Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
for (blendindex = 0;blendindex < numblends;blendindex++)
{
- Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
+ Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
}
skeleton->relativetransforms[bonenum] = blendedmatrix;
// added helper for common subexpression elimination by eihrul, and other optimizations by div0
int Matrix4x4_Invert_Full (matrix4x4_t *out, const matrix4x4_t *in1)
{
- float det;
-
- // note: orientation does not matter, as transpose(invert(transpose(m))) == invert(m), proof:
- // transpose(invert(transpose(m))) * m
- // = transpose(invert(transpose(m))) * transpose(transpose(m))
- // = transpose(transpose(m) * invert(transpose(m)))
- // = transpose(identity)
- // = identity
-
- // this seems to help gcc's common subexpression elimination, and also makes the code look nicer
- float m00 = in1->m[0][0], m01 = in1->m[0][1], m02 = in1->m[0][2], m03 = in1->m[0][3],
- m10 = in1->m[1][0], m11 = in1->m[1][1], m12 = in1->m[1][2], m13 = in1->m[1][3],
- m20 = in1->m[2][0], m21 = in1->m[2][1], m22 = in1->m[2][2], m23 = in1->m[2][3],
- m30 = in1->m[3][0], m31 = in1->m[3][1], m32 = in1->m[3][2], m33 = in1->m[3][3];
-
- // calculate the adjoint
- out->m[0][0] = (m11*(m22*m33 - m23*m32) - m21*(m12*m33 - m13*m32) + m31*(m12*m23 - m13*m22));
- out->m[0][1] = -(m01*(m22*m33 - m23*m32) - m21*(m02*m33 - m03*m32) + m31*(m02*m23 - m03*m22));
- out->m[0][2] = (m01*(m12*m33 - m13*m32) - m11*(m02*m33 - m03*m32) + m31*(m02*m13 - m03*m12));
- out->m[0][3] = -(m01*(m12*m23 - m13*m22) - m11*(m02*m23 - m03*m22) + m21*(m02*m13 - m03*m12));
- out->m[1][0] = -(m10*(m22*m33 - m23*m32) - m20*(m12*m33 - m13*m32) + m30*(m12*m23 - m13*m22));
- out->m[1][1] = (m00*(m22*m33 - m23*m32) - m20*(m02*m33 - m03*m32) + m30*(m02*m23 - m03*m22));
- out->m[1][2] = -(m00*(m12*m33 - m13*m32) - m10*(m02*m33 - m03*m32) + m30*(m02*m13 - m03*m12));
- out->m[1][3] = (m00*(m12*m23 - m13*m22) - m10*(m02*m23 - m03*m22) + m20*(m02*m13 - m03*m12));
- out->m[2][0] = (m10*(m21*m33 - m23*m31) - m20*(m11*m33 - m13*m31) + m30*(m11*m23 - m13*m21));
- out->m[2][1] = -(m00*(m21*m33 - m23*m31) - m20*(m01*m33 - m03*m31) + m30*(m01*m23 - m03*m21));
- out->m[2][2] = (m00*(m11*m33 - m13*m31) - m10*(m01*m33 - m03*m31) + m30*(m01*m13 - m03*m11));
- out->m[2][3] = -(m00*(m11*m23 - m13*m21) - m10*(m01*m23 - m03*m21) + m20*(m01*m13 - m03*m11));
- out->m[3][0] = -(m10*(m21*m32 - m22*m31) - m20*(m11*m32 - m12*m31) + m30*(m11*m22 - m12*m21));
- out->m[3][1] = (m00*(m21*m32 - m22*m31) - m20*(m01*m32 - m02*m31) + m30*(m01*m22 - m02*m21));
- out->m[3][2] = -(m00*(m11*m32 - m12*m31) - m10*(m01*m32 - m02*m31) + m30*(m01*m12 - m02*m11));
- out->m[3][3] = (m00*(m11*m22 - m12*m21) - m10*(m01*m22 - m02*m21) + m20*(m01*m12 - m02*m11));
-
- // calculate the determinant (as inverse == 1/det * adjoint, adjoint * m == identity * det, so this calculates the det)
- det = m00*out->m[0][0] + m10*out->m[0][1] + m20*out->m[0][2] + m30*out->m[0][3];
- if (det == 0.0f)
- return 0;
-
- // multiplications are faster than divisions, usually
- det = 1.0f / det;
-
- // manually unrolled loop to multiply all matrix elements by 1/det
- out->m[0][0] *= det; out->m[0][1] *= det; out->m[0][2] *= det; out->m[0][3] *= det;
- out->m[1][0] *= det; out->m[1][1] *= det; out->m[1][2] *= det; out->m[1][3] *= det;
- out->m[2][0] *= det; out->m[2][1] *= det; out->m[2][2] *= det; out->m[2][3] *= det;
- out->m[3][0] *= det; out->m[3][1] *= det; out->m[3][2] *= det; out->m[3][3] *= det;
-
- return 1;
+ float det;
+
+ // note: orientation does not matter, as transpose(invert(transpose(m))) == invert(m), proof:
+ // transpose(invert(transpose(m))) * m
+ // = transpose(invert(transpose(m))) * transpose(transpose(m))
+ // = transpose(transpose(m) * invert(transpose(m)))
+ // = transpose(identity)
+ // = identity
+
+ // this seems to help gcc's common subexpression elimination, and also makes the code look nicer
+ float m00 = in1->m[0][0], m01 = in1->m[0][1], m02 = in1->m[0][2], m03 = in1->m[0][3],
+ m10 = in1->m[1][0], m11 = in1->m[1][1], m12 = in1->m[1][2], m13 = in1->m[1][3],
