modeldisabled="models/weapons/g_hlac.md3"
*/
+/*QUAKED weapon_minelayer (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
+the Mine Layer.
+-------- KEYS --------
+ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used)
+respawntime: time till it respawns (default: 30)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
+-------- SPAWNFLAGS --------
+FLOATING: the item will float in air, instead of aligning to the floor by falling
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+modeldisabled="models/weapons/g_minelayer.md3"
+*/
+
/*QUAKED weapon_seeker (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
Placing this entity on a map kills your dog, voids the warranty on your car, and makes your map an unenjoyable noobs' paradise.
the T.A.G. Seeker.