return false;
}
+void Mem_ExpandableArray_NewArray(memexpandablearray_t *l, mempool_t *mempool, size_t recordsize, int numrecordsperarray)
+{
+ memset(l, 0, sizeof(*l));
+ l->mempool = mempool;
+ l->recordsize = recordsize;
+ l->numrecordsperarray = numrecordsperarray;
+}
+
+void Mem_ExpandableArray_FreeArray(memexpandablearray_t *l)
+{
+ size_t i;
+ if (l->maxarrays)
+ {
+ for (i = 0;i != l->numarrays;l++)
+ Mem_Free(l->arrays[i].data);
+ Mem_Free(l->arrays);
+ }
+ memset(l, 0, sizeof(*l));
+}
+
+void *Mem_ExpandableArray_AllocRecord(memexpandablearray_t *l)
+{
+ size_t i, j;
+ for (i = 0;;i++)
+ {
+ if (i == l->numarrays)
+ {
+ if (l->numarrays == l->maxarrays)
+ {
+ memexpandablearray_array_t *oldarrays = l->arrays;
+ l->maxarrays = max(l->maxarrays * 2, 128);
+ l->arrays = Mem_Alloc(l->mempool, l->maxarrays * sizeof(*l->arrays));
+ if (oldarrays)
+ {
+ memcpy(l->arrays, oldarrays, l->numarrays * sizeof(*l->arrays));
+ Mem_Free(oldarrays);
+ }
+ }
+ l->arrays[i].numflaggedrecords = 0;
+ l->arrays[i].data = Mem_Alloc(l->mempool, (l->recordsize + 1) * l->numrecordsperarray);
+ l->arrays[i].allocflags = l->arrays[i].data + l->recordsize * l->numrecordsperarray;
+ l->numarrays++;
+ }
+ if (l->arrays[i].numflaggedrecords < l->numrecordsperarray)
+ {
+ for (j = 0;j < l->numrecordsperarray;j++)
+ {
+ if (!l->arrays[i].allocflags[j])
+ {
+ l->arrays[i].allocflags[j] = true;
+ l->arrays[i].numflaggedrecords++;
+ return (void *)(l->arrays[i].data + l->recordsize * j);
+ }
+ }
+ }
+ }
+}
+
+void Mem_ExpandableArray_FreeRecord(memexpandablearray_t *l, void *record)
+{
+ size_t i, j;
+ unsigned char *p = (unsigned char *)record;
+ for (i = 0;i != l->numarrays;i++)
+ {
+ if (p >= l->arrays[i].data && p < (l->arrays[i].data + l->recordsize * l->numrecordsperarray))
+ {
+ j = (p - l->arrays[i].data) / l->recordsize;
+ if (p != l->arrays[i].data + j * l->recordsize)
+ Sys_Error("Mem_ExpandableArray_FreeRecord: no such record %p\n", p);
+ if (!l->arrays[i].allocflags[j])
+ Sys_Error("Mem_ExpandableArray_FreeRecord: record %p is already free!\n", p);
+ l->arrays[i].allocflags[j] = false;
+ l->arrays[i].numflaggedrecords--;
+ return;
+ }
+ }
+}
+
// used for temporary memory allocations around the engine, not for longterm
// storage, if anything in this pool stays allocated during gameplay, it is
// if pool is NULL this searches ALL pools for the allocation
qboolean Mem_IsAllocated(mempool_t *pool, void *data);
+typedef struct memexpandablearray_array_s
+{
+ unsigned char *data;
+ unsigned char *allocflags;
+ size_t numflaggedrecords;
+}
+memexpandablearray_array_t;
+
+typedef struct memexpandablearray_s
+{
+ mempool_t *mempool;
+ size_t recordsize;
+ size_t numrecordsperarray;
+ size_t numarrays;
+ size_t maxarrays;
+ memexpandablearray_array_t *arrays;
+}
+memexpandablearray_t;
+
+void Mem_ExpandableArray_NewArray(memexpandablearray_t *l, mempool_t *mempool, size_t recordsize, int numrecordsperarray);
+void Mem_ExpandableArray_FreeArray(memexpandablearray_t *l);
+void *Mem_ExpandableArray_AllocRecord(memexpandablearray_t *l);
+void Mem_ExpandableArray_FreeRecord(memexpandablearray_t *l, void *record);
+
// used for temporary allocations
extern mempool_t *tempmempool;