return TRUE;
}
- print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
+ print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you (default)");
return TRUE;
// ---------------- COMMAND: DUPLICATE OBJECT COPY ----------------
return TRUE;
}
- print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
+ print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you (default)");
return TRUE;
// ---------------- COMMAND: DUPLICATE OBJECT PASTE ----------------
print_to(self, "Object selected for attachment");
return TRUE;
}
- print_to(self, "WARNING: Object could not be selected for attachment. Make sure you are facing an object that belongs to you");
+ print_to(self, "WARNING: Object could not be selected for attachment. Make sure you are facing an object that belongs to you (default)");
return TRUE;
case "set":
if(self.object_attach == world)
self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
return TRUE;
}
- print_to(self, "WARNING: Object could not be attached to the parent. Make sure you are facing an object that belongs to you");
+ print_to(self, "WARNING: Object could not be attached to the parent. Make sure you are facing an object that belongs to you (default)");
return TRUE;
case "remove":
// removes e if it was attached
print_to(self, "Child objects detached successfully");
return TRUE;
}
- print_to(self, "WARNING: Child objects could not be detached. Make sure you are facing an object that belongs to you");
+ print_to(self, "WARNING: Child objects could not be detached. Make sure you are facing an object that belongs to you (default)");
return TRUE;
}
return TRUE;
return TRUE;
}
- print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
+ print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you (default)");
return TRUE;
// ---------------- COMMAND: DEFAULT ----------------