// 216 empty?
// 217 empty?
// 218 empty?
-// 219 empty?
+const float STAT_MOVEVARS_HIGHSPEED = 219;
const float STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220;
const float STAT_MOVEVARS_AIRCONTROL_PENALTY = 221;
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
self.stat_sv_airstrafeaccel_qw = 0;
self.stat_sv_airspeedlimit_nonqw = autocvar_sv_airspeedlimit_nonqw * maxspd_mod;
self.stat_sv_maxspeed = autocvar_sv_maxspeed * maxspd_mod; // also slow walking
+ self.stat_movement_highspeed = autocvar_g_movement_highspeed;
if(self.PlayerPhysplug)
if(self.PlayerPhysplug())
.float stat_sv_airstrafeaccel_qw;
.float stat_sv_airspeedlimit_nonqw;
.float stat_sv_maxspeed;
+.float stat_movement_highspeed;
void W_Porto_Remove (entity p);
addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
+ addstat(STAT_MOVEVARS_HIGHSPEED, AS_FLOAT, stat_movement_highspeed);
// secrets
addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);