cvar_t cl_autodemo = {CF_CLIENT | CF_ARCHIVE, "cl_autodemo", "0", "records every game played, using the date/time and map name to name the demo file" };
cvar_t cl_autodemo_nameformat = {CF_CLIENT | CF_ARCHIVE, "cl_autodemo_nameformat", "autodemos/%Y-%m-%d_%H-%M", "The format of the cl_autodemo filename, followed by the map name (the date is encoded using strftime escapes)" };
-cvar_t cl_autodemo_delete = {CF_CLIENT, "cl_autodemo_delete", "0", "Delete demos after recording. This is a bitmask, bit 1 gives the default, bit 0 the value for the current demo. Thus, the values are: 0 = disabled; 1 = delete current demo only; 2 = delete all demos except the current demo; 3 = delete all demos from now on" };
+cvar_t cl_autodemo_delete = {CF_CLIENT, "cl_autodemo_delete", "0", "3: automatically delete every newly recorded demo unless this cvar is set to 2 during a game, in case something interesting happened (cvar will be automatically set back to 3); 0: keep every newly recorded demo unless this cvar is set to 1 during a game, in case nothing interesting happened (cvar will be automatically set back to 0). Technically speaking, the value is a bitmask: bit 1 defines behaviour for all demos, bit 0 overrides behaviour for the demo currently being recorded" };
cvar_t cl_startdemos = {CF_CLIENT | CF_ARCHIVE, "cl_startdemos", "1", "1 enables the `startdemos` loop used in Quake and some mods, 0 goes straight to the menu"};
cvar_t r_draweffects = {CF_CLIENT, "r_draweffects", "1","renders temporary sprite effects"};