else
{
if(this.monster_skill <= MONSTER_SKILL_EASY)
- this.colormap = 1029;
+ this.colormap = 1126;
else if(this.monster_skill <= MONSTER_SKILL_MEDIUM)
- this.colormap = 1027;
+ this.colormap = 1075;
else if(this.monster_skill <= MONSTER_SKILL_HARD)
- this.colormap = 1038;
+ this.colormap = 1228;
else if(this.monster_skill <= MONSTER_SKILL_INSANE)
- this.colormap = 1028;
+ this.colormap = 1092;
else if(this.monster_skill <= MONSTER_SKILL_NIGHTMARE)
- this.colormap = 1032;
+ this.colormap = 1160;
else
this.colormap = 1024;
}