+ m20 = in1->m[2][0], m21 = in1->m[2][1], m22 = in1->m[2][2], m23 = in1->m[2][3],
+ m30 = in1->m[3][0], m31 = in1->m[3][1], m32 = in1->m[3][2], m33 = in1->m[3][3];
+
+ // calculate the adjoint
+ out->m[0][0] = (m11*(m22*m33 - m23*m32) - m21*(m12*m33 - m13*m32) + m31*(m12*m23 - m13*m22));
+ out->m[0][1] = -(m01*(m22*m33 - m23*m32) - m21*(m02*m33 - m03*m32) + m31*(m02*m23 - m03*m22));
+ out->m[0][2] = (m01*(m12*m33 - m13*m32) - m11*(m02*m33 - m03*m32) + m31*(m02*m13 - m03*m12));
+ out->m[0][3] = -(m01*(m12*m23 - m13*m22) - m11*(m02*m23 - m03*m22) + m21*(m02*m13 - m03*m12));
+ out->m[1][0] = -(m10*(m22*m33 - m23*m32) - m20*(m12*m33 - m13*m32) + m30*(m12*m23 - m13*m22));
+ out->m[1][1] = (m00*(m22*m33 - m23*m32) - m20*(m02*m33 - m03*m32) + m30*(m02*m23 - m03*m22));
+ out->m[1][2] = -(m00*(m12*m33 - m13*m32) - m10*(m02*m33 - m03*m32) + m30*(m02*m13 - m03*m12));
+ out->m[1][3] = (m00*(m12*m23 - m13*m22) - m10*(m02*m23 - m03*m22) + m20*(m02*m13 - m03*m12));
+ out->m[2][0] = (m10*(m21*m33 - m23*m31) - m20*(m11*m33 - m13*m31) + m30*(m11*m23 - m13*m21));
+ out->m[2][1] = -(m00*(m21*m33 - m23*m31) - m20*(m01*m33 - m03*m31) + m30*(m01*m23 - m03*m21));
+ out->m[2][2] = (m00*(m11*m33 - m13*m31) - m10*(m01*m33 - m03*m31) + m30*(m01*m13 - m03*m11));
+ out->m[2][3] = -(m00*(m11*m23 - m13*m21) - m10*(m01*m23 - m03*m21) + m20*(m01*m13 - m03*m11));
+ out->m[3][0] = -(m10*(m21*m32 - m22*m31) - m20*(m11*m32 - m12*m31) + m30*(m11*m22 - m12*m21));
+ out->m[3][1] = (m00*(m21*m32 - m22*m31) - m20*(m01*m32 - m02*m31) + m30*(m01*m22 - m02*m21));
+ out->m[3][2] = -(m00*(m11*m32 - m12*m31) - m10*(m01*m32 - m02*m31) + m30*(m01*m12 - m02*m11));
+ out->m[3][3] = (m00*(m11*m22 - m12*m21) - m10*(m01*m22 - m02*m21) + m20*(m01*m12 - m02*m11));
+
+ // calculate the determinant (as inverse == 1/det * adjoint, adjoint * m == identity * det, so this calculates the det)
+ det = m00*out->m[0][0] + m10*out->m[0][1] + m20*out->m[0][2] + m30*out->m[0][3];
+ if (det == 0.0f)
+ return 0;
+
+ // multiplications are faster than divisions, usually
+ det = 1.0f / det;
+
+ // manually unrolled loop to multiply all matrix elements by 1/det
+ out->m[0][0] *= det; out->m[0][1] *= det; out->m[0][2] *= det; out->m[0][3] *= det;
+ out->m[1][0] *= det; out->m[1][1] *= det; out->m[1][2] *= det; out->m[1][3] *= det;
+ out->m[2][0] *= det; out->m[2][1] *= det; out->m[2][2] *= det; out->m[2][3] *= det;
+ out->m[3][0] *= det; out->m[3][1] *= det; out->m[3][2] *= det; out->m[3][3] *= det;
+
+ return 1;
}
#elif 1
// Adapted from code contributed to Mesa by David Moore (Mesa 7.6 under SGI Free License B - which is MIT/X11-type)
#endif
}
-void Matrix4x4_FromBonePose6s(matrix4x4_t *m, float originscale, const short *pose6s)
+void Matrix4x4_FromBonePose7s(matrix4x4_t *m, float originscale, const short *pose7s)
{
float origin[3];
float quat[4];
- origin[0] = pose6s[0] * originscale;
- origin[1] = pose6s[1] * originscale;
- origin[2] = pose6s[2] * originscale;
- quat[0] = pose6s[3] * (1.0f / 32767.0f);
- quat[1] = pose6s[4] * (1.0f / 32767.0f);
- quat[2] = pose6s[5] * (1.0f / 32767.0f);
- quat[3] = 1.0f - (quat[0]*quat[0]+quat[1]*quat[1]+quat[2]*quat[2]);
- quat[3] = quat[3] > 0.0f ? -sqrt(quat[3]) : 0.0f;
+ float quatscale = pose7s[6] > 0 ? -1.0f / 32767.0f : 1.0f / 32767.0f;
+ origin[0] = pose7s[0] * originscale;
+ origin[1] = pose7s[1] * originscale;
+ origin[2] = pose7s[2] * originscale;
+ quat[0] = pose7s[3] * quatscale;
+ quat[1] = pose7s[4] * quatscale;
+ quat[2] = pose7s[5] * quatscale;
+ quat[3] = pose7s[6] * quatscale;
Matrix4x4_FromOriginQuat(m, origin[0], origin[1], origin[2], quat[0], quat[1], quat[2], quat[3]);
}
-void Matrix4x4_ToBonePose6s(const matrix4x4_t *m, float origininvscale, short *pose6s)
+void Matrix4x4_ToBonePose7s(const matrix4x4_t *m, float origininvscale, short *pose7s)
{
float origin[3];
float quat[4];
quatscale = (quat[3] >= 0 ? -32767.0f : 32767.0f) / sqrt(quatscale);
// use a negative scale on the quat because the above function produces a
// positive quat[3] and canonical quaternions have negative quat[3]
- pose6s[0] = origin[0] * origininvscale;
- pose6s[1] = origin[1] * origininvscale;
- pose6s[2] = origin[2] * origininvscale;
- pose6s[3] = quat[0] * quatscale;
- pose6s[4] = quat[1] * quatscale;
- pose6s[5] = quat[2] * quatscale;
+ pose7s[0] = origin[0] * origininvscale;
+ pose7s[1] = origin[1] * origininvscale;
+ pose7s[2] = origin[2] * origininvscale;
+ pose7s[3] = quat[0] * quatscale;
+ pose7s[4] = quat[1] * quatscale;
+ pose7s[5] = quat[2] * quatscale;
+ pose7s[6] = quat[3] * quatscale;
}
void Matrix4x4_Blend (matrix4x4_t *out, const matrix4x4_t *in1, const matrix4x4_t *in2, double blend)
void Matrix4x4_Abs (matrix4x4_t *out)
{
- out->m[0][0] = fabs(out->m[0][0]);
- out->m[0][1] = fabs(out->m[0][1]);
- out->m[0][2] = fabs(out->m[0][2]);
- out->m[1][0] = fabs(out->m[1][0]);
- out->m[1][1] = fabs(out->m[1][1]);
- out->m[1][2] = fabs(out->m[1][2]);
- out->m[2][0] = fabs(out->m[2][0]);
- out->m[2][1] = fabs(out->m[2][1]);
- out->m[2][2] = fabs(out->m[2][2]);
+ out->m[0][0] = fabs(out->m[0][0]);
+ out->m[0][1] = fabs(out->m[0][1]);
+ out->m[0][2] = fabs(out->m[0][2]);
+ out->m[1][0] = fabs(out->m[1][0]);
+ out->m[1][1] = fabs(out->m[1][1]);
+ out->m[1][2] = fabs(out->m[1][2]);
+ out->m[2][0] = fabs(out->m[2][0]);
+ out->m[2][1] = fabs(out->m[2][1]);
+ out->m[2][2] = fabs(out->m[2][2]);
}
// creates a matrix4x4 from an origin and canonical unit-length quaternion (used mostly with skeletal model formats such as MD5)
void Matrix4x4_FromDoom3Joint(matrix4x4_t *m, double ox, double oy, double oz, double x, double y, double z);
-// creates a matrix4x4_t from an origin and canonical unit-length quaternion in short[6] normalized format
-void Matrix4x4_FromBonePose6s(matrix4x4_t *m, float originscale, const short *pose6s);
-// creates a short[6] representation from normalized matrix4x4_t
-void Matrix4x4_ToBonePose6s(const matrix4x4_t *m, float origininvscale, short *pose6s);
+// creates a matrix4x4_t from an origin and canonical unit-length quaternion in short[7] normalized format
+void Matrix4x4_FromBonePose7s(matrix4x4_t *m, float originscale, const short *pose7s);
+// creates a short[7] representation from normalized matrix4x4_t
+void Matrix4x4_ToBonePose7s(const matrix4x4_t *m, float origininvscale, short *pose7s);
// blends two matrices together, at a given percentage (blend controls percentage of in2)
void Matrix4x4_Blend (matrix4x4_t *out, const matrix4x4_t *in1, const matrix4x4_t *in2, double blend);
{
float originscale = model->num_posescale;
float x,y,z,w,lerp;
- const short * RESTRICT pose6s;
+ const short * RESTRICT pose7s;
for (i = 0;i < model->num_bones;i++)
{
memset(m, 0, sizeof(m));
for (blends = 0;blends < MAX_FRAMEBLENDS && frameblend[blends].lerp > 0;blends++)
{
- pose6s = model->data_poses6s + 6 * (frameblend[blends].subframe * model->num_bones + i);
+ pose7s = model->data_poses7s + 7 * (frameblend[blends].subframe * model->num_bones + i);
lerp = frameblend[blends].lerp;
- x = pose6s[3] * (1.0f / 32767.0f);
- y = pose6s[4] * (1.0f / 32767.0f);
- z = pose6s[5] * (1.0f / 32767.0f);
- w = 1.0f - (x*x+y*y+z*z);
- w = w > 0.0f ? -sqrt(w) : 0.0f;
+ x = pose7s[3] * (1.0f / 32767.0f);
+ y = pose7s[4] * (1.0f / 32767.0f);
+ z = pose7s[5] * (1.0f / 32767.0f);
+ w = pose7s[6] * (1.0f / 32767.0f);
m[ 0] += (1-2*(y*y+z*z)) * lerp;
m[ 1] += ( 2*(x*y-z*w)) * lerp;
m[ 2] += ( 2*(x*z+y*w)) * lerp;
- m[ 3] += (pose6s[0] * originscale) * lerp;
+ m[ 3] += (pose7s[0] * originscale) * lerp;
m[ 4] += ( 2*(x*y+z*w)) * lerp;
m[ 5] += (1-2*(x*x+z*z)) * lerp;
m[ 6] += ( 2*(y*z-x*w)) * lerp;
- m[ 7] += (pose6s[1] * originscale) * lerp;
+ m[ 7] += (pose7s[1] * originscale) * lerp;
m[ 8] += ( 2*(x*z-y*w)) * lerp;
m[ 9] += ( 2*(y*z+x*w)) * lerp;
m[10] += (1-2*(x*x+y*y)) * lerp;
- m[11] += (pose6s[2] * originscale) * lerp;
+ m[11] += (pose7s[2] * originscale) * lerp;
}
VectorNormalize(m );
VectorNormalize(m + 4);
{
float originscale = model->num_posescale;
float x,y,z,w,lerp;
- const short * RESTRICT pose6s;
+ const short * RESTRICT pose7s;
for (i = 0;i < model->num_bones;i++)
{
memset(m, 0, sizeof(m));
for (blends = 0;blends < MAX_FRAMEBLENDS && frameblend[blends].lerp > 0;blends++)
{
