#include "xonotic/dialog_settings_game_hud.c"
#include "xonotic/dialog_settings_game_hudconfirm.c"
#include "xonotic/dialog_settings_game_model.c"
+#include "xonotic/dialog_settings_game_messages.c"
#include "xonotic/dialog_settings_game_view.c"
#include "xonotic/dialog_settings_game_weapons.c"
#include "xonotic/weaponslist.c"
#include "xonotic/dialog_hudpanel_physics.c"
#include "xonotic/dialog_hudpanel_centerprint.c"
#include "xonotic/slider_picmip.c"
-#include "xonotic/dialog_settings_game_notification.c"
#include "xonotic/slider_particles.c"
{
entity e;
+ // todo:
+ // notification_CHOICE_CTF_CAPTURE_* CTF capture record
+ // notification_CHOICE_CTF_PICKUP_* CTF pickup verbose info
+ // notification_FRAG* Frag message verbose info
+ // notification_show_location Show location of pickups in death messages
+ // notification_show_sprees Show spree information
+ // notification_INFO_ITEM_WEAPON* Show weapon notifications in console
+ // Enable con_notify
+ // notification_ANNCE_NUM_RESPAWN* Add respawning countdown slider
+ // notification_ANNCE_NUM_ROUNDSTART* Add roundstart countdown slider
+ // notification_ANNCE_NUM_KILL* Add kill countdown slider
+ // notification_ANNCE_NUM_GAMESTART* Add gamestart countdown slider
+ // notification_ANNCE_ACHIEVEMENT* achievements toggle
+ // notification_ANNCE_KILLSTREAK* killstreak toggles
+
// General settings for the player
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("General Settings:")));
ATTRIB(MainWindow, mainNexposee, entity, NULL)
ATTRIB(MainWindow, fadedAlpha, float, SKINALPHA_BEHIND)
ATTRIB(MainWindow, dialogToShow, entity, NULL)
- ATTRIB(MainWindow, notificationDialog, entity, NULL)
ATTRIB(MainWindow, demostartconfirmDialog, entity, NULL)
ATTRIB(MainWindow, demotimeconfirmDialog, entity, NULL)
ENDCLASS(MainWindow)
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
- me.notificationDialog = i = spawnXonoticNotificationDialog();
- i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
-
// mutator dialogs
i = spawnXonoticSandboxToolsDialog();