mod->brushq1.num_compressedpvs = 0;
Mod_Q1BSP_MakeHull0();
- if (mod_bsp_portalize.integer)
+ if (mod_bsp_portalize.integer && cls.state != ca_dedicated)
Mod_BSP_MakePortals();
mod->numframes = 2; // regular and alternate animation
mod->brushq1.num_compressedpvs = 0;
// the MakePortals code works fine on the q2bsp data as well
- if (mod_bsp_portalize.integer)
+ if (mod_bsp_portalize.integer && cls.state != ca_dedicated)
Mod_BSP_MakePortals();
mod->numframes = 0; // q2bsp animations are kind of special, frame is unbounded...
loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
// the MakePortals code works fine on the q3bsp data as well
- if (mod_bsp_portalize.integer)
+ if (mod_bsp_portalize.integer && cls.state != ca_dedicated)
Mod_BSP_MakePortals();
// FIXME: shader alpha should replace r_wateralpha support in q3bsp