REGISTER_STAT(WEAPONS, vectori)
REGISTER_STAT(WEAPONSINMAP, vectori)
-REGISTER_STAT(PL_VIEW_OFS, vector, autocvar_sv_player_viewoffset)
-REGISTER_STAT(PL_CROUCH_VIEW_OFS, vector, autocvar_sv_player_crouch_viewoffset)
+REGISTER_STAT(PL_VIEW_OFS, vector)
+REGISTER_STAT(PL_CROUCH_VIEW_OFS, vector)
-REGISTER_STAT(PL_MIN, vector, autocvar_sv_player_mins)
-REGISTER_STAT(PL_CROUCH_MIN, vector, autocvar_sv_player_crouch_mins)
+REGISTER_STAT(PL_MIN, vector)
+REGISTER_STAT(PL_CROUCH_MIN, vector)
-REGISTER_STAT(PL_MAX, vector, autocvar_sv_player_maxs)
-REGISTER_STAT(PL_CROUCH_MAX, vector, autocvar_sv_player_crouch_maxs)
+REGISTER_STAT(PL_MAX, vector)
+REGISTER_STAT(PL_CROUCH_MAX, vector)
REGISTER_STAT(KH_KEYS, int)