\r
if (!self.animstate_override)\r
{\r
- if (!(self.flags & FL_ONGROUND))\r
+ if(self.stat_eaten)\r
+ {\r
+ if(self.BUTTON_ATCK)\r
+ setanim(self, self.anim_duckjump, FALSE, TRUE, FALSE); // looks good for players attempting to attack the stomach\r
+ else\r
+ setanim(self, self.anim_jump, FALSE, TRUE, FALSE); // looks good for players idling inside the stomach\r
+ }\r
+ else if (!(self.flags & FL_ONGROUND))\r
{\r
if (self.crouch)\r
setanim(self, self.anim_duckjump, FALSE, TRUE, self.restart_jump);\r