}
//#303 float(float property, ...) setproperty (EXT_CSQC)
+//#303 float(float property) getproperty
+//#303 vector(float property) getpropertyvec
+// VorteX: make this function be able to return previously set property if new value is not given
void VM_CL_R_SetView (void)
{
int c;
float *f;
float k;
- VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
+ VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
c = (int)PRVM_G_FLOAT(OFS_PARM0);
+
+ // return value?
+ if (prog->argc < 2)
+ {
+ switch(c)
+ {
+ case VF_MIN:
+ VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
+ break;
+ case VF_MIN_X:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
+ break;
+ case VF_MIN_Y:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
+ break;
+ case VF_SIZE:
+ VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
+ break;
+ case VF_SIZE_X:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
+ break;
+ case VF_SIZE_Y:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
+ break;
+ case VF_VIEWPORT:
+ VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n", c);
+ break;
+ case VF_FOV:
+ VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
+ break;
+ case VF_FOVX:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
+ break;
+ case VF_FOVY:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
+ break;
+ case VF_ORIGIN:
+ VectorCopy(cl.csqc_origin, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case VF_ORIGIN_X:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[0];
+ break;
+ case VF_ORIGIN_Y:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[1];
+ break;
+ case VF_ORIGIN_Z:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[2];
+ break;
+ case VF_ANGLES:
+ VectorCopy(cl.csqc_angles, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ case VF_ANGLES_X:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[0];
+ break;
+ case VF_ANGLES_Y:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[1];
+ break;
+ case VF_ANGLES_Z:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[2];
+ break;
+ case VF_DRAWWORLD:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
+ break;
+ case VF_DRAWENGINESBAR:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
+ break;
+ case VF_DRAWCROSSHAIR:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
+ break;
+ case VF_CL_VIEWANGLES:
+ VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
+ break;
+ case VF_CL_VIEWANGLES_X:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
+ break;
+ case VF_CL_VIEWANGLES_Y:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
+ break;
+ case VF_CL_VIEWANGLES_Z:
+ PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
+ break;
+ case VF_PERSPECTIVE:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
+ break;
+ case VF_CLEARSCREEN:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
+ break;
+ default:
+ PRVM_G_FLOAT(OFS_RETURN) = 0;
+ VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
+ return;
+ }
+ return;
+ }
+
f = PRVM_G_VECTOR(OFS_PARM1);
k = PRVM_G_FLOAT(OFS_PARM1);
-
switch(c)
{
case VF_MIN: