seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both"
seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited"
+seta hud_colorflash_alpha 0.5 "starting alpha of the color flash"
+
// scoreboard
seta scoreboard_columns default
seta scoreboard_border_thickness 1 "scoreboard border thickness"
CSQC_RAPTOR_HUD();
else
{
+ if(gametype == GAME_FREEZETAG)
+ if(getstati(STAT_FROZEN))
+ drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, '0.25 0.90 1', cvar("hud_colorflash_alpha"), DRAWFLAG_ADDITIVE);
+
if(cvar("r_letterbox") == 0)
if(cvar("viewsize") < 120)
CSQC_common_hud();
const float STAT_YELLOWALIVE = 102;
const float STAT_PINKALIVE = 103;
+// freeze tag
+const float STAT_FROZEN = 104;
+
//const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin
//const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin
addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
}
+ if(g_freezetag)
+ addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
+
// g_movementspeed hack
addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);