+#define LATENCY_THINKRATE 10
+.float latency_sum;
+.float latency_cnt;
+.float latency_time;
entity pingplreport;
void PingPLReport_Think()
{
WriteShort(MSG_BROADCAST, max(1, e.ping));
WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
+
+ // record latency times for clients throughout the match so we can report it to playerstats
+ if(time > (e.latency_time + LATENCY_THINKRATE))
+ {
+ e.latency_sum += e.ping;
+ e.latency_cnt += 1;
+ e.latency_time = time;
+ //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
+ }
}
else
{
serverflags |= SERVERFLAG_PLAYERSTATS;
PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
+ PlayerStats_AddEvent(PLAYERSTATS_AVGLATENCY);
PlayerStats_AddEvent(PLAYERSTATS_WINS);
PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
PlayerStats_AddEvent(PLAYERSTATS_JOINS);
e: followed by an event name, a space, and the event count/score
event names can be:
alivetime: total playing time of the player
+ avglatency: average network latency compounded throughout the match
wins: number of games won (can only be set if matches is set)
matches: number of matches played to the end (not aborted by map switch)
joins: number of matches joined (always 1 unless player never played during the match)
switch(status)
{
case URL_READY_CANWRITE:
- url_fputs(fh, "V 4\n");
+ url_fputs(fh, "V 5\n");
#ifdef WATERMARK
url_fputs(fh, sprintf("R %s\n", WATERMARK()));
#endif
if((g_arena || g_lms || g_ca) && (p.alivetime <= 0)) { continue; }
else if(p.classname != "player") { continue; }
-
+
+ float latency = (p.latency_sum / p.latency_cnt);
+ if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); }
+
PlayerScore_PlayerStats(p);
PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
if(finished)
// time the player was alive and kicking
string PLAYERSTATS_ALIVETIME = "alivetime";
+string PLAYERSTATS_AVGLATENCY = "avglatency";
string PLAYERSTATS_WINS = "wins";
string PLAYERSTATS_MATCHES = "matches";
string PLAYERSTATS_JOINS = "joins";