- pose6s = model->data_poses6s + 6 * (frameblend[blends].subframe * model->num_bones + i);
+ pose7s = model->data_poses7s + 7 * (frameblend[blends].subframe * model->num_bones + i);
lerp = frameblend[blends].lerp;
- x = pose6s[3] * (1.0f / 32767.0f);
- y = pose6s[4] * (1.0f / 32767.0f);
- z = pose6s[5] * (1.0f / 32767.0f);
- w = 1.0f - (x*x+y*y+z*z);
- w = w > 0.0f ? -sqrt(w) : 0.0f;
+ x = pose7s[3] * (1.0f / 32767.0f);
+ y = pose7s[4] * (1.0f / 32767.0f);
+ z = pose7s[5] * (1.0f / 32767.0f);
+ w = pose7s[6] * (1.0f / 32767.0f);
m[ 0] += (1-2*(y*y+z*z)) * lerp;
m[ 1] += ( 2*(x*y-z*w)) * lerp;
m[ 2] += ( 2*(x*z+y*w)) * lerp;
- m[ 3] += (pose6s[0] * originscale) * lerp;
+ m[ 3] += (pose7s[0] * originscale) * lerp;
m[ 4] += ( 2*(x*y+z*w)) * lerp;
m[ 5] += (1-2*(x*x+z*z)) * lerp;
m[ 6] += ( 2*(y*z-x*w)) * lerp;
- m[ 7] += (pose6s[1] * originscale) * lerp;
+ m[ 7] += (pose7s[1] * originscale) * lerp;
m[ 8] += ( 2*(x*z-y*w)) * lerp;
m[ 9] += ( 2*(y*z+x*w)) * lerp;
m[10] += (1-2*(x*x+y*y)) * lerp;
- m[11] += (pose6s[2] * originscale) * lerp;
+ m[11] += (pose7s[2] * originscale) * lerp;
}
VectorNormalize(m );
VectorNormalize(m + 4);
for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++)
{
lerp = frameblend[blendindex].lerp;
- Matrix4x4_FromBonePose6s(&bonematrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + tagindex));
+ Matrix4x4_FromBonePose7s(&bonematrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + tagindex));
parenttagindex = tagindex;
while ((parenttagindex = model->data_bones[parenttagindex].parent) >= 0)
{
- Matrix4x4_FromBonePose6s(&parentbonematrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + parenttagindex));
+ Matrix4x4_FromBonePose7s(&parentbonematrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + parenttagindex));
tempbonematrix = bonematrix;
Matrix4x4_Concat(&bonematrix, &parentbonematrix, &tempbonematrix);
}
for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++)
{
lerp = frameblend[blendindex].lerp;
- Matrix4x4_FromBonePose6s(&bonematrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + tagindex));
+ Matrix4x4_FromBonePose7s(&bonematrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + tagindex));
Matrix4x4_Accumulate(&blendmatrix, &bonematrix, lerp);
}
*tag_localmatrix = blendmatrix;
basebonepose = (matrix4x4_t *)Mem_Alloc(tempmempool, loadmodel->num_bones * sizeof(matrix4x4_t));
for (boneindex = 0;boneindex < loadmodel->num_bones;boneindex++)
{
- Matrix4x4_FromBonePose6s(&bonematrix, loadmodel->num_posescale, loadmodel->data_poses6s + 6 * boneindex);
+ Matrix4x4_FromBonePose7s(&bonematrix, loadmodel->num_posescale, loadmodel->data_poses7s + 7 * boneindex);
if (loadmodel->data_bones[boneindex].parent >= 0)
{
tempbonematrix = bonematrix;
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (r_enableshadowvolumes.integer ? meshtriangles * sizeof(int[3]) : 0) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[14]) + meshvertices * sizeof(unsigned short) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (r_enableshadowvolumes.integer ? meshtriangles * sizeof(int[3]) : 0) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[14]) + meshvertices * sizeof(unsigned short) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
{
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
}
- loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]);
+ loadmodel->data_poses7s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
loadmodel->surfmesh.data_blendweights = NULL;
//zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
VectorNormalize(pose + 4);
VectorNormalize(pose + 8);
Matrix4x4_FromArray12FloatD3D(&posematrix, pose);
- Matrix4x4_ToBonePose6s(&posematrix, loadmodel->num_poseinvscale, loadmodel->data_poses6s + 6*(i*loadmodel->num_bones+j));
+ Matrix4x4_ToBonePose7s(&posematrix, loadmodel->num_poseinvscale, loadmodel->data_poses7s + 7*(i*loadmodel->num_bones+j));
}
}
loadmodel->surfmesh.isanimated = loadmodel->num_bones > 1 || loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
loadmodel->AnimateVertices = loadmodel->surfmesh.isanimated ? Mod_Skeletal_AnimateVertices : NULL;
// do most allocations as one merged chunk
