{\r
// a negative number means we are awaiting respawn, time value is still the same\r
respawn_time *= -1; // remove mark now that we checked it\r
- if(time >= respawn_time) // don't show a negative value while the server is respawning the player (lag)\r
+ if(getstati(STAT_VORE_EATEN))\r
+ str = strcat("^1Cannot respawn while in the stomach");\r
+ else if(time >= respawn_time) // don't show a negative value while the server is respawning the player (lag)\r
str = strcat("^1Respawning...");\r
else\r
str = strcat("^1Respawning in ^3", ftos_decimals(respawn_time - time, 2), "^1 seconds...");\r
\r
- 0.8: Add patterns for stomach kicking, where you need to match some movement keys\r
\r
-- 0.8: Tweak balance so that less damage is dealt and vore lasts more\r
-\r
-- 0.8 BUG: When inside the stomach, the "Respawning in" field inside the scoreboard shouldn't keep resetting over and over again, and instead say something else
+- 0.8: Tweak balance so that less damage is dealt and vore lasts more
\r
- 0.8: Smart hint system detecting gameplay errors client-side\r
\r
- 0.8: Make acceleration / deceleration play a role in swallow speed\r
\r
- 0.8: Does the "viewsize" cvar still need to be used for the HUD?\r
+\r
+- 0.8 BUG: Own health shows as ... in the stomachboard (instead of "self")\r
+\r
+- 0.8: Bring back balances from older versions of VT as other cfg files\r
+\r
+- 0.8: Wind effect when going fast (audio)\r
+\r
+- 0.8 BUG: Fuel icon is a bit too strecthed, edit it in the HUD config\r