]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Implement avglatency field to playerstats
authorSamual Lenks <samual@xonotic.org>
Tue, 18 Sep 2012 22:04:32 +0000 (18:04 -0400)
committerSamual Lenks <samual@xonotic.org>
Tue, 18 Sep 2012 22:04:32 +0000 (18:04 -0400)
qcsrc/server/g_world.qc
qcsrc/server/playerstats.qc
qcsrc/server/playerstats.qh

index 6efe273bd3c41c1ffd9918033fcf478397677a01..120fa671625b2f4b6836fd624c379918e31d4afd 100644 (file)
@@ -1,3 +1,7 @@
+#define LATENCY_THINKRATE 10
+.float latency_sum;
+.float latency_cnt;
+.float latency_time;
 entity pingplreport;
 void PingPLReport_Think()
 {
@@ -18,6 +22,15 @@ void PingPLReport_Think()
                WriteShort(MSG_BROADCAST, max(1, e.ping));
                WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
                WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
+
+               // record latency times for clients throughout the match so we can report it to playerstats
+               if(time > (e.latency_time + LATENCY_THINKRATE))
+               {
+                       e.latency_sum += e.ping;
+                       e.latency_cnt += 1;
+                       e.latency_time = time;
+                       //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
+               }
        }
        else
        {
index c94a5f22ac4262c8dc751b850ffa8cbcb9433100..4608b56df10f1330011e64e358e7c155035a42ef 100644 (file)
@@ -20,6 +20,7 @@ void PlayerStats_Init() // initiated before InitGameplayMode so that scores are
        serverflags |= SERVERFLAG_PLAYERSTATS;  
 
        PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
+       PlayerStats_AddEvent(PLAYERSTATS_AVGLATENCY);
        PlayerStats_AddEvent(PLAYERSTATS_WINS);
        PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
        PlayerStats_AddEvent(PLAYERSTATS_JOINS);
@@ -193,6 +194,7 @@ void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn
        e: followed by an event name, a space, and the event count/score
                event names can be:
                        alivetime: total playing time of the player
+                       avglatency: average network latency compounded throughout the match
                        wins: number of games won (can only be set if matches is set)
                        matches: number of matches played to the end (not aborted by map switch)
                        joins: number of matches joined (always 1 unless player never played during the match)
@@ -236,7 +238,7 @@ void PlayerStats_ready(entity fh, entity pass, float status)
        switch(status)
        {
                case URL_READY_CANWRITE:
-                       url_fputs(fh, "V 4\n");
+                       url_fputs(fh, "V 5\n");
 #ifdef WATERMARK
                        url_fputs(fh, sprintf("R %s\n", WATERMARK()));
 #endif
@@ -389,7 +391,10 @@ void PlayerStats_EndMatch(float finished)
                
                if((g_arena || g_lms || g_ca) && (p.alivetime <= 0)) { continue; }
                else if(p.classname != "player") { continue; }
-                       
+
+               float latency = (p.latency_sum / p.latency_cnt);
+               if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); }
+               
                PlayerScore_PlayerStats(p);
                PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
                if(finished)
index b99366434b9e214bbeff607a333dc81f1d6271b6..11a311028d9d13c70ffdbeb32999c852d5cc1183 100644 (file)
@@ -1,5 +1,6 @@
 // time the player was alive and kicking
 string PLAYERSTATS_ALIVETIME  = "alivetime";
+string PLAYERSTATS_AVGLATENCY = "avglatency";
 string PLAYERSTATS_WINS = "wins";
 string PLAYERSTATS_MATCHES = "matches";
 string PLAYERSTATS_JOINS = "joins";