\r
// Assign Standard Viewflags\r
// Draw the World (and sky)\r
- R_SetView(VF_DRAWWORLD, 1);\r
+ setproperty(VF_DRAWWORLD, 1);\r
\r
// Set the console size vars\r
vid_conwidth = cvar("vid_conwidth");\r
power_boot = time;\r
}\r
\r
- R_SetView(VF_FOV, GetCurrentFov(fov));\r
+ setproperty(VF_FOV, GetCurrentFov(fov));\r
\r
// Camera for demo playback\r
if(camera_active)\r
// Draw the Crosshair\r
float scoreboard_active;\r
scoreboard_active = Sbar_WouldDrawScoreboard();\r
- R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden\r
+ setproperty(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden\r
\r
// Draw the Engine Status Bar (the default Quake HUD)\r
- R_SetView(VF_DRAWENGINESBAR, 0);\r
+ setproperty(VF_DRAWENGINESBAR, 0);\r
\r
// fetch this one only once per frame\r
sbar_showbinds = cvar("sbar_showbinds");\r
string w0, h0;\r
w0 = cvar_string("vid_conwidth");\r
h0 = cvar_string("vid_conheight");\r
- //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
- //R_SetView(VF_FOV, '90 90 0');\r
- R_SetView(VF_ORIGIN, '0 0 0');\r
- R_SetView(VF_ANGLES, '0 0 0');\r
- R_SetView(VF_PERSPECTIVE, 1);\r
+ //setproperty(VF_VIEWPORT, '0 0 0', '640 480 0');\r
+ //setproperty(VF_FOV, '90 90 0');\r
+ setproperty(VF_ORIGIN, '0 0 0');\r
+ setproperty(VF_ANGLES, '0 0 0');\r
+ setproperty(VF_PERSPECTIVE, 1);\r
makevectors('0 0 0');\r
vector v1, v2;\r
cvar_set("vid_conwidth", "800");\r
current_position = current_origin + current_camera_offset;\r
}\r
\r
- R_SetView(VF_ANGLES, current_angles);\r
- R_SetView(VF_ORIGIN, current_position);\r
+ setproperty(VF_ANGLES, current_angles);\r
+ setproperty(VF_ORIGIN, current_position);\r
}\r