
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd teamstatus\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_time(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- print("time = ", ftos(time), "\n");
- print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n");
- print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n");
- print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n");
- print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n");
- print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think.
- print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd time\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void GameCommand_trace(float request, float argc)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- // TODO: Clean up all of these variables and merge the code below to use only a few
- entity e;
- vector org, delta, start, end, p, q, q0, pos, vv, dv;
- float i, f, safe, unsafe, dq, dqf;
-
- switch(argv(1))
- {
- case "debug":
- {
- print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
- for(;;)
- {
- org = world.mins;
- delta = world.maxs - world.mins;
-
- start_x = org_x + random() * delta_x;
- start_y = org_y + random() * delta_y;
- start_z = org_z + random() * delta_z;
-
- end_x = org_x + random() * delta_x;
- end_y = org_y + random() * delta_y;
- end_z = org_z + random() * delta_z;
-
- start = stov(vtos(start));
- end = stov(vtos(end));
-
- tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
- if(!trace_startsolid)
- {
- p = trace_endpos;
- tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
- if(trace_startsolid || trace_fraction == 1)
- {
- rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
- tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
- tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
-
- if(trace_startsolid)
- {
- // how much do we need to back off?
- safe = 1;
- unsafe = 0;
- for(;;)
- {
- pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
- tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
- {
- if((safe + unsafe) * 0.5 == unsafe)
- break;
- unsafe = (safe + unsafe) * 0.5;
- }
- else
- {
- if((safe + unsafe) * 0.5 == safe)
- break;
- safe = (safe + unsafe) * 0.5;
- }
- }
-
- print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
- print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
-
- tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
- print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
- else
- print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
- break;
- }
-
- q0 = p;
- dq = 0;
- dqf = 1;
- for(;;)
- {
- q = p + normalize(end - p) * (dq + dqf);
- if(q == q0)
- break;
- tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
- error("THIS ONE cannot happen");
- if(trace_fraction > 0)
- dq += dqf * trace_fraction;
- dqf *= 0.5;
- q0 = q;
- }
- if(dq > 0)
- {
- print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
- print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
- break;
- }
- }
- }
- }
- return;
- }
-
- case "debug2":
- {
- e = nextent(world);
- tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
- vv = trace_endpos;
- if(trace_fraction == 1)
- {
- print("not above ground, aborting\n");
- return;
- }
- f = 0;
- for(i = 0; i < 100000; ++i)
- {
- dv = randomvec();
- if(dv_z > 0)
- dv = -1 * dv;
- tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
- if(trace_startsolid)
- print("bug 1\n");
- if(trace_fraction == 1)
- if(dv_z < f)
- {
- print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
- print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
- f = dv_z;
- }
- }
- print("highest possible dist: ", ftos(f), "\n");
- return;
- }
-
- case "walk":
- {
- if(argc == 3)
- {
- e = nextent(world);
- if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
- print("can walk\n");
- else
- print("cannot walk\n");
- return;
- }
- }
-
- case "showline":
- {
- if(argc == 3)
- {
- vv = stov(argv(1));
- dv = stov(argv(2));
- traceline(vv, dv, MOVE_NORMAL, world);
- trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
- trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
- return;
- }
- }
-
- // no default case, just go straight to invalid
- }
- }
-
- default:
- print("Incorrect parameters for ^2trace^7\n");
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd trace command [arguments]\n");
- print(" FIXME: Arguments currently unknown\n");
- return;
- }
- }
-}
-
-void GameCommand_unlockteams(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
- if(teamplay)
- {
- lockteams = 0;
- bprint("^1The teams are now unlocked.\n");
- }
- else
- {
- bprint("unlockteams command can only be used in a team-based gamemode.\n");
- }
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd unlockteams\n");
- print(" No arguments required.\n");
- print("See also: ^2lockteams^7\n");
- return;
- }
- }
-}
-
-void GameCommand_warp(float request, float argc)
-{
- switch (request)
- {
- case GC_REQUEST_COMMAND:
- {
- if(autocvar_g_campaign)
- {
- if(argc >= 2)
- {
- CampaignLevelWarp(stof(argv(1)));
- print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
- }
- else
- {
- CampaignLevelWarp(-1);
- print("Successfully warped to next campaign level.\n");
- }
- }
- else
- print("Not in campaign, can't level warp\n");
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd level\n");
- print(" 'level' is the level to change campaign mode to.\n");
- return;
- }
- }
-}
-
-/* use this when creating a new command, making sure to place it in alphabetical order.