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? meshtriangles * sizeof(int[3]) : 0) + meshvertices * (sizeof(float[14]) + sizeof(unsigned short)) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? meshtriangles * sizeof(int[3]) : 0) + meshvertices * (sizeof(float[14]) + sizeof(unsigned short)) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
{
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
}
- loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]);
+ loadmodel->data_poses7s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, meshvertices * sizeof(blendweights_t));
for (i = 0;i < loadmodel->numskins;i++)
VectorNormalize(pose + 4);
VectorNormalize(pose + 8);
Matrix4x4_FromArray12FloatD3D(&posematrix, pose);
- Matrix4x4_ToBonePose6s(&posematrix, loadmodel->num_poseinvscale, loadmodel->data_poses6s + 6*(i*loadmodel->num_bones+j));
+ Matrix4x4_ToBonePose7s(&posematrix, loadmodel->num_poseinvscale, loadmodel->data_poses7s + 7*(i*loadmodel->num_bones+j));
}
}
loadmodel->surfmesh.isanimated = loadmodel->num_bones > 1 || loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
loadmodel->AnimateVertices = loadmodel->surfmesh.isanimated ? Mod_Skeletal_AnimateVertices : NULL;
// do most allocations as one merged chunk
- size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + (r_enableshadowvolumes.integer ? loadmodel->surfmesh.num_triangles * sizeof(int[3]) : 0) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned short) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0);
+ size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + (r_enableshadowvolumes.integer ? loadmodel->surfmesh.num_triangles * sizeof(int[3]) : 0) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned short) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0);
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, size);
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
{
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
}
- loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]);
+ loadmodel->data_poses7s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(blendweights_t));
for (i = 0;i < loadmodel->numskins;i++)
if (quat[3] > 0)
Vector4Negate(quat, quat);
Vector4Normalize2(quat, quat);
- // compress poses to the short[6] format for longterm storage
- loadmodel->data_poses6s[index*6+0] = k->origin[0] * loadmodel->num_poseinvscale;
- loadmodel->data_poses6s[index*6+1] = k->origin[1] * loadmodel->num_poseinvscale;
- loadmodel->data_poses6s[index*6+2] = k->origin[2] * loadmodel->num_poseinvscale;
- loadmodel->data_poses6s[index*6+3] = quat[0] * 32767.0f;
- loadmodel->data_poses6s[index*6+4] = quat[1] * 32767.0f;
- loadmodel->data_poses6s[index*6+5] = quat[2] * 32767.0f;
+ // compress poses to the short[7] format for longterm storage
+ loadmodel->data_poses7s[index*7+0] = k->origin[0] * loadmodel->num_poseinvscale;
+ loadmodel->data_poses7s[index*7+1] = k->origin[1] * loadmodel->num_poseinvscale;
+ loadmodel->data_poses7s[index*7+2] = k->origin[2] * loadmodel->num_poseinvscale;
+ loadmodel->data_poses7s[index*7+3] = quat[0] * 32767.0f;
+ loadmodel->data_poses7s[index*7+4] = quat[1] * 32767.0f;
+ loadmodel->data_poses7s[index*7+5] = quat[2] * 32767.0f;
+ loadmodel->data_poses7s[index*7+6] = quat[3] * 32767.0f;
}
}
else
if (quat[3] > 0)
Vector4Negate(quat, quat);
Vector4Normalize2(quat, quat);
- // compress poses to the short[6] format for longterm storage
- loadmodel->data_poses6s[index*6+0] = p->basepose.origin[0] * loadmodel->num_poseinvscale;
- loadmodel->data_poses6s[index*6+1] = p->basepose.origin[1] * loadmodel->num_poseinvscale;
- loadmodel->data_poses6s[index*6+2] = p->basepose.origin[2] * loadmodel->num_poseinvscale;
- loadmodel->data_poses6s[index*6+3] = quat[0] * 32767.0f;
- loadmodel->data_poses6s[index*6+4] = quat[1] * 32767.0f;
- loadmodel->data_poses6s[index*6+5] = quat[2] * 32767.0f;
+ // compress poses to the short[7] format for longterm storage
+ loadmodel->data_poses7s[index*7+0] = p->basepose.origin[0] * loadmodel->num_poseinvscale;
+ loadmodel->data_poses7s[index*7+1] = p->basepose.origin[1] * loadmodel->num_poseinvscale;
