self.takedamage = DAMAGE_NO;
self.deadflag = DEAD_DYING;
self.movetype = MOVETYPE_BOUNCE;
- //self.wait = time;
pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
self.avelocity_z = -45 + random() * -270;
self.colormod = '-0.5 -0.5 -0.5';
-
self.touch = raptor_blowup;
- //self.think = raptor_spawn;
- //self.nextthink = time + autocvar_g_vehicle_raptor_respawntime;
}
void raptor_spawn()
{
- self.flags = FL_NOTARGET;
- self.effects = 0;
-
self.frame = 0;
self.vehicle_health = autocvar_g_vehicle_raptor_health;
self.vehicle_shield = autocvar_g_vehicle_raptor_shield;