-void GameCommand_(float request)
-{
- switch(request)
- {
- case GC_REQUEST_COMMAND:
- {
-
- return;
- }
-
- default:
- case GC_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd \n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-*/
-
-
-// ==================================
-// Macro system for server commands
-// ==================================
-
-// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define SERVER_COMMANDS(request,arguments,command) \
- SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
- SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
- SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
- SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
- SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
- SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \
- SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
- SERVER_COMMAND("cvar_changes", GameCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
- SERVER_COMMAND("cvar_purechanges", GameCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
- SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
- SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
- SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
- SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
- SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
- SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
- SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
- SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
- SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
- SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
- SERVER_COMMAND("ladder", GameCommand_ladder(request), "Get information about top players if supported") \
- SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
- SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
- SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \
- SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
- SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
- SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \
- SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
- SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \
- SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
- SERVER_COMMAND("rankings", GameCommand_rankings(request), "Print information about rankings") \
- SERVER_COMMAND("records", GameCommand_records(request), "List top 10 records for the current map") \
- SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
- SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
- SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
- SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
- SERVER_COMMAND("teamstatus", GameCommand_teamstatus(request), "Show information about player and team scores") \
- SERVER_COMMAND("time", GameCommand_time(request), "Print different formats/readouts of time") \
- SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
- SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
- SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
- SERVER_COMMAND("vote", VoteCommand(request, world, arguments, command), "Server side control of voting") /* handled in server/vote.qc */ \
- /* nothing */
-
-void GameCommand_macro_help()
-{
- #define SERVER_COMMAND(name,function,description) \
- { print(" ^2", name, "^7: ", description, "\n"); }
-
- SERVER_COMMANDS(0, 0, "")
- #undef SERVER_COMMAND
-
- return;
-}
-
-float GameCommand_macro_command(float argc, string command)
-{
- #define SERVER_COMMAND(name,function,description) \
- { if(name == strtolower(argv(0))) { function; return TRUE; } }
-
- SERVER_COMMANDS(GC_REQUEST_COMMAND, argc, command)
- #undef SERVER_COMMAND
-
- return FALSE;
-}
-
-float GameCommand_macro_usage(float argc)
-{
- #define SERVER_COMMAND(name,function,description) \
- { if(name == strtolower(argv(1))) { function; return TRUE; } }
-
- SERVER_COMMANDS(GC_REQUEST_USAGE, argc, "")
- #undef SERVER_COMMAND
-
- return FALSE;
-}
-
-
-// =========================================
-// Main Function Called By Engine (sv_cmd)
-// =========================================
-// If this function exists, game code handles gamecommand instead of the engine code.
-
-void GameCommand(string command)
-{
- float argc = tokenize_console(command);
-
- if(strtolower(argv(0)) == "help")
- {
- if(argc == 1)
- {
- print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
- GameCommand_macro_help();
-
- GameCommand_Ban("help");
- GameCommand_Generic("help");
- print("For help about specific commands, type sv_cmd help COMMAND\n");
- return;
- }
- else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
- {
- return;
- }
- }
- else if(GameCommand_Ban(command))
- {
- return; // handled by server/ipban.qc
- }
- else if(GameCommand_Generic(command))
- {
- return; // handled by common/gamecommand.qc
- }
- else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
- {
- return; // handled by one of the above GameCommand_* functions
- }
-
- // nothing above caught the command, must be invalid
- print("Unknown server command", ((command != "") ? strcat(" \"", command, "\"") : ""), ". For a list of supported commands, try sv_cmd help.\n");
-
- return;
-}
\ No newline at end of file
+++ /dev/null
