0 darkplaces client: add back cl_particles_lighting cvar and add back the particle lighting (romi)
0 darkplaces client: add back random framegroup animation sync for sprites and models so torch flames don't play in sync (Elric)
0 darkplaces client: add cvars to control lighting quality to allow performance tradeoffs; r_shadow_ options for use of dot3 shading, etc
-0 darkplaces client: add two cvars to replace sbar_alpha, one would control background as 0-1, and one would control everything else as 0-1
0 darkplaces client: corona on your own muzzleflash is annoying when looking down because it can be seen (flum)
0 darkplaces client: increase resolution of particlefont to 512x512 (Chillo)
0 darkplaces client: interpolate punchangle and punchvector from network (Sajt)
d darkplaces client: (goodvsbad2) increase chase_stevie height to 2048 (yummyluv)
d darkplaces client: ValidateState should not error out about colormap > maxclients, only warn (Static_Fiend)
d darkplaces client: add GAME_PRYDON mode which would make vore spike trails blue as they're used for ice (Urre, Harb, FrikaC)
+d darkplaces client: add two cvars to replace sbar_alpha, one would control background as 0-1, and one would control everything else as 0-1
d darkplaces client: fix disappearing decals bug, it seems that when the smoke disappears so do the decals (Urre)
d darkplaces client: locked console scrollback (sublim3)
d darkplaces client: make colormap > cl.maxclients error be only a warning, to play QDDQ demo of end map (Stribbs)