{\r
// apply teamheal\r
\r
+ if(self.deadflag != DEAD_NO)\r
+ return;\r
+\r
if(cvar("g_balance_vore_teamheal") && self.health < cvar("g_balance_vore_teamheal_stable"))\r
if(time > self.teamheal_step)\r
{\r
{\r
// allows prey to kick the predator's stomach and do some damage or attempt to escape\r
\r
+ if(self.deadflag != DEAD_NO)\r
+ return;\r
+\r
if(time > self.stomachkick_delay && !self.kick_pressed)\r
{\r
float damage, vol;\r
{\r
// allows players to get out of their predator at will in some circumstances, such as team mates\r
\r
+ if(self.deadflag != DEAD_NO)\r
+ return;\r
+\r
if(Vore_CanLeave())\r
Vore_Regurgitate(self);\r
else if(time > self.complain_vore)\r