-// =============================================
-// Server side voting code, reworked by Samual
-// Last updated: December 10th, 2011
-// =============================================
-
-#define VC_REQUEST_COMMAND 1
-#define VC_REQUEST_USAGE 2
-
-#define VC_ASGNMNT_BOTH 1
-#define VC_ASGNMNT_CLIENTONLY 2
-#define VC_ASGNMNT_SERVERONLY 3
-
-#define VOTE_SELECT_ABSTAIN -2
-#define VOTE_SELECT_REJECT -1
-#define VOTE_SELECT_NULL 0
-#define VOTE_SELECT_ACCEPT 1
-
-string vote_parsed_command;
-string vote_parsed_display;
-
-
-// =============================================
-// Nagger for players to know status of voting
-// =============================================
-
-float Nagger_SendEntity(entity to, float sendflags)
-{
- float nags, i, f, b;
- entity e;
- WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
-
- // bits:
- // 1 = ready
- // 2 = player needs to ready up
- // 4 = vote
- // 8 = player needs to vote
- // 16 = warmup
- // sendflags:
- // 64 = vote counts
- // 128 = vote string
-
- nags = 0;
- if(readycount)
- {
- nags |= 1;
- if(to.ready == 0)
- nags |= 2;
- }
- if(votecalled)
- {
- nags |= 4;
- if(to.vote_selection == 0)
- nags |= 8;
- }
- if(inWarmupStage)
- nags |= 16;
-
- if(sendflags & 64)
- nags |= 64;
-
- if(sendflags & 128)
- nags |= 128;
-
- if(!(nags & 4)) // no vote called? send no string
- nags &~= (64 | 128);
-
- WriteByte(MSG_ENTITY, nags);
-
- if(nags & 64)
- {
- WriteByte(MSG_ENTITY, vote_accept_count);
- WriteByte(MSG_ENTITY, vote_reject_count);
- WriteByte(MSG_ENTITY, vote_needed_overall);
- WriteChar(MSG_ENTITY, to.vote_selection);
- }
-
- if(nags & 128)
- WriteString(MSG_ENTITY, votecalledvote_display);
-
- if(nags & 1)
- {
- for(i = 1; i <= maxclients; i += 8)
- {
- for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
- if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
- f |= b;
- WriteByte(MSG_ENTITY, f);
- }
- }
-
- return TRUE;
-}
-
-void Nagger_Init()
-{
- Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
-}
-
-void Nagger_VoteChanged()
-{
- if(nagger)
- nagger.SendFlags |= 128;
-}
-
-void Nagger_VoteCountChanged()
-{
- if(nagger)
- nagger.SendFlags |= 64;
-}
-
-void Nagger_ReadyCounted()
-{
- if(nagger)
- nagger.SendFlags |= 1;
-}
-
-
-// =======================
-// Game logic for voting
-// =======================
-
-void VoteReset()
-{
- entity tmp_player;
-
- FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
-
- if(votecalled)
- {
- strunzone(votecalledvote);
- strunzone(votecalledvote_display);
- }
-
- votecalled = FALSE;
- votecalledmaster = FALSE;
- votefinished = 0;
- votecalledvote = string_null;
- votecalledvote_display = string_null;
-
- vote_parsed_command = string_null;
- vote_parsed_display = string_null;
-
- Nagger_VoteChanged();
-}
-
-void VoteStop(entity stopper)
-{
- bprint("\{1}^2* ^3", VoteCommand_getname(stopper), "^2 stopped ^3", VoteCommand_getname(votecaller), "^2's vote\n");
- if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
-
- // Don't force them to wait for next vote, this way they can e.g. correct their vote.
- if((votecaller) && (stopper == votecaller)) { votecaller.vote_next = time + autocvar_sv_vote_stop; }
-
- VoteReset();
-}
-
-void VoteThink()
-{
- if(votefinished > 0) // a vote was called
- if(time > votefinished) // time is up
- {
- VoteCount();
- }
-
- return;
-}
-
-void VoteAccept()
-{
- bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ^1", votecalledvote_display, "^2 was accepted\n");
-
- if(votecalledmaster && votecaller)
- votecaller.vote_master = 1;
- else
- localcmd(strcat(votecalledvote, "\n"));
-
- if(votecaller) { votecaller.vote_next = 0; } // people like your votes, you don't need to wait to vote again // todo separate anti-spam even for succeeded votes
-
- VoteReset();
- Announce("voteaccept");
-}
-
-void VoteReject()
-{
- bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 was rejected\n");
- VoteReset();
- Announce("votefail");
-}
-
-void VoteTimeout()
-{
- bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 timed out\n");
- VoteReset();
- Announce("votefail");
-}
-
-void VoteSpam(float notvoters, float mincount, string result)
-{
- string s;
- if(mincount >= 0)
- {
- s = strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count), "^2:^1");
- s = strcat(s, ftos(vote_reject_count), "^2 (^1");
- s = strcat(s, ftos(mincount), "^2 needed), ^1");
- s = strcat(s, ftos(vote_abstain_count), "^2 didn't care, ^1");
- s = strcat(s, ftos(notvoters), "^2 didn't vote\n");
- }
- else
- {
- s = strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count), "^2:^1");
- s = strcat(s, ftos(vote_reject_count), "^2, ^1");
- s = strcat(s, ftos(vote_abstain_count), "^2 didn't care, ^1");
- s = strcat(s, ftos(notvoters), "^2 didn't have to vote\n");
- }
-
- bprint(s);
-
- if(autocvar_sv_eventlog)
- {
- s = strcat(":vote:v", result, ":", ftos(vote_accept_count));
- s = strcat(s, ":", ftos(vote_reject_count));
- s = strcat(s, ":", ftos(vote_abstain_count));
- s = strcat(s, ":", ftos(notvoters));
- s = strcat(s, ":", ftos(mincount));
- GameLogEcho(s);
- }
-}
-
-void VoteCount()
-{
- // declarations
- vote_accept_count = vote_reject_count = vote_abstain_count = 0;
-
- float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
- || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage)
- || (autocvar_sv_vote_nospectators == 0));
-
- float vote_player_count, is_player, notvoters;
- float vote_real_player_count, vote_real_accept_count;
- float vote_real_reject_count, vote_real_abstain_count;
- float vote_needed_of_voted, final_needed_votes;
- float vote_factor_overall, vote_factor_of_voted;
-
- entity tmp_player;
-
- Nagger_VoteCountChanged();
-
- // add up all the votes from each connected client
- FOR_EACH_REALCLIENT(tmp_player)
- {
- is_player = (tmp_player.classname == "player");
-
- ++vote_player_count;
- if(is_player) { ++vote_real_player_count; }
-
- switch(tmp_player.vote_selection)
- {
- case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(is_player) ++vote_real_reject_count; } break; }
- case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(is_player) ++vote_real_reject_count; } break; }
- case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(is_player) ++vote_real_abstain_count; } break; }
- default: break;
- }
- }
-
- // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
- if(votecalledmaster && autocvar_sv_vote_master_playerlimit > vote_player_count)
- {
- if(votecaller) { votecaller.vote_next = 0; }
- print_to(votecaller, "^1There are not enough players on this server to allow you to become vote master.");
- VoteReset();
- return;
- }
-
- // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
- if(!spectators_allowed && (vote_real_player_count > 0))
- {
- vote_accept_count = vote_real_accept_count;
- vote_reject_count = vote_real_reject_count;
- vote_abstain_count = vote_real_abstain_count;
- vote_player_count = vote_real_player_count;
- }
-
- // people who have no opinion in any way :D
- notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
-
- // determine the goal for the vote to be passed or rejected normally
- vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
- vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
-
- // if the vote times out, determine the amount of votes needed of the people who actually already voted
- vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
- vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
-
-
- // finally calculate the result of the vote
- if(vote_accept_count >= vote_needed_overall)
- {
- VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
- VoteAccept();
- return;
- }
-
- if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
- {
- VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
- VoteReject();
- return;
- }
-
- // there is not enough votes in either direction, now lets just calculate what the voters have said
- if(time > votefinished)
- {
- final_needed_votes = vote_needed_overall;
-
- if(autocvar_sv_vote_majority_factor_of_voted)
- {
- if(vote_accept_count >= vote_needed_of_voted)
- {
- VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
- VoteAccept();
- return;
- }
-
- if(vote_accept_count + vote_reject_count > 0)
- {
- VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
- VoteReject();
- return;
- }
-
- final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
- }
-
- // it didn't pass or fail, so not enough votes to even make a decision.
- VoteSpam(notvoters, final_needed_votes, "timeout");
- VoteTimeout();
- }
-}
-
-
-// =======================
-// Game logic for warmup
-// =======================
-
-// Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
-void ReadyRestart_think()
-{
- restart_mapalreadyrestarted = 1;
- reset_map(TRUE);
- Score_ClearAll();
- remove(self);
-
- return;
-}
-
-// Forces a restart of the game without actually reloading the map // this is a mess...
-void ReadyRestart_force()
-{
- entity tmp_player, restart_timer;
-
- bprint("^1Server is restarting...\n");
-
- VoteReset();
-
- // clear overtime, we have to decrease timelimit to its original value again.
- if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
-
- checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
-
- readyrestart_happened = 1;
- game_starttime = time;
- if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
-
- restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
-
- // disable the warmup global for the server
- inWarmupStage = 0; // once the game is restarted the game is in match stage
-
- // reset the .ready status of all players (also spectators)
- FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; }
- readycount = 0;
- Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
-
- // lock teams with lockonrestart
- if(autocvar_teamplay_lockonrestart && teamplay)
- {
- lockteams = 1;
- bprint("^1The teams are now locked.\n");
- }
-
- //initiate the restart-countdown-announcer entity
- if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
- {
- restart_timer = spawn();
- restart_timer.think = ReadyRestart_think;
- restart_timer.nextthink = game_starttime;
- }
-
- // after a restart every players number of allowed timeouts gets reset, too
- if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowedTimeouts = autocvar_sv_timeout_number; } }
-
- //reset map immediately if this cvar is not set
- if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
-
- if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
-}
-
-void ReadyRestart()
-{
- // no arena, assault support yet...
