float i;\r
for (i = 0; i < 1; ++i)\r
{\r
- if (stat_items & GetAmmoItemCode(i))\r
+ // Since fuel is currently the only ammo, always show it on the HUD.\r
+ // In case we ever get more ammos, comment the line below back in.\r
+ // if (stat_items & GetAmmoItemCode(i))\r
{\r
a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
- // if the weapon we're holding is reloadable, show both its ammo and load\r
+\r
+ // if the weapon we're holding is reloadable, show both its ammo and load\r
if(weapon_clipsize)\r
{\r
weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r