This is probably not the proper solution, but certain maps that ioquake3
can load just fine, will at least load in DP now.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12889
d7cf8633-e32d-0410-b094-
e92efae38249
// using EXTERNAL lightmaps instead
if(image_width != (int) CeilPowerOf2(image_width) || image_width != image_height)
- {
- Mem_Free(inpixels[0]);
- Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
- }
+ Con_Printf("Mod_Q3BSP_LoadLightmaps: irregularly sized external lightmap in %s",loadmodel->name);
size = image_width;
bytesperpixel = 4;