- if(g_arena | g_assault | gameover | intermission_running | race_completing)
- localcmd("restart\n");
- else
- localcmd("\nsv_hook_gamerestart\n");
-
- // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
- // Otherwise scores could be manipulated during the countdown.
- if not(autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
-
- ReadyRestart_force();
-
- return;
-}
-
-// Count the players who are ready and determine whether or not to restart the match // todo: add percentage ready support
-void ReadyCount()
-{
- entity tmp_player;
- float ready_needed_factor, ready_needed_count;
- float t_ready, t_players;
-
- FOR_EACH_REALPLAYER(tmp_player)
- {
- ++t_players;
- if(tmp_player.ready) { ++t_ready; }
- }
-
- readycount = t_ready;
-
- Nagger_ReadyCounted();
-
- ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
- ready_needed_count = floor(t_players * ready_needed_factor) + 1;
-
- if(readycount >= ready_needed_count)
- {
- ReadyRestart();
- }
-
- return;
-}
-
-
-// ======================================
-// Supporting functions for VoteCommand
-// ======================================
-
-float Votecommand_check_assignment(entity caller, float assignment)
-{
- float from_server = (!caller);
-
- if((assignment == VC_ASGNMNT_BOTH)
- || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
- || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
- {
- return TRUE;
- }
-
- return FALSE;
-}
-
-string VoteCommand_getprefix(entity caller)
-{
- if(caller)
- return "cmd";
- else
- return "sv_cmd";
-}
-
-string VoteCommand_getname(entity caller)
-{
- if(caller)
- return caller.netname;
- else
- return ((autocvar_sv_adminnick != "") ? autocvar_sv_adminnick : autocvar_hostname);
-}
-
-string VoteCommand_extractcommand(string input, float startpos, float argc)
-{
- string output;
-
- if((argc - 1) < startpos)
- output = "";
- else
- output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
-
- print("VoteCommand_parse: '", output, "'. \n");
- return output;
-}
-
-float VoteCommand_checknasty(string vote_command)
-{
- if((strstrofs(vote_command, ";", 0) >= 0)
- || (strstrofs(vote_command, "\n", 0) >= 0)
- || (strstrofs(vote_command, "\r", 0) >= 0)
- || (strstrofs(vote_command, "$", 0) >= 0))
- return FALSE;
-
- return TRUE;
-}
-
-float VoteCommand_checkinlist(string vote_command, string list)
-{
- string l = strcat(" ", list, " ");
-
- if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
- return TRUE;
-
- // if gotomap is allowed, chmap is too, and vice versa
- if(vote_command == "gotomap")
- if(strstrofs(l, " chmap ", 0) >= 0)
- return TRUE;
-
- if(vote_command == "chmap")
- if(strstrofs(l, " gotomap ", 0) >= 0)
- return TRUE;
-
- return FALSE;
-}
-
-string ValidateMap(string validated_map, entity caller)
-{
- validated_map = MapInfo_FixName(validated_map);
-
- if(!validated_map)
- {
- print_to(caller, "This map is not available on this server.");
- return string_null;
- }
-
- if(!autocvar_sv_vote_override_mostrecent && caller)
- {
- if(Map_IsRecent(validated_map))
- {
- print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
- return string_null;
- }
- }
-
- if(!MapInfo_CheckMap(validated_map))
- {
- print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
- return string_null;
- }
-
- return validated_map;
-}
-
-float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
-{
- string first_command;
- entity victim;
-
- first_command = argv(startpos);
-
- if not(VoteCommand_checkinlist(vote_command, vote_list))
- return FALSE;
-
- if((argc - 1) < startpos) // These commands won't work without arguments
- {
- switch(first_command)
- {
- case "map":
- case "chmap":
- case "gotomap":
- case "kick":
- case "kickban":
- return FALSE;
-
- default: { break; }
- }
- }
-
- switch(first_command) // now go through and parse the proper commands to adjust as needed.
