rotate -180 180 -20 20
// laser damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_laser
notunderwater
count 3
rotate 0 180 -30 30
// shotgun damage effect, normal blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_shotgun
count 0.6
type blood
originjitter 1 1 1
// shotgun damage effect, alien blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_shotgun_alien
count 0.6
type blood
originjitter 1 1 1
// shotgun damage effect, robot blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_shotgun_robot
count 0.6
type blood
originjitter 1 1 1
// uzi damage effect, normal blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_uzi
count 0.3
type blood
originjitter 0 0 0
// uzi damage effect, alien blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_uzi_alien
count 0.3
type blood
originjitter 0 0 0
// uzi damage effect, robot blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_uzi_robot
count 0.3
type blood
originjitter 0 0 0
// minelayer damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_minelayer
notunderwater
count 3
lightcolor 0.7 0.4 0.2
// grenadelauncher damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_grenadelauncher
notunderwater
count 3
lightcolor 0.7 0.4 0.2
// electro damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_electro
notunderwater
count 2
lightcolor 0.2 0.6 0.8
// crylink damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_crylink
notunderwater
count 2
lightcolor 0.6 0.2 0.8
// hlac damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_hlac
notunderwater
count 3
rotate 0 180 -30 30
// nex damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_nex
count 1
type static
lightcolor 0.6 0.8 0.8
// minstanex damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_minstanex
count 2
type static
lightcolor 0.6 0.8 0.8
// sniperrifle damage effect, normal blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_rifle
count 0.3
type blood
originjitter 0 0 0
// sniperrifle damage effect, alien blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_rifle_alien
count 0.3
type blood
originjitter 0 0 0
// sniperrifle damage effect, robot blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_rifle_robot
count 0.3
type blood
originjitter 0 0 0
// seeker damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_seeker
notunderwater
count 3
lightcolor 0.7 0.5 0.1
// hagar damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_hagar
notunderwater
count 3
lightcolor 0.7 0.5 0.1
// fireball damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_fireball
notunderwater
count 4
lightcolor 1.0 0.8 0.4
// rocketlauncher damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
effect weapondamage_rocketlauncher
notunderwater
count 3