}
else
{
- if(w_deathtype & HITTYPE_SPLASH)
- {
- org2 = w_org + w_backoff * 2;
- if(particleeffectnum(EFFECT_ELECTRO_COMBO_LONG) >= 0)
- pointparticles(EFFECT_ELECTRO_COMBO_LONG, org2, '0 0 0', 1);
- else
- pointparticles(EFFECT_HOOK_EXPLODE, org2, '0 0 0', 1);
+ if(w_deathtype & HITTYPE_SPLASH)
+ {
+ org2 = w_org + w_backoff * 2;
+ if(particleeffectnum(EFFECT_ELECTRO_COMBO_LONG) >= 0)
+ pointparticles(EFFECT_ELECTRO_COMBO_LONG, org2, '0 0 0', 1);
+ else
+ pointparticles(EFFECT_HOOK_EXPLODE, org2, '0 0 0', 1);
if(!w_issilent)
sound(actor, CH_SHOTS, SND_ELECTRO_IMPACT_COMBO, VOL_BASE, ATTEN_NORM);
- }
+ }
else if(w_deathtype & HITTYPE_BOUNCE)
{
// this is sent as "primary (w_deathtype & HITTYPE_BOUNCE)" to distinguish it from (w_deathtype & HITTYPE_SECONDARY) bounced balls