-float vore_frametime;\r
+.float vore_frametime;\r
.float regurgitate_prepare;\r
.float stomachkick_delay, system_delay, action_delay, digest_button_delay_time, regurgitate_button_delay_time;\r
.float complain_vore;\r
// --------------------------------\r
\r
// only scan prey each server frame, else we get major breakage in multiplayer\r
- if(vore_frametime <= time)\r
+ if(self.vore_frametime <= time)\r
{\r
self.prey = Swallow_player_check();\r
- vore_frametime = time + sys_frametime;\r
+ self.vore_frametime = time + sys_frametime;\r
}\r
\r
// attempt to swallow our new prey if we pressed the attack button, and there's any in range\r