set g_td_miniboss_min_monsters 5 "monster count to start spawning minibosses at"
set g_td_monster_count 10
set g_td_monster_count_increment 5
-set g_td_hardcore 0 "if enabled, players can't respawn during combat phase"
set g_td_buildphase_time 20
set g_td_generator_dontend 0 "don't change maps when a generator is destroyed (only if there is more than 1 generator)"
set g_td_pvp 0
float autocvar_g_max_info_autoscreenshot;
float autocvar_physics_ode;
float autocvar_g_td_start_wave;
-float autocvar_g_td_hardcore;
float autocvar_g_td_generator_health;
float autocvar_g_td_current_monsters;
float autocvar_g_td_generator_damaged_points;
void combat_phase_begin()
{
- if(autocvar_g_td_hardcore)
- cvar_set("g_td_respawn_delay", "999");
-
monster_count = totalmonsters;
entity head, tail;