+ loadmodel->data_poses7s[index*7+2] = p->basepose.origin[2] * loadmodel->num_poseinvscale;
+ loadmodel->data_poses7s[index*7+3] = quat[0] * 32767.0f;
+ loadmodel->data_poses7s[index*7+4] = quat[1] * 32767.0f;
+ loadmodel->data_poses7s[index*7+5] = quat[2] * 32767.0f;
+ loadmodel->data_poses7s[index*7+6] = quat[3] * 32767.0f;
}
}
meshtriangles = header.num_triangles;
// do most allocations as one merged chunk
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? meshtriangles * sizeof(int[3]) : 0) + meshvertices * (sizeof(float[14]) + (vcolor4f || vcolor4ub ? sizeof(float[4]) : 0)) + (vblendindexes && vblendweights ? meshvertices * sizeof(unsigned short) : 0) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? meshtriangles * sizeof(int[3]) : 0) + meshvertices * (sizeof(float[14]) + (vcolor4f || vcolor4ub ? sizeof(float[4]) : 0)) + (vblendindexes && vblendweights ? meshvertices * sizeof(unsigned short) : 0) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
{
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
}
- loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]);
+ loadmodel->data_poses7s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
if (vblendindexes && vblendweights)
loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, meshvertices * sizeof(blendweights_t));
{
for (j = 0;j < (int)header.num_poses;j++, k++)
{
- loadmodel->data_poses6s[k*6 + 0] = loadmodel->num_poseinvscale * (pose1[j].channeloffset[0] + (pose1[j].channelmask&1 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[0] : 0));
- loadmodel->data_poses6s[k*6 + 1] = loadmodel->num_poseinvscale * (pose1[j].channeloffset[1] + (pose1[j].channelmask&2 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[1] : 0));
- loadmodel->data_poses6s[k*6 + 2] = loadmodel->num_poseinvscale * (pose1[j].channeloffset[2] + (pose1[j].channelmask&4 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[2] : 0));
- loadmodel->data_poses6s[k*6 + 3] = 32767.0f * (pose1[j].channeloffset[3] + (pose1[j].channelmask&8 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[3] : 0));
- loadmodel->data_poses6s[k*6 + 4] = 32767.0f * (pose1[j].channeloffset[4] + (pose1[j].channelmask&16 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[4] : 0));
- loadmodel->data_poses6s[k*6 + 5] = 32767.0f * (pose1[j].channeloffset[5] + (pose1[j].channelmask&32 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[5] : 0));
+ float qx, qy, qz, qw;
+ loadmodel->data_poses7s[k*7 + 0] = loadmodel->num_poseinvscale * (pose1[j].channeloffset[0] + (pose1[j].channelmask&1 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[0] : 0));
+ loadmodel->data_poses7s[k*7 + 1] = loadmodel->num_poseinvscale * (pose1[j].channeloffset[1] + (pose1[j].channelmask&2 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[1] : 0));
+ loadmodel->data_poses7s[k*7 + 2] = loadmodel->num_poseinvscale * (pose1[j].channeloffset[2] + (pose1[j].channelmask&4 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[2] : 0));
+ qx = pose1[j].channeloffset[3] + (pose1[j].channelmask&8 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[3] : 0);
+ qy = pose1[j].channeloffset[4] + (pose1[j].channelmask&16 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[4] : 0);
+ qz = pose1[j].channeloffset[5] + (pose1[j].channelmask&32 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[5] : 0);
+ qw = 1.0f - (qx*qx + qy*qy + qz*qz);
+ qw = qw > 0.0f ? -sqrt(qw) : 0.0f;
+ loadmodel->data_poses7s[k*7 + 3] = 32767.0f * qx;
+ loadmodel->data_poses7s[k*7 + 4] = 32767.0f * qy;
+ loadmodel->data_poses7s[k*7 + 5] = 32767.0f * qz;
+ loadmodel->data_poses7s[k*7 + 6] = 32767.0f * qw;
// skip scale data for now
if(pose1[j].channelmask&64) framedata++;
if(pose1[j].channelmask&128) framedata++;
{
for (i = 0;i < loadmodel->num_bones;i++)
{
- loadmodel->data_poses6s[i*6 + 0] = loadmodel->num_poseinvscale * joint1[i].origin[0];
- loadmodel->data_poses6s[i*6 + 1] = loadmodel->num_poseinvscale * joint1[i].origin[1];
- loadmodel->data_poses6s[i*6 + 2] = loadmodel->num_poseinvscale * joint1[i].origin[2];
- loadmodel->data_poses6s[i*6 + 3] = 32767.0f * joint1[i].rotation[0];
