]> git.rm.cloudns.org Git - voretournament/voretournament.git/commitdiff
Fix lightning on Skycastle. Seems this map doesn't like radiosity when compiling...
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Sat, 3 Mar 2012 16:02:02 +0000 (18:02 +0200)
committerMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Sat, 3 Mar 2012 16:02:02 +0000 (18:02 +0200)
data/maps/skycastle.bsp
data/maps/skycastle/lm_0000.tga
data/maps/skycastle/lm_0001.tga
data/maps/skycastle/lm_0002.tga
data/maps/skycastle/lm_0003.tga
data/maps/skycastle/lm_0004.tga
data/maps/skycastle/lm_0005.tga
data/maps/skycastle/lm_0006.tga
data/maps/skycastle/lm_0007.tga
docs/TODO.txt

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@@ -1,5 +1,7 @@
 - 1.0: Create documentation\r
 \r
+- 0.9: Before releasing 1.0, disable all extra important features (eg: healthsize) and test without them, to make sure there are no errors.\r
+\r
 - +0.8: Bots must learn to use the Grabber gun. The weapon code of havocbot is still there, but doesn't know how to shoot the Grabber\r
 \r
 - +0.8: ONS bot AI: Teach bots to use grabber alt fire to damage control points and generators when near them.\r
 \r
 - +0.8: Fix flying spectators not going through teleporters and warpzones. Very hard, since they're FLY_WORLDONLY and can't touch triggers\r
 \r
-- 0.7 | 0.8: Enable r_shadows in some way?\r
+- 0.7: Enable r_shadows in some way?\r
 \r
-- 0.7 | 0.8: HUD icon when stunned.\r
+- 0.7: HUD icon when stunned.\r
 \r
 - 0.7 | 0.8: Better portrait images.\r
 \r
 \r
 - 0.7: New waypoints.cache for all maps!\r
 \r
-- 0.7 | 0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar\r
+- 0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar\r
+\r
+- 0.8: Make weight depend on player size as well, not only stomach load\r
 \r
-- 0.7: Fix Skycastle lightning!\r
+- 0.8: Make player fatness depend on frags, using a trick I heard about with shaders\r
 \r
-- 0.7 | 0.8: Make weight depend on player size as well, not only stomach load\r
+- 0.7 BUG: Disabling g_healthsize gives a different field of view, even at 100 heatlh\r
 \r
-- 0.7 | 0.8: Make player fatness depend on frags, using a trick I heard about with shaders
\ No newline at end of file
+- 0.7 | 0.8: Add an earthquake effect for the giantess footsteps?
\ No newline at end of file