#define PHYS_JETPACK_MAXSPEED_UP(s) STAT(JETPACK_MAXSPEED_UP, s)
#define PHYS_JETPACK_REVERSE_THRUST(s) STAT(JETPACK_REVERSE_THRUST, s)
-#define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS(s) STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, s)
-#define PHYS_JUMPSTEP(s) STAT(MOVEVARS_JUMPSTEP, s)
+#define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS(s) STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, NULL)
+#define PHYS_JUMPSTEP(s) STAT(MOVEVARS_JUMPSTEP, NULL)
#define PHYS_JUMPVELOCITY(s) STAT(MOVEVARS_JUMPVELOCITY, s)
#define PHYS_MAXAIRSPEED(s) STAT(MOVEVARS_MAXAIRSPEED, s)
#define PHYS_MAXAIRSTRAFESPEED(s) STAT(MOVEVARS_MAXAIRSTRAFESPEED, s)
#define PHYS_MAXSPEED(s) STAT(MOVEVARS_MAXSPEED, s)
-#define PHYS_NOSTEP(s) STAT(NOSTEP, s)
-#define PHYS_STEPHEIGHT(s) STAT(MOVEVARS_STEPHEIGHT, s)
+#define PHYS_NOSTEP(s) STAT(NOSTEP, NULL)
+#define PHYS_STEPHEIGHT(s) STAT(MOVEVARS_STEPHEIGHT, NULL)
#define PHYS_STOPSPEED(s) STAT(MOVEVARS_STOPSPEED, s)
#define PHYS_TRACK_CANJUMP(s) STAT(MOVEVARS_TRACK_CANJUMP, s)
-#define PHYS_WALLFRICTION(s) STAT(MOVEVARS_WALLFRICTION, s)
+#define PHYS_WALLFRICTION(s) STAT(MOVEVARS_WALLFRICTION, NULL)
#define PHYS_WARSOWBUNNY_ACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_ACCEL, s)
#define PHYS_WARSOWBUNNY_AIRFORWARDACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, s)
#define PHYS_WARSOWBUNNY_TOPSPEED(s) STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, s)
#define PHYS_WARSOWBUNNY_TURNACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, s)
-#define UPWARD_VELOCITY_CLEARS_ONGROUND(s) STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, s)
+#define UPWARD_VELOCITY_CLEARS_ONGROUND(s) STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, NULL)
-#define PHYS_SLICK_APPLYGRAVITY(s) STAT(SLICK_APPLYGRAVITY, s)
+#define PHYS_SLICK_APPLYGRAVITY(s) STAT(SLICK_APPLYGRAVITY, NULL)
#define PHYS_INPUT_BUTTON_ATCK(s) PHYS_INPUT_BUTTON_BUTTON1(s)
#define PHYS_INPUT_BUTTON_JUMP(s) PHYS_INPUT_BUTTON_BUTTON2(s)