- loadmodel->data_poses6s[i*6 + 4] = 32767.0f * joint1[i].rotation[1];
- loadmodel->data_poses6s[i*6 + 5] = 32767.0f * joint1[i].rotation[2];
+ float qx, qy, qz, qw;
+ loadmodel->data_poses7s[i*7 + 0] = loadmodel->num_poseinvscale * joint1[i].origin[0];
+ loadmodel->data_poses7s[i*7 + 1] = loadmodel->num_poseinvscale * joint1[i].origin[1];
+ loadmodel->data_poses7s[i*7 + 2] = loadmodel->num_poseinvscale * joint1[i].origin[2];
+ qx = joint1[i].rotation[0];
+ qy = joint1[i].rotation[1];
+ qz = joint1[i].rotation[2];
+ qw = 1.0f - (qx*qx + qy*qy + qz*qz);
+ qw = qw > 0.0f ? -sqrt(qw) : 0.0f;
+ loadmodel->data_poses7s[i*7 + 3] = 32767.0f * qx;
+ loadmodel->data_poses7s[i*7 + 4] = 32767.0f * qy;
+ loadmodel->data_poses7s[i*7 + 5] = 32767.0f * qz;
+ loadmodel->data_poses7s[i*7 + 6] = 32767.0f * qw;
}
}
}
for (j = 0;j < (int)header.num_poses;j++, k++)
{
float rot[4];
- loadmodel->data_poses6s[k*6 + 0] = loadmodel->num_poseinvscale * (pose[j].channeloffset[0] + (pose[j].channelmask&1 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[0] : 0));
- loadmodel->data_poses6s[k*6 + 1] = loadmodel->num_poseinvscale * (pose[j].channeloffset[1] + (pose[j].channelmask&2 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[1] : 0));
- loadmodel->data_poses6s[k*6 + 2] = loadmodel->num_poseinvscale * (pose[j].channeloffset[2] + (pose[j].channelmask&4 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[2] : 0));
+ loadmodel->data_poses7s[k*7 + 0] = loadmodel->num_poseinvscale * (pose[j].channeloffset[0] + (pose[j].channelmask&1 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[0] : 0));
+ loadmodel->data_poses7s[k*7 + 1] = loadmodel->num_poseinvscale * (pose[j].channeloffset[1] + (pose[j].channelmask&2 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[1] : 0));
+ loadmodel->data_poses7s[k*7 + 2] = loadmodel->num_poseinvscale * (pose[j].channeloffset[2] + (pose[j].channelmask&4 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[2] : 0));
rot[0] = pose[j].channeloffset[3] + (pose[j].channelmask&8 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[3] : 0);
rot[1] = pose[j].channeloffset[4] + (pose[j].channelmask&16 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[4] : 0);
rot[2] = pose[j].channeloffset[5] + (pose[j].channelmask&32 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[5] : 0);
if (rot[3] > 0)
Vector4Negate(rot, rot);
Vector4Normalize2(rot, rot);
- loadmodel->data_poses6s[k*6 + 3] = 32767.0f * rot[0];
- loadmodel->data_poses6s[k*6 + 4] = 32767.0f * rot[1];
- loadmodel->data_poses6s[k*6 + 5] = 32767.0f * rot[2];
+ loadmodel->data_poses7s[k*7 + 3] = 32767.0f * rot[0];
+ loadmodel->data_poses7s[k*7 + 4] = 32767.0f * rot[1];
+ loadmodel->data_poses7s[k*7 + 5] = 32767.0f * rot[2];
+ loadmodel->data_poses7s[k*7 + 6] = 32767.0f * rot[3];
// skip scale data for now
if(pose[j].channelmask&128) framedata++;
if(pose[j].channelmask&256) framedata++;
{
for (i = 0;i < loadmodel->num_bones;i++)
{
- loadmodel->data_poses6s[i*6 + 0] = loadmodel->num_poseinvscale * joint[i].origin[0];
- loadmodel->data_poses6s[i*6 + 1] = loadmodel->num_poseinvscale * joint[i].origin[1];
- loadmodel->data_poses6s[i*6 + 2] = loadmodel->num_poseinvscale * joint[i].origin[2];
- loadmodel->data_poses6s[i*6 + 3] = 32767.0f * joint[i].rotation[0];
- loadmodel->data_poses6s[i*6 + 4] = 32767.0f * joint[i].rotation[1];
- loadmodel->data_poses6s[i*6 + 5] = 32767.0f * joint[i].rotation[2];
+ loadmodel->data_poses7s[i*7 + 0] = loadmodel->num_poseinvscale * joint[i].origin[0];
+ loadmodel->data_poses7s[i*7 + 1] = loadmodel->num_poseinvscale * joint[i].origin[1];
+ loadmodel->data_poses7s[i*7 + 2] = loadmodel->num_poseinvscale * joint[i].origin[2];
+ loadmodel->data_poses7s[i*7 + 3] = 32767.0f * joint[i].rotation[0];
+ loadmodel->data_poses7s[i*7 + 4] = 32767.0f * joint[i].rotation[1];
+ loadmodel->data_poses7s[i*7 + 5] = 32767.0f * joint[i].rotation[2];
+ loadmodel->data_poses7s[i*7 + 6] = 32767.0f * joint[i].rotation[3];
}
}
}
// strangely the smd angles are for a transposed matrix, so we
// have to generate a transposed matrix, then convert that...
