--- /dev/null
-const int PROJECTILE_SHAMBLER_LIGHTNING = 33;
+ #pragma once
+
+ const int PROJECTILE_ELECTRO = 1;
+ const int PROJECTILE_ROCKET = 2;
+ const int PROJECTILE_TAG = 3;
+ const int PROJECTILE_CRYLINK = 5;
+ const int PROJECTILE_ELECTRO_BEAM = 6;
+ const int PROJECTILE_GRENADE = 7;
+ const int PROJECTILE_GRENADE_BOUNCING = 8;
+ const int PROJECTILE_MINE = 9;
+ const int PROJECTILE_BLASTER = 10;
+ const int PROJECTILE_HLAC = 11;
+ const int PROJECTILE_SEEKER = 12;
+ const int PROJECTILE_FLAC = 13;
+ const int PROJECTILE_PORTO_RED = 14;
+ const int PROJECTILE_PORTO_BLUE = 15;
+ const int PROJECTILE_HOOKBOMB = 16;
+ const int PROJECTILE_HAGAR = 17;
+ const int PROJECTILE_HAGAR_BOUNCING = 18;
+ const int PROJECTILE_CRYLINK_BOUNCING = 20;
+ const int PROJECTILE_FIREBALL = 21;
+ const int PROJECTILE_FIREMINE = 22;
+
+ const int PROJECTILE_RAPTORCANNON = 24;
+ const int PROJECTILE_RAPTORBOMB = 25;
+ const int PROJECTILE_RAPTORBOMBLET = 26;
+ const int PROJECTILE_SPIDERROCKET = 27;
+ const int PROJECTILE_WAKIROCKET = 28;
+ const int PROJECTILE_WAKICANNON = 29;
+
+ const int PROJECTILE_BUMBLE_GUN = 30;
+ const int PROJECTILE_BUMBLE_BEAM = 31;
+
+ const int PROJECTILE_MAGE_SPIKE = 32;
++const int PROJECTILE_GOLEM_LIGHTNING = 33;
+
+ const int PROJECTILE_ROCKETMINSTA_LASER = 34;
+
+ const int PROJECTILE_ARC_BOLT = 35;
+
+ // projectile IDs 40-50 reserved
+
+ const int PROJECTILE_RPC = 60;