- {
- case "kick":
- case "kickban": // catch all kick/kickban commands
- {
- victim = edict_num(GetFilteredNumber(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1))));
- if not(victim) { return FALSE; }
- // TODO: figure out how kick/kickban/ban commands work and re-write this to fit around them
- vote_parsed_command = vote_command;
- vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", "todo");
-
- break;
- }
-
- case "map":
- case "chmap":
- case "gotomap": // re-direct all map selection commands to gotomap
- {
- vote_command = ValidateMap(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1)), caller);
- if not(vote_command) { return FALSE; }
- vote_parsed_command = strcat("gotomap ", vote_command);
- vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
-
- break;
- }
-
- default:
- {
- vote_parsed_command = vote_command;
- vote_parsed_display = strzone(strcat("^1", vote_command));
-
- break;
- }
- }
-
- return TRUE;
-}
-
-
-// =======================
-// Command Sub-Functions
-// =======================
-
-void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
-{
- switch(request)
- {
- case VC_REQUEST_COMMAND:
- {
- if not(votecalled) { print_to(caller, "^1No vote called."); }
- else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
-
- else // everything went okay, continue changing vote
- {
- print_to(caller, "^1You abstained from your vote.");
- caller.vote_selection = VOTE_SELECT_ABSTAIN;
- msg_entity = caller;
- if(!autocvar_sv_vote_singlecount) { VoteCount(); }
- }
-
- return;
- }
-
- default:
- case VC_REQUEST_USAGE:
- {
- print("\nUsage:^3 vote abstain\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
-{
- switch(request)
- {
- case VC_REQUEST_COMMAND:
- {
- float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
- || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage)
- || (autocvar_sv_vote_nospectators == 0));
-
- float tmp_playercount;
- entity tmp_player;
-
- vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
-
- if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); }
- else if(votecalled) { print_to(caller, "^1There is already a vote called."); }
- else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
- else if(timeoutStatus) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
- else if(caller && (time < caller.vote_next)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_next - time)), "^1 seconds before you can again call a vote.")); }
- else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
- else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
-
- else // everything went okay, continue with calling the vote // TODO: fixes to make this more compatible with sv_cmd
- {
- votecalled = TRUE;
- votecalledmaster = FALSE;
- votecalledvote = strzone(vote_parsed_command);
- votecalledvote_display = strzone(vote_parsed_display);
- votefinished = time + autocvar_sv_vote_timeout;
- votecaller = caller; // remember who called the vote
-
- if(caller)
- {
- caller.vote_selection = VOTE_SELECT_ACCEPT;
- caller.vote_next = time + autocvar_sv_vote_wait;
- msg_entity = caller; // todo: what is this for?
- }
-
- FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
- if(tmp_playercount > 1) { Announce("votecall"); } // don't announce a "vote now" sound if player is alone
-
- bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote for ", votecalledvote_display, "\n");
- if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); }
- Nagger_VoteChanged();
- VoteCount(); // needed if you are the only one
- }
-
- return;
- }
-
- default:
- case VC_REQUEST_USAGE:
- {
- print("\nUsage:^3 vote call\n");
- print(" TODO.\n");
- return;
- }
- }
-}
-
-void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
-{
- switch(request)
- {
- case VC_REQUEST_COMMAND:
- {
- if(autocvar_sv_vote_master)
- {
- switch(strtolower(argv(2)))
- {
- case "do":
- {
- vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
-
- if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
- else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
- else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_master_commands, 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
-
- else // everything went okay, proceed with command
- {
- localcmd(strcat(vote_parsed_command, "\n"));
- print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
- bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
- if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
- }
-
- return;
- }
-
- case "login":
- {
- if not(autocvar_sv_vote_master_password != "") { print_to(caller, "^1Login to vote master is not allowed."); }
- else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
- else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", VoteCommand_getname(caller))); }
-
- else // everything went okay, proceed with giving this player master privilages
- {
