]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
UNMERGE
authorhavoc havoc@d7cf8633-e32d-0410-b094-e92efae38249 <>
Thu, 19 Aug 2010 14:36:01 +0000 (14:36 +0000)
committerRudolf Polzer <divverent@alientrap.org>
Fri, 24 Sep 2010 20:00:34 +0000 (22:00 +0200)
load d3dx9_*.dll dynamically to get D3DXCompileShader to fix a compile
error with mingw headers, this also means it doesn't matter which
version is present on the user's system

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10401 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::unmerge=8876b1a376af3ecbc434d5f5788d85658757ee37

gl_rmain.c

index 62be335949a3b9972f36be6e044aec078842e3d3..7bde89053e34d8e66fe06e97aa852b889b255049 100644 (file)
@@ -4700,8 +4700,10 @@ static char *R_HLSL_GetText(const char *filename, qboolean printfromdisknotice)
 }
 
 #include <d3dx9.h>
-//#include <d3dx9shader.h>
-//#include <d3dx9mesh.h>
+#include <d3dx9mesh.h>
+#ifdef _MSC_VER
+#pragma comment(lib, "d3dx9.lib")
+#endif
 
 static void R_HLSL_CacheShader(r_hlsl_permutation_t *p, const char *cachename, const char *vertstring, const char *fragstring)
 {
@@ -4727,79 +4729,42 @@ static void R_HLSL_CacheShader(r_hlsl_permutation_t *p, const char *cachename, c
        psbin = (DWORD *)FS_LoadFile(va("%s.psbin", cachename), r_main_mempool, true, &psbinsize);
        if ((!vsbin && vertstring) || (!psbin && fragstring))
        {
-               const char* dllnames_d3dx9 [] =
-               {
-                       "d3dx9_43.dll",
-                       "d3dx9_42.dll",
-                       "d3dx9_41.dll",
-                       "d3dx9_40.dll",
-                       "d3dx9_39.dll",
-                       "d3dx9_38.dll",
-                       "d3dx9_37.dll",
-                       "d3dx9_36.dll",
-                       "d3dx9_35.dll",
-                       "d3dx9_34.dll",
-                       "d3dx9_33.dll",
-                       "d3dx9_32.dll",
-                       "d3dx9_31.dll",
-                       "d3dx9_30.dll",
-                       "d3dx9_29.dll",
-                       "d3dx9_28.dll",
-                       "d3dx9_27.dll",
-                       "d3dx9_26.dll",
-                       "d3dx9_25.dll",
-                       "d3dx9_24.dll",
-                       NULL
-               };
-               dllhandle_t d3dx9_dll = NULL;
-               HRESULT WINAPI (*qD3DXCompileShader)(LPCSTR pSrcData, UINT SrcDataLen, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable);
-               dllfunction_t d3dx9_dllfuncs[] =
-               {
-                       {"D3DXCompileShader",                   (void **) &qD3DXCompileShader},
-                       {NULL, NULL}
-               };
-               if (Sys_LoadLibrary(dllnames_d3dx9, &d3dx9_dll, d3dx9_dllfuncs))
-               {
-                       vsbin = (DWORD *)Mem_Realloc(tempmempool, vsbin, 0);
-                       psbin = (DWORD *)Mem_Realloc(tempmempool, psbin, 0);
-                       if (vertstring && vertstring[0])
+               vsbin = (DWORD *)Mem_Realloc(tempmempool, vsbin, 0);
+               psbin = (DWORD *)Mem_Realloc(tempmempool, psbin, 0);
+               if (vertstring && vertstring[0])
+               {
+                       vsresult = D3DXCompileShader(vertstring, strlen(vertstring), NULL, NULL, "main", vsversion, 0, &vsbuffer, &vslog, &vsconstanttable);
+                       if (vsbuffer)
                        {
-                               vsresult = qD3DXCompileShader(vertstring, strlen(vertstring), NULL, NULL, "main", vsversion, 0, &vsbuffer, &vslog, &vsconstanttable);
-                               if (vsbuffer)
-                               {
-                                       vsbinsize = vsbuffer->GetBufferSize();
-                                       vsbin = (DWORD *)Mem_Alloc(tempmempool, vsbinsize);
-                                       memcpy(vsbin, vsbuffer->GetBufferPointer(), vsbinsize);
-                                       vsbuffer->Release();
-                               }
-                               if (vslog)
-                               {
-                                       strlcpy(temp, (const char *)vslog->GetBufferPointer(), min(sizeof(temp), vslog->GetBufferSize()));
-                                       Con_Printf("HLSL vertex shader compile output for %s follows:\n%s\n", cachename, temp);
-                                       vslog->Release();
-                               }
+                               vsbinsize = vsbuffer->GetBufferSize();
+                               vsbin = (DWORD *)Mem_Alloc(tempmempool, vsbinsize);
+                               memcpy(vsbin, vsbuffer->GetBufferPointer(), vsbinsize);
+                               vsbuffer->Release();
                        }
-                       if (fragstring && fragstring[0])
+                       if (vslog)
                        {
-                               psresult = qD3DXCompileShader(fragstring, strlen(fragstring), NULL, NULL, "main", psversion, 0, &psbuffer, &pslog, &psconstanttable);
-                               if (psbuffer)
-                               {
-                                       psbinsize = psbuffer->GetBufferSize();
-                                       psbin = (DWORD *)Mem_Alloc(tempmempool, psbinsize);
-                                       memcpy(psbin, psbuffer->GetBufferPointer(), psbinsize);
-                                       psbuffer->Release();
-                               }
-                               if (pslog)
-                               {
-                                       strlcpy(temp, (const char *)pslog->GetBufferPointer(), min(sizeof(temp), pslog->GetBufferSize()));
-                                       Con_Printf("HLSL pixel shader compile output for %s follows:\n%s\n", cachename, temp);
-                                       pslog->Release();
-                               }
+                               strlcpy(temp, (const char *)vslog->GetBufferPointer(), min(sizeof(temp), vslog->GetBufferSize()));
+                               Con_Printf("HLSL vertex shader compile output for %s follows:\n%s\n", cachename, temp);
+                               vslog->Release();
+                       }
+               }
+               if (fragstring && fragstring[0])
+               {
+                       psresult = D3DXCompileShader(fragstring, strlen(fragstring), NULL, NULL, "main", psversion, 0, &psbuffer, &pslog, &psconstanttable);
+                       if (psbuffer)
+                       {
+                               psbinsize = psbuffer->GetBufferSize();
+                               psbin = (DWORD *)Mem_Alloc(tempmempool, psbinsize);
+                               memcpy(psbin, psbuffer->GetBufferPointer(), psbinsize);
+                               psbuffer->Release();
+                       }
+                       if (pslog)
+                       {
+                               strlcpy(temp, (const char *)pslog->GetBufferPointer(), min(sizeof(temp), pslog->GetBufferSize()));
+                               Con_Printf("HLSL pixel shader compile output for %s follows:\n%s\n", cachename, temp);
+                               pslog->Release();
                        }
-                       Sys_UnloadLibrary(&d3dx9_dll);
                }
-               else
-                       Con_Printf("Unable to compile shader - D3DXCompileShader function not found\n");
        }
        if (vsbin)
        {
@@ -7003,7 +6968,7 @@ skinframe_t *R_SkinFrame_LoadMissing(void)
 //static char *suffix[6] = {"ft", "bk", "rt", "lf", "up", "dn"};
 typedef struct suffixinfo_s
 {
-       const char *suffix;
+       char *suffix;
        qboolean flipx, flipy, flipdiagonal;
 }
 suffixinfo_t;