- Matrix4x4_FromBonePose6s(&posematrix, model->num_posescale, model->data_poses6s + 6*(model->num_bones * poseindex + transformindex));
+ Matrix4x4_FromBonePose7s(&posematrix, model->num_posescale, model->data_poses7s + 7*(model->num_bones * poseindex + transformindex));
Matrix4x4_ToArray12FloatGL(&posematrix, mtest[0]);
AnglesFromVectors(angles, mtest[0], mtest[2], false);
if (angles[0] >= 180) angles[0] -= 360;
// for skeletal models
int num_bones;
aliasbone_t *data_bones;
- float num_posescale; // scaling factor from origin in poses6s format (includes divide by 32767)
- float num_poseinvscale; // scaling factor to origin in poses6s format (includes multiply by 32767)
+ float num_posescale; // scaling factor from origin in poses7s format (includes divide by 32767)
+ float num_poseinvscale; // scaling factor to origin in poses7s format (includes multiply by 32767)
int num_poses;
- short *data_poses6s; // origin xyz, quat xyz, w implied negative, unit length, values normalized to +/-32767 range
+ short *data_poses7s; // origin xyz, quat xyzw, unit length, values normalized to +/-32767 range
float *data_baseboneposeinverse;
// textures of this model
int num_textures;
{
int numbones = s->skeletonobject.model->num_bones;
int bonenum;
- short pose6s[6];
+ short pose7s[7];
MSG_WriteByte(msg, 4);
MSG_WriteShort(msg, s->modelindex);
MSG_WriteByte(msg, numbones);
for (bonenum = 0;bonenum < numbones;bonenum++)
{
- Matrix4x4_ToBonePose6s(s->skeletonobject.relativetransforms + bonenum, 64, pose6s);
- MSG_WriteShort(msg, pose6s[0]);
- MSG_WriteShort(msg, pose6s[1]);
- MSG_WriteShort(msg, pose6s[2]);
- MSG_WriteShort(msg, pose6s[3]);
- MSG_WriteShort(msg, pose6s[4]);
- MSG_WriteShort(msg, pose6s[5]);
+ Matrix4x4_ToBonePose7s(s->skeletonobject.relativetransforms + bonenum, 64, pose7s);
+ MSG_WriteShort(msg, pose7s[0]);
+ MSG_WriteShort(msg, pose7s[1]);
+ MSG_WriteShort(msg, pose7s[2]);
+ MSG_WriteShort(msg, pose7s[3]);
+ MSG_WriteShort(msg, pose7s[4]);
+ MSG_WriteShort(msg, pose7s[5]);
+ MSG_WriteShort(msg, pose7s[6]);
}
}
else
int type;
int bonenum;
int numbones;
- short pose6s[6];
+ short pose7s[7];
type = MSG_ReadByte(&cl_message);
switch(type)
{
}
for (bonenum = 0;bonenum < numbones;bonenum++)
{
- pose6s[0] = (short)MSG_ReadShort(&cl_message);
- pose6s[1] = (short)MSG_ReadShort(&cl_message);
- pose6s[2] = (short)MSG_ReadShort(&cl_message);
- pose6s[3] = (short)MSG_ReadShort(&cl_message);
- pose6s[4] = (short)MSG_ReadShort(&cl_message);
- pose6s[5] = (short)MSG_ReadShort(&cl_message);
- Matrix4x4_FromBonePose6s(skeleton->relativetransforms + bonenum, 1.0f / 64.0f, pose6s);
+ pose7s[0] = (short)MSG_ReadShort(&cl_message);
+ pose7s[1] = (short)MSG_ReadShort(&cl_message);
+ pose7s[2] = (short)MSG_ReadShort(&cl_message);
+ pose7s[3] = (short)MSG_ReadShort(&cl_message);
+ pose7s[4] = (short)MSG_ReadShort(&cl_message);
+ pose7s[5] = (short)MSG_ReadShort(&cl_message);
+ pose7s[6] = (short)MSG_ReadShort(&cl_message);
+ Matrix4x4_FromBonePose7s(skeleton->relativetransforms + bonenum, 1.0f / 64.0f, pose7s);
}
s->skeletonobject = *skeleton;
break;
// byte type=1 short frames[2] short times[2] byte lerps[2]
// byte type=2 short frames[3] short times[3] byte lerps[3]
// byte type=3 short frames[4] short times[4] byte lerps[4]
-// byte type=4 short modelindex byte numbones {short pose6s[6]}
+// byte type=4 short modelindex byte numbones {short pose7s[7]}
// see also RENDER_COMPLEXANIMATION
#define E5_COMPLEXANIMATION (1<<25)
// ushort traileffectnum
Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
for (blendindex = 0;blendindex < numblends;blendindex++)
{
- Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
+ Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
}
skeleton->relativetransforms[bonenum] = blendedmatrix;