memset(r_refdef.viewcache.world_pvsbits, 0xFF, r_refdef.scene.worldmodel->brush.num_pvsclusterbytes);
}
- r_fb.water.hideplayer = r_water_hideplayer.integer >= 2;
+ r_fb.water.hideplayer = ((r_water_hideplayer.integer >= 2) && !chase_active.integer);
R_ResetViewRendering3D(p->fbo_reflection, r_fb.water.depthtexture, p->texture_reflection);
R_ClearScreen(r_refdef.fogenabled);
if(r_water_scissormode.integer & 2)
continue; // FIXME the plane then still may get rendered but with broken texture, but it sure won't be visible
}
- r_fb.water.hideplayer = r_water_hideplayer.integer >= 1;
+ r_fb.water.hideplayer = ((r_water_hideplayer.integer >= 1) && !chase_active.integer);
r_refdef.view.clipplane = p->plane;
VectorNegate(r_refdef.view.clipplane.normal, r_refdef.view.clipplane.normal);