MUTATOR_HOOKFUNCTION(mutator_instagib, BuildMutatorsPrettyString)
{
- M_ARGV(0, string) = strcat(M_ARGV(0, string), ", instagib");
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ", InstaGib");
}
MUTATOR_HOOKFUNCTION(mutator_instagib, SetModname)
MUTATOR_HOOKFUNCTION(melee_only, BuildMutatorsPrettyString)
{
- M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Melee Only Arena");
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Melee only Arena");
}
X("Cloaked" , _("Cloaked") , MUT_CLOAKED , cvar("g_cloaked"))
X("Hook" , _("Hook") , MUT_GRAPPLING_HOOK , cvar("g_grappling_hook"))
X("Midair" , _("Midair") , MUT_MIDAIR , cvar("g_midair"))
- X("Melee only" , _("Melee only") , MUT_MELEE_ONLY , cvar("g_melee_only"))
+ X("Melee only Arena" , _("Melee only Arena") , MUT_MELEE_ONLY , cvar("g_melee_only"))
X("Vampire" , _("Vampire") , MUT_VAMPIRE , cvar("g_vampire"))
X("Piñata" , _("Piñata") , MUT_PINATA , cvar("g_pinata"))
X("Weapons stay" , _("Weapons stay") , MUT_WEAPON_STAY , cvar("g_weapon_stay"))