// we do it this way, so rm can be toggled during the match
if(!autocvar_g_rm) { return false; }
- if(autocvar_g_rm)
if(DEATH_ISWEAPON(frag_deathtype, WEP_DEVASTATOR.m_id))
if(frag_attacker == frag_target || frag_target.classname == "nade")
frag_damage = 0;
- if(autocvar_g_rm && autocvar_g_rm_laser == 1) //|| autocvar_g_rm_laser == 2)
+ if(autocvar_g_rm_laser)
if(DEATH_ISWEAPON(frag_deathtype, WEP_ELECTRO.m_id))
if(frag_attacker == frag_target || (round_handler_IsActive() && !round_handler_IsRoundStarted()))
frag_damage = 0;