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fix stairsmoothing annoyance through warpzones
author
divverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 19 May 2010 06:10:33 +0000
(06:10 +0000)
committer
Rudolf Polzer <divverent@alientrap.org>
Fri, 21 May 2010 21:11:02 +0000
(23:11 +0200)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10202
d7cf8633
-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
f08238685a7cddc0363dc446866ce20ea2575f38
view.c
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diff --git
a/view.c
b/view.c
index dafe981d96d5d3df2e172a4f6482709275fe1654..15b3f5978277441a8c940e4547f9bbb7156ca13c 100644
(file)
--- a/
view.c
+++ b/
view.c
@@
-468,7
+468,7
@@
void V_CalcRefdef (void)
else
{
// smooth stair stepping, but only if onground and enabled
- if (!cl.onground || cl_stairsmoothspeed.value <= 0
)
+ if (!cl.onground || cl_stairsmoothspeed.value <= 0
|| !ent->persistent.trail_allowed) // FIXME use a better way to detect teleport/warp
cl.stairsmoothz = vieworg[2];
else
{