sensitivity 6\r
v_gamma 1.125000\r
viewsize 100\r
-bgmvolume 1\r
-volume 0.5\r
// fullscreen 1024x768x32bit\r
vid_bitsperpixel 32\r
vid_fullscreen 1\r
set g_vore_keepdeadprey 1 "If enabled, prey remains inside the stomach after dying from digestion, else the predator throws up their dead body"\r
\r
// part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
-set menu_volume $volume\r
-set menu_bgmvolume $bgmvolume\r
+seta menu_volume 0.5\r
+seta menu_bgmvolume 1\r
+set volume $menu_volume\r
+set bgmvolume $menu_bgmvolume\r
\r
set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file"\r
set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"\r
entity e, s, sl;\r
\r
me.TR(me);\r
- s = makeVoretDecibelsSlider(-20, 0, 0.5, "bgmvolume");\r
+ s = makeVoretDecibelsSlider(-20, 0, 0.5, "menu_bgmvolume");\r
me.TD(me, 1, 1, e = makeVoretSliderCheckBox(-1000000, 1, s, "Music:"));\r
me.TD(me, 1, 2, s);\r
- makeMulti(e, "menu_bgmvolume"); // part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
- makeMulti(s, "menu_bgmvolume"); // part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
+ makeMulti(e, "bgmvolume"); // part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
+ makeMulti(s, "bgmvolume"); // part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
me.TR(me);\r
me.TR(me);\r
- s = makeVoretDecibelsSlider(-20, 0, 0.5, "volume");\r
+ s = makeVoretDecibelsSlider(-20, 0, 0.5, "menu_volume");\r
me.TD(me, 1, 1, e = makeVoretSliderCheckBox(-1000000, 1, s, "Master:"));\r
me.TD(me, 1, 2, s);\r
- makeMulti(e, "menu_volume"); // part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
- makeMulti(s, "menu_volume"); // part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
+ makeMulti(e, "volume"); // part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
+ makeMulti(s, "volume"); // part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
me.TR(me);\r
me.TDempty(me, 0.2);\r
s = makeVoretDecibelsSlider(-20, 0, 0.5, "snd_staticvolume");\r