GLhandleARB (QGL_DLLEXPORT *m_glCreateShaderObjectARB)(GLenum shaderType);
void (QGL_DLLEXPORT *m_glShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);
void (QGL_DLLEXPORT *m_glCompileShaderARB)(GLhandleARB shaderObj);
- GLhandleARB (QGL_DLLEXPORT *m_glCreateProgramObjectARB)(GLvoid);
+ GLhandleARB (QGL_DLLEXPORT *m_glCreateProgramObjectARB)(void);
void (QGL_DLLEXPORT *m_glAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj);
void (QGL_DLLEXPORT *m_glLinkProgramARB)(GLhandleARB programObj);
void (QGL_DLLEXPORT *m_glUseProgramObjectARB)(GLhandleARB programObj);