slist.refreshServerList(slist, clear ? REFRESHSERVERLIST_RESET : REFRESHSERVERLIST_ASK);
}
+.entity quitGameButton;
+void XonoticServerListTab_draw(entity me)
+{
+ entity e = me.quitGameButton;
+ e.disabled = !(gamestatus & (GAME_ISSERVER | GAME_CONNECTED));
+ e.setText(e, quitGameButton_getText(e));
+ setZonedTooltip(e, quitGameButton_getTooltip(e), string_null);
+ SUPER(XonoticServerListTab).draw(me);
+}
+
void XonoticServerListTab_fill(entity me)
{
entity e, slist;
e.onClickEntity = slist;
slist.infoButton = e;
me.TR(me);
- /*
- me.TD(me, 1, 1, e = makeXonoticCommandButton_T(_("Disconnect"), '0 0 0', "disconnect", 0,
- _("Disconnect from the server")));
- slist.disconnectButton = e;
- */
- me.TD(me, 1, me.columns, e = makeXonoticButton(_("Join!"), '0 0 0'));
+ me.TD(me, 1, me.columns * 0.5, me.quitGameButton = makeXonoticCommandButton(string_null, '0 0 0', QUITGAME_CMD, 0));
+ me.TD(me, 1, me.columns * 0.5, e = makeXonoticButton(_("Join!"), '0 0 0'));
e.onClick = ServerList_Connect_Click;
e.onClickEntity = slist;
slist.connectButton = e;
#include "tab.qh"
CLASS(XonoticServerListTab, XonoticTab)
METHOD(XonoticServerListTab, fill, void(entity));
+ METHOD(XonoticServerListTab, draw, void(entity));
ATTRIB(XonoticServerListTab, intendedWidth, float, 0.9);
ATTRIB(XonoticServerListTab, rows, float, 23);
ATTRIB(XonoticServerListTab, columns, float, 6.5);