set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
set g_debug_bot_commands 0 "print scripted bot commands before executing"
set g_debug_defaultsounds 0 "always use default sounds"
-set sv_use_csqc_players 0 "set to 1 to network players to CSQC (not compatible to old clients)"
+set sv_use_csqc_players 1 "set to 0 to disable CSQC players for better Xonotic 0.5 compat"
set cl_forceplayermodels 0 "set to 1 to make everyone look like yourself (requires server to have sv_use_csqc_players 1)"
set cl_precacheplayermodels 0 "TODO please check if this needs to be 1 or if precaching a model the server already requested is fast enough to do it at runtime"
me.TD(me, 1, 0.3, e = makeXonoticButton("<<", '0 0 0'));
e.onClick = PlayerModelSelector_Prev_Click;
e.onClickEntity = pms;
- me.TD(me, me.rows - me.currentRow - 1, 1.8, pms);
+ me.TD(me, me.rows - me.currentRow - 2, 1.8, pms);
me.TD(me, 1, 0.3, e = makeXonoticButton(">>", '0 0 0'));
e.onClick = PlayerModelSelector_Next_Click;
e.onClickEntity = pms;
me.TR(me);
r = me.currentRow;
- m = me.rows - r - 2;
+ m = me.rows - r - 3;
n = 16 - !cvar("developer");
m = m / (n - 1);
for(i = 0; i < n; ++i)
me.gotoRC(me, r + i * m, 0.4);
me.TDNoMargin(me, m, 0.2, e = makeXonoticColorButton(2, 1, i), '0 1 0');
}
+ me.gotoRC(me, me.rows - 2, 0);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:")));