#ifdef SVQC
if(player.key_door_messagetime <= time)
{
- play2(player, SND(TALK));
+ play2(player, door.noise3);
Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_DOOR_LOCKED_NEED, item_keys_keylist(door.itemkeys));
player.key_door_messagetime = time + 2;
}
#ifdef SVQC
if(player.key_door_messagetime <= time)
{
- play2(player, SND(TALK));
+ play2(player, door.noise3);
Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_DOOR_LOCKED_ALSONEED, item_keys_keylist(door.itemkeys));
player.key_door_messagetime = time + 2;
}
if(self.noise == "")
self.noise = "misc/talk.wav";
+ if(self.noise3 == "")
+ self.noise3 = "misc/talk.wav";
precache_sound(self.noise);
+ precache_sound(self.noise3);
self.blocked = door_blocked;
self.use = door_use;