- caller.vote_master = TRUE;
- print_to(caller, strcat("Accepted vote master login from ", VoteCommand_getname(caller)));
- bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 logged in as ^3master^2\n");
- if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
- }
-
- return;
- }
-
- default: // calling a vote for master
- {
- if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
- else if(votecalled) { print_to(caller, "^1There is already a vote called."); }
-
- else // everything went okay, continue with creating vote
- {
- votecalled = TRUE;
- votecalledmaster = TRUE;
- votecalledvote = strzone("XXX");
- votecalledvote_display = strzone("^3master");
- votefinished = time + autocvar_sv_vote_timeout;
- votecaller = caller;
-
- caller.vote_selection = VOTE_SELECT_ACCEPT;
- caller.vote_next = time + autocvar_sv_vote_wait;
-
- bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote to become ^3master^2.\n");
- if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); }
- Nagger_VoteChanged();
- VoteCount(); // needed if you are the only one
- }
-
- return;
- }
- }
- }
- else { print_to(caller, "^1Master control of voting is not allowed."); }
-
- return;
- }
-
- default:
- case VC_REQUEST_USAGE:
- {
- print("\nUsage:^3 vote master action [arguments]\n");
- print(" TODO.\n");
- return;
- }
- }
-}
-
-void VoteCommand_no(float request, entity caller) // CLIENT ONLY
-{
- switch(request)
- {
- case VC_REQUEST_COMMAND:
- {
- if not(votecalled) { print_to(caller, "^1No vote called."); }
- else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
-
- else // everything went okay, continue changing vote
- {
- print_to(caller, "^1You rejected the vote.");
- caller.vote_selection = VOTE_SELECT_REJECT;
- msg_entity = caller;
- if(!autocvar_sv_vote_singlecount) { VoteCount(); }
- }
-
- return;
- }
-
- default:
- case VC_REQUEST_USAGE:
- {
- print("\nUsage:^3 vote no\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void VoteCommand_status(float request, entity caller) // BOTH
-{
- switch(request)
- {
- case VC_REQUEST_COMMAND:
- {
- if(votecalled)
- print_to(caller, strcat("^7Vote for ", votecalledvote_display, "^7 called by ^7", VoteCommand_getname(votecaller), "^7."));
- else
- print_to(caller, "^1No vote called.");
-
- return;
- }
-
- default:
- case VC_REQUEST_USAGE:
- {
- print("\nUsage:^3 vote status\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void VoteCommand_stop(float request, entity caller) // BOTH
-{
- switch(request)
- {
- case VC_REQUEST_COMMAND:
- {
- if not(votecalled) { print_to(caller, "^1No vote called."); }
- else if((caller == votecaller) || !caller || caller.vote_master) { VoteStop(caller); }
- else { print_to(caller, "^1You are not allowed to stop that vote."); }
-
- return;
- }
-
- default:
- case VC_REQUEST_USAGE:
- {
- print("\nUsage:^3 vote stop\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
-{
- switch(request)
- {
- case VC_REQUEST_COMMAND:
- {
- if not(votecalled) { print_to(caller, "^1No vote called."); }
- if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
-
- else // everything went okay, continue changing vote
- {
- print_to(caller, "^1You accepted the vote.");
- caller.vote_selection = VOTE_SELECT_ACCEPT;
- msg_entity = caller;
- if(!autocvar_sv_vote_singlecount) { VoteCount(); }
- }
-
- return;
- }
-
- default:
- case VC_REQUEST_USAGE:
- {
- print("\nUsage:^3 vote yes\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-/* use this when creating a new command, making sure to place it in alphabetical order.
-void VoteCommand_(float request)
-{
- switch(request)
- {
- case VC_REQUEST_COMMAND:
- {
-
- return;
- }
-
- default:
- case VC_REQUEST_USAGE:
- {
- print("\nUsage:^3 vote \n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-*/
-
-
-// ================================
-// Macro system for vote commands
-// ================================
-
-// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define VOTE_COMMANDS(request,caller,arguments,command) \
- VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
- VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
- VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
- VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "", VC_ASGNMNT_CLIENTONLY) \
- VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
- VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
- VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
- VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
- /* nothing */
-
-void VoteCommand_macro_help(entity caller, float argc)
-{
- string command_origin = VoteCommand_getprefix(caller);
-
- if(argc == 2) // help display listing all commands
- {
- print("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are:\n");
-
- #define VOTE_COMMAND(name,function,description,assignment) \
- { if(Votecommand_check_assignment(caller, assignment)) { print(" ^2", name, "^7: ", description, "\n"); } }
