seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites"
seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle"
+set sv_itemstime 1 "enable networking of left time until respawn for items such as mega health and large armor"
+
// so it can be stuffcmd-ed still
set cl_gravity 800 "but ignored anyway"
int autocvar_sv_gentle;
#define autocvar_sv_gravity cvar("sv_gravity")
string autocvar_sv_intermission_cdtrack;
+float autocvar_sv_itemstime;
string autocvar_sv_jumpspeedcap_max;
float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
string autocvar_sv_jumpspeedcap_min;
switch(e.items)
{
case IT_HEALTH:
+ if(!autocvar_sv_itemstime)
+ break;
//if (e.classname == "item_health_mega")
if(Item_ItemsTime_UpdateTime_Check(it_health_mega_time, t))
it_health_mega_time = t;
break;
case IT_ARMOR:
+ if(!autocvar_sv_itemstime)
+ break;
if (e.classname == "item_armor_large")
if(Item_ItemsTime_UpdateTime_Check(it_armor_large_time, t))
it_armor_large_time = t;
// team waypoints
if(self.rule == SPRITERULE_SPECTATOR)
{
+ if(!autocvar_sv_itemstime)
+ return FALSE;
if(!warmup_stage && e.classname == "player")
return FALSE;
}