set g_balance_crylink_secondary 1
set g_balance_crylink_secondary_damage 10
set g_balance_crylink_secondary_edgedamage 5
-set g_balance_crylink_secondary_force -300
+set g_balance_crylink_secondary_force -250
set g_balance_crylink_secondary_radius 100
set g_balance_crylink_secondary_speed 3000
set g_balance_crylink_secondary_spread 0.01
g_mod_physics Xonotic
// current Xonotic physics
-sv_gravity 650
+sv_gravity 700
sv_maxspeed 360
sv_maxairspeed 360
// we try: 24+2
// samual: 32+2
-// actually, what we want is 237 for 160bpm
// jump height == sv_jumpvelocity^2 / (2*sv_gravity)
-// in this case: 42.48 qu
+// in this case: 42.87 qu
// player: 24+45 qu
-// total: 111.48qu
+// total: 111.87qu
// this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in
// the 16 grid, and the 8th unit used for wall/floor) just lets a player jump!
-sv_jumpvelocity 235
+sv_jumpvelocity 245
sv_wateraccelerate -1
sv_waterfriction -1
sv_airaccel_sideways_friction 0
sv_airstrafeaccelerate 18
sv_maxairstrafespeed 100
sv_airstrafeaccel_qw -0.95
-sv_aircontrol 0
+sv_aircontrol 100
sv_aircontrol_penalty 0
sv_aircontrol_power 2
-sv_airspeedlimit_nonqw 800
+sv_airspeedlimit_nonqw 900
sv_warsowbunny_turnaccel 0
sv_warsowbunny_accel 0.1593
sv_warsowbunny_topspeed 925