print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
- print_to(self, "^3solid value ^7- object collisions, 0 = non-solid, 1 = solid");
+ print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
case "scale":
sandbox_ObjectEdit_Scale(e, stof(argv(3)));
break;
- case "solid":
+ case "solidity":
switch(argv(3))
{
case "0": // non-solid