-
- VOTE_COMMANDS(0, caller, 0, "")
- #undef VOTE_COMMAND
-
- print("For help about specific commands, type ", command_origin, " vote help COMMAND\n");
- }
- else // usage for individual command
- {
- #define VOTE_COMMAND(name,function,description,assignment) \
- { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
-
- VOTE_COMMANDS(VC_REQUEST_USAGE, caller, argc, "")
- #undef VOTE_COMMAND
- }
-
- return;
-}
-
-float VoteCommand_macro_command(entity caller, float argc, string vote_command)
-{
- #define VOTE_COMMAND(name,function,description,assignment) \
- { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
-
- VOTE_COMMANDS(VC_REQUEST_COMMAND, caller, argc, vote_command)
- #undef VOTE_COMMAND
-
- return FALSE;
-}
-
-
-// ======================================
-// Main function handling vote commands
-// ======================================
-
-void VoteCommand(float request, entity caller, float argc, string vote_command)
-{
- // Guide for working with argc arguments by example:
- // argc: 1 - 2 - 3 - 4
- // argv: 0 - 1 - 2 - 3
- // cmd vote - master - login - password
-
- switch(request)
- {
- case VC_REQUEST_COMMAND:
- {
- if(VoteCommand_macro_command(caller, argc, vote_command))
- return;
- }
-
- default:
- print_to(caller, strcat("Unknown vote command", ((argv(1) != "") ? strcat(" \"", argv(1), "\"") : ""), ". For a list of supported commands, try ", VoteCommand_getprefix(caller), " help.\n"));
- case VC_REQUEST_USAGE:
- {
- VoteCommand_macro_help(caller, argc);
- return;
- }
- }
-}
-
-// =======================
-// Game logic for voting
-// =======================
-
-void VoteHelp(entity e) {
- string vmasterdis;
- if(!autocvar_sv_vote_master) {
- vmasterdis = " ^1(disabled)";
- }
-
- string vlogindis;
- if("" == autocvar_sv_vote_master_password) {
- vlogindis = " ^1(disabled)";
- }
-
- string vcalldis;
- if(!autocvar_sv_vote_call) {
- vcalldis = " ^1(disabled)";
- }
-
- print_to(e, "^7You can use voting with \"^2cmd vote help^7\" \"^2cmd vote status^7\" \"^2cmd vote call ^3COMMAND ARGUMENTS^7\" \"^2cmd vote stop^7\" \"^2cmd vote master^7\" \"^2cmd vote login^7\" \"^2cmd vote do ^3COMMAND ARGUMENTS^7\" \"^2cmd vote yes^7\" \"^2cmd vote no^7\" \"^2cmd vote abstain^7\" \"^2cmd vote dontcare^7\".");
- print_to(e, "^7Or if your version is up to date you can use these aliases \"^2vhelp^7\" \"^2vstatus^7\" \"^2vcall ^3COMMAND ARGUMENTS^7\" \"^2vstop^7\" \"^2vmaster^7\" \"^2vlogin^7\" \"^2vdo ^3COMMAND ARGUMENTS^7\" \"^2vyes^7\" \"^2vno^7\" \"^2abstain^7\" \"^2vdontcare^7\".");
- print_to(e, "^7\"^2help^7\" shows this info.");
- print_to(e, "^7\"^2status^7\" shows if there is a vote called and who called it.");
- print_to(e, strcat("^7\"^2call^7\" is used to call a vote. See the list of allowed commands.", vcalldis, "^7"));
- print_to(e, "^7\"^2stop^7\" can be used by the vote caller or an admin to stop a vote and maybe correct it.");
- print_to(e, strcat("^7\"^2master^7\" call a vote to become master who can execute commands without a vote", vmasterdis, "^7"));
- print_to(e, strcat("^7\"^2login^7\" login to become master who can execute commands without a vote.", vlogindis, "^7"));
- print_to(e, "^7\"^2do^7\" executes a command if you are a master. See the list of allowed commands.");
- print_to(e, "^7\"^2yes^7\", \"^2no^7\", \"^2abstain^7\" and \"^2dontcare^7\" to make your vote.");
- print_to(e, "^7If enough of the players vote yes the vote is accepted.");
- print_to(e, "^7If enough of the players vote no the vote is rejected.");
- print_to(e, strcat("^7If neither the vote will timeout after ", ftos(autocvar_sv_vote_timeout), "^7 seconds."));
- print_to(e, "^7You can call a vote for or execute these commands:");
- print_to(e, strcat("^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
-}
\ No newline at end of file
+++ /dev/null
-float votecalled;
-string votecalledvote;
-string votecalledvote_display;
-float votecalledmaster;
-entity votecaller;
-float votefinished;
-.float vote_master;
-.float vote_next;
-.float vote_selection;
-float vote_accept_count;
-float vote_reject_count;
-float vote_abstain_count;
-float vote_needed_overall;
-
-string VoteCommand_getname(entity caller);
-void VoteCommand(float request, entity caller, float argc, string vote_command);
-void VoteHelp(entity e);
-void VoteThink();
-void VoteReset();
-void VoteAccept();
-void VoteReject();
-void VoteTimeout();
-void VoteStop(entity stopper);
-void VoteSpam(float notvoters, float mincount, string result);
-void VoteCount();
-
-// =========================
-// warmup and nagger stuff
-// =========================
-
-#define RESTART_COUNTDOWN 10
-entity nagger;
-.float ready;
-float readycount;
-float readyrestart_happened;
-float restart_mapalreadyrestarted; // bool, indicates whether reset_map() was already executed
-void ReadyCount();
\ No newline at end of file