h1. Vehicles
-A few vehicles (such as the Spiderbot and Racer) exist in Xonotic. They are not enabled by default however, due to bugs and features that are not ready. Existent vehicles include:
+Assault need testing, as far as i can tel it should work now.
-*[insert a larger description of all the vehicles here, possibly with images]*
+Ons/dom is UNSUPPORTED, as in targeting vehicles with those ents - this is in development.
-Vehicle can be enabled at compilation time by using a special flag in the game code. *[insert which that was here]*
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-h1. TODO
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-There's a list of things to do for vehicles to be ready and enabled by default. Remaining issues are:
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-#1 MirceaKitsune: View bobbing (both vertical and horizontal) still works while in a vehicle. This causes an ugly effect of the player rocking while in a vehicle, without matching its movement. Since view bobbing is an engine feature, a settemp for the view bobbing cvars are the only idea that comes to mind.
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-#2 tZork: Exiting a vehicle can trow you off the map.
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-MirceaKitsune: I'm suspecting this could be fixed by setting the player's position to the vehicle's origin when exiting it, unless the bug is more complex.
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-#3 tZork: There may be small things like missing gfx/sounds etc since the fork removed/reworked much of that.
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-MirceaKitsune: Should be most easy to fix I think.
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-#4 tZork: The larger issue is that the code is messy and needs re-structure.
+Maps needed, as and ctf for now - i cant take this much further w/o play testing on a larger scale.