SPoG
- Changed doom3 entity creation to add model key for brush-entities.
- Fixed crash in Save Region.
+- Fixed detail brushes being turned structural when texture is set.
29/05/2006
SPoG
/// \brief Propagates key events to the focus-widget, overriding global accelerators.
static gboolean override_global_accelerators(GtkWindow* window, GdkEventKey* event, gpointer data)
{
- return gtk_window_propagate_key_event(window, event);
+ gboolean b = gtk_window_propagate_key_event(window, event);
+ return b;
}
void global_accel_connect_window(GtkWindow* window)
bool m_specified;
};
-inline unsigned int ContentFlags_assignable(unsigned int contentFlags)
+inline void ContentsFlagsValue_assignMasked(ContentsFlagsValue& flags, const ContentsFlagsValue& other)
{
- return contentFlags & ~CONTENTS_DETAIL;
-}
-
-inline ContentsFlagsValue ContentsFlagsValue_maskDetail(const ContentsFlagsValue& other)
-{
- return ContentsFlagsValue(other.m_surfaceFlags, ContentFlags_assignable(other.m_contentFlags), other.m_value, other.m_specified);
+ bool detail = bitfield_enabled(flags.m_contentFlags, CONTENTS_DETAIL);
+ flags = other;
+ if(detail)
+ {
+ flags.m_contentFlags = bitfield_enable(flags.m_contentFlags, CONTENTS_DETAIL);
+ }
+ else
+ {
+ flags.m_contentFlags = bitfield_disable(flags.m_contentFlags, CONTENTS_DETAIL);
+ }
}
void setFlags(const ContentsFlagsValue& flags)
{
ASSERT_MESSAGE(m_realised, "FaceShader::setFlags: flags not valid when unrealised");
- m_flags = ContentsFlagsValue_maskDetail(flags);
+ ContentsFlagsValue_assignMasked(m_flags, flags